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KickStarter Solasta: Crown of the Magister Thread - now with Palace of Ice sequel DLC

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,502
posting on the codex more likely 78000
where do i sign?
That's not what he is getting even if it was 78K , 78K is what the boss has to pay to employ him. 30%(25%to 54% of net wage taxes) of that is tax and does not go in the employee pockets.54600 that is. 2600 by month and you still get income tax to pay on that . 0 to 45% steps tax according your income, more like 15% in his case without optimizations.
A small flat in the area with 2 bedrooms ? 1000 euros a month or more. That's not a very comfortable wage in paris, just ok.
 

Artyoan

Prophet
Joined
Jan 16, 2017
Messages
741
Are the custom modules solely combat based or is there any storyfag/CnC to them?
Both of mine have stories but any CnC (save for one minor plot point in Forsaken Isle) is relegated to side quests. Forsaken isle has a six man version. Morrows Deep will eventually. I haven't played much other custom campaigns but Island of Domination just came out and says it should have factions with choices related to how you ally or make enemies of them.
https://steamcommunity.com/sharedfiles/filedetails/?id=2867325315
https://steamcommunity.com/sharedfiles/filedetails/?id=2914649745
 
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NJClaw

OoOoOoOoOoh
Patron
Joined
Aug 30, 2016
Messages
7,587
Location
Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
Have not tried the 4 man version, the 6 man version may be especially busted and reliance on dice rolls is exacerbated.
We'll see. Feedback hasn't rolled in from steam yet. Or really anywhere. More than willing to make changes, but my playthrough was not busted.

Don't bang your head against the Mortmal 'there's only one way to make good D&D'-wall. It sounds like you have a defined vision for the mod you want to make, and I'm strongly considering playing it.

Which module is it that you guys are talking about? I want to see what made Mortmal cry.
I'm only at the second encounter and I already had to reload more times than in the entire Solasta base campaign. :incline:
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,502
Have not tried the 4 man version, the 6 man version may be especially busted and reliance on dice rolls is exacerbated.
We'll see. Feedback hasn't rolled in from steam yet. Or really anywhere. More than willing to make changes, but my playthrough was not busted.

Don't bang your head against the Mortmal 'there's only one way to make good D&D'-wall. It sounds like you have a defined vision for the mod you want to make, and I'm strongly considering playing it.

Which module is it that you guys are talking about? I want to see what made Mortmal cry.
I'm only at the second encounter and I already had to reload more times than in the entire Solasta base campaign. :incline:
Yes that what i was talking about, if you liked kotc2 and are into those sort of things, very unbalanced encounters not following rulesets, you definitely should try his modules.
Same design philosophy , same sort of autism , Artyoan should get "Pierre begue's little brother"' as customized tag.
 

Artyoan

Prophet
Joined
Jan 16, 2017
Messages
741
Mortmal seems to believe that moderate difficulty should not require the player to use such things as dodge, disengage, cover, team synergy, and the spells he chose at level ups. Also that three golems he defeated were too much for him because one of his four characters fell down one time.

He also seemed to enjoy the campaign but his D&D players handbook made him do the dishes and sleep in the doghouse for the night.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,502
Mortmal seems to believe that moderate difficulty should not require the player to use such things as dodge, disengage, cover, team synergy, and the spells he chose at level ups. Also that three golems he defeated were too much for him because one of his four characters fell down one time.

He also seemed to enjoy the campaign but his D&D players handbook made him do the dishes and sleep in the doghouse for the night.
Never insulted you so dont start either. You dont follow rulesets, yes why follow something that took years of playtesting when you are so much more clever and competent than everyone, soyour encountners are completely off the charts . You will get angry at the slight criticism cause you are yet another modder with overinflated ego with the god king syndrom, there was dozens like you in the nwn scene, its same with solasta.
You are also completely dishonest now. I never said the encoutner was too much for me, but its only doable with specific and very optimized parties. And despite the excellent area design and good plot, can only be enjoyable with optimization in mind and attempting the module the same way you would attempt kotc2.
 

Artyoan

Prophet
Joined
Jan 16, 2017
Messages
741
Mortmal seems to believe that moderate difficulty should not require the player to use such things as dodge, disengage, cover, team synergy, and the spells he chose at level ups. Also that three golems he defeated were too much for him because one of his four characters fell down one time.

