So Shyvana looks interesting. If her Q ability resets her autoattack timer the way riven and nasus'es q do, she should be able to jungle pretty decently with a vampiric scepter. Her W will be handy for wraiths/wolves, her E gives an armor pen steroid for dragon/buff creeps and she can donate early bluebuffs to mid. Her single target burst looks pretty good as well, so she should be a decent counterjungler. Her ganks will be mediocre without any innate CC. But she does have a movespeed steroid and a dash in her ultimate, so I guess she'll be yi-level in ganking.
I'm thinking I'll try starting her with vampiric scepter, armor pen reds, flat armor yellows, attack speed blues and either attack speed or flat health quints. Take Q, clear wolves, smite enemy blue wraith for level 2 and eat a red wraith with Q. Pick up E as my level 2 skill, then kill one of the enemy big golems, gank a sidelane and bluepill if I'm low on health. That should give me enough to either pick up cloth armor towards wriggle or finishing an emblem of valor for sustainability. Then clear my own small creeps, donate blue, take red and gank again.
I can't say for certain until her ratios are out, but I don't think malady will be all that good on her. Sheen/lb/triforce will also be sort of meh with their internal cooldowns.
On the other hand, it looks like wits end will be mandatory. +82 damage on her Q? Yes please. Phage will also be interesting for her as a jungler, since the double activation on Q will make the slow more reliable and possibly allow her some semblance of ganking potential.
Depending on her ratios, I'm thinking uinsoos might be good as well, since she look slike she'll be able to build stacks quickly and maintain them with the passive CDR on her Q ability. Phage could build quite decently into a Fatmogs for tankiness I guess. Good thing I still have 10k IP
I'll pick her up as soon as she's released and try a few