He also seemed to enjoy the campaign but his D&D players handbook made him do the dishes and sleep in the doghouse for the night.
Never insulted you so dont start either. You dont follow rulesets, yes why follow something that took years of playtesting when you are so much more clever and competent than everyone, soyour encountners are completely off the charts . You will get angry at the slight criticism cause you are yet another modder with overinflated ego with the god king syndrom, there was dozens like you in the nwn scene, its same with solasta.
You are also completely dishonest now. I never said the encoutner was too much for me, but its only doable with specific and very optimized parties. And despite the excellent area design and good plot, can only be enjoyable with optimization in mind and attempting the module the same way you would attempt kotc2.
Relax, that was a joke. Besides, "Never insulted you":
-same sort of autism , Artyoan should get "Pierre begue's little brother"' as customized tag
-its masochistic and sadistic design, not unlike kotc2, you guys should have a beer together. But you know at some point its better when more than one or two guy enjoy and play what you made.

I think you had a bad first impression and instead of letting go of it, you obsess about it. I'm not some big shot and never posed as such. Just not sure why you are hooked on the D&D ruleset angle as 'busted' when it doesn't matter if it doesn't translate to a crpg as an actual tactical encounter for a campaign, as it doesn't here.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,511
Any monk gauntlets with +dmg proc?

Seems like lack of them is enough to delegate monks to trash tier, or at least having to switch weapons all the time.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,502
Mortmal seems to believe that moderate difficulty should not require the player to use such things as dodge, disengage, cover, team synergy, and the spells he chose at level ups. Also that three golems he defeated were too much for him because one of his four characters fell down one time.

He also seemed to enjoy the campaign but his D&D players handbook made him do the dishes and sleep in the doghouse for the night.
Never insulted you so dont start either. You dont follow rulesets, yes why follow something that took years of playtesting when you are so much more clever and competent than everyone, soyour encountners are completely off the charts . You will get angry at the slight criticism cause you are yet another modder with overinflated ego with the god king syndrom, there was dozens like you in the nwn scene, its same with solasta.
You are also completely dishonest now. I never said the encoutner was too much for me, but its only doable with specific and very optimized parties. And despite the excellent area design and good plot, can only be enjoyable with optimization in mind and attempting the module the same way you would attempt kotc2.
Relax, that was a joke. Besides, "Never insulted you":
-same sort of autism , Artyoan should get "Pierre begue's little brother"' as customized tag
-its masochistic and sadistic design, not unlike kotc2, you guys should have a beer together. But you know at some point its better when more than one or two guy enjoy and play what you made.

I think you had a bad first impression and instead of letting go of it, you obsess about it. I'm not some big shot and never posed as such. Just not sure why you are hooked on the D&D ruleset angle as 'busted' when it doesn't matter if it doesn't translate to a crpg as an actual tactical encounter for a campaign, as it doesn't here.
On the codex, autism is a badge of honor.
 

Artyoan

Prophet
Joined
Jan 16, 2017
Messages
741
Any monk gauntlets with +dmg proc?

Seems like lack of them is enough to delegate monks to trash tier, or at least having to switch weapons all the time.
Just the +1 and +2 magic ones, at least not anything beyond that in the dungeon maker. But the author can make a custom version that has additional damage and/or conditions inflicted. Lots of weapons with the 'monk weapon' label though.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,502
you get some excellent dagger from a side quest in the first map, then you can craft a few other finesse weapons. Monk with way of survival is an excellent tank,just using vanilla solasta and no mod already. Dodge + attack is more convenient than a dedicated fighter in this case, also can use one ki point to deflect and resend arrows. Monk is better in 5E than people give them credit.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,511
you get some excellent dagger from a side quest in the first map, then you can craft a few other finesse weapons. Monk with way of survival is an excellent tank,just using vanilla solasta and no mod already. Dodge + attack is more convenient than a dedicated fighter in this case, also can use one ki point to deflect and resend arrows. Monk is better in 5E than people give them credit.
You can use a dagger in the MH, but Flurry of Blows / Extra Unarmed doesn't benefit from it.

It benefits from having MH gauntlets, meaning that currently you want to attack with weapon MH and then swap to gauntlets for the extra unarmed damage. If there were gauntlets on par with random monk weapons it would save a lot of tedium and increase monk power level substantially.
 
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Myzzrym

Tactical Adventures
Patron
Developer
Joined
Apr 12, 2019
Messages
168
We will never get answers on this but i think they are just doing barely even . Around 458k units solds according vginsight , 11 millions $ gross revenues , steam take 25% of that already 8250000 only left , now the tax office takes another 25% 2062500 more lost .
6187 500 euros left to pay everyone and the rent . 20 people , A senior developper will cost 104000 euros by year with taxes. Myrzym posting on the codex more likely 78000. So hard to tell how much those 20 people cost. Let says 2080000 X3 years of development 62840000.. Wait no ! in this case they are losing money . So we cant pay them as senior developpers, and there's stil the rent for the office .
500 euro/M2 by year , so we need to estimate the living space for myrzym and his friends . Since were on a buget lets give them 2 m2 of living space to them that will be a rent of 20K by year so 60K ,quite possibly some of it in my pockets.Add to that various insurances and diverses bills...

As you can see if you cut massively their wages and park them in small cubicles , feed them daily with nutritious sludges, they are just making it even.
HOLY SHIT HE'S ONTO US! Jokes aside, I wouldn't trust those websites guesstimating how many copies the game sold - we've seen some wiiiild numbers out there lol

But to answer the question, we're doing OK - at the end of the day we're a business, we wouldn't be making more DLCs if it made no sense financially^^ Don't worry too much about us (although sometimes the gaming industry can be a fickle mistress, I'm still kinda bitter that the studio who made Okami had to close even though their game was good).
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,502
It's justified worry, i am gaming since the 80's and i've seen so many going down. The best comparison is SSI as i can say you are taking their niche now, they released many goldbox games , variations of the same engine from the forgotten realms to dragonlance and those were pretty great if limited ,quite under what solasta can provide now. They were good and they went down. Origin, one ultima every 2 years, most excellent, unique and groundbreaking games when not just plain revolutionary....went down. Pretty much every other business, the wizardry, the might and magic.
So i am a lot lot more bitter than you. Speaking of french studios, do you remember silmarils , ishars were pretty great too. Cant remember many other french studios making rpgs,infogrames with drakkhen ; maybe cryo, but those were more weird games.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,502
do you remember silmarils
Fëanor please go and stay go, we've had it with your glorified disco balls.
That's just you being usual you regarding elves.
Well I'm not wrong
There's playing elves and playing elves... They are far too humanized in tabletops rpgs along the years,now living in cities having craft like humans , same for orcs and such, went from monsters to just rough humans wih their culture and killing them is now bad.
Elves can be more interisting as amoral cruel fey creatures as legend depict them in a rpg.

179805.jpg
 

NJClaw

OoOoOoOoOoh
Patron
Joined
Aug 30, 2016
Messages
7,587
Location
Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
I'm only at the second encounter and I already had to reload more times than in the entire Solasta base campaign. :incline:
Yes that what i was talking about, if you liked kotc2 and are into those sort of things, very unbalanced encounters not following rulesets, you definitely should try his modules.
Same design philosophy , same sort of autism , Artyoan should get "Pierre begue's little brother"' as customized tag.
I want it to be put on record that I had to reload this many times only because I'm clinically retarded and I brute-forced through an incredibly hard encounter with a level 1 party. I restarted with new characters and you can reach level 3 before that fight, which utterly trivializes it.

Artyoan, I've only cleared the first map, but my hopes for the module are through the roof. If anything, certain encounters (the minotaur and the hag) could be made a bit more difficult, since a level 3 party can delete both mini bosses before they get a chance to do anything meaningful.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,502
I'm only at the second encounter and I already had to reload more times than in the entire Solasta base campaign. :incline:
Yes that what i was talking about, if you liked kotc2 and are into those sort of things, very unbalanced encounters not following rulesets, you definitely should try his modules.
Same design philosophy , same sort of autism , Artyoan should get "Pierre begue's little brother"' as customized tag.
I want it to be put on record that I had to reload this many times only because I'm clinically retarded and I brute-forced through an incredibly hard encounter with a level 1 party. I restarted with new characters and you can reach level 3 before that fight, which utterly trivializes it.

Artyoan, I've only cleared the first map, but my hopes for the module are through the roof. If anything, certain encounters (the minotaur and the hag) could be made a bit more difficult, since a level 3 party can delete both mini bosses before they get a chance to do anything meaningful.
you tried forsaken island or morrowsdeep first ? I dont remember a fight with a mino and hag at level 1-3.
Also crispy fuck you i'll post whatever i want even if that doesnt please the hivemind.
 

Artyoan

Prophet
Joined
Jan 16, 2017
Messages
741
There are two 'ritual stones' in the starting forest area, both with a roll activator. Both have two potential battles each, depending on success/failure of the roll. I don't recall struggling at all with either the hag or minotaur and I'm pretty sure I got both of those. West side can have some dryads if the roll is failed, east side has a wight and some skeletons if failed. I'll probably finish morrows deep six man, publish that, and then do a run through of each with new parties, probably aiming for balanced parties but not using any of the more praised UB subclasses. Then I'll look to enemy parameter changes as I go. The elite minotaur is much harder if spawned at level 2 on the four man.

All of those encounters are meant to be potential level 2 stepping stones to level 3. The orcs in the cave are balanced for 3. The open nature of the zone led to some annoying aspects, but I prefer this over something very linear in the end. Like the spiders near that tree or the orcs/goblins in front of the cave were originally just active, but then could see the player across the rivers, resulting in highly annoying battles where melee can't reach each other.

If you like the beginning of the campaign you'll almost certainly like the rest. It's pretty consistent I think.
 

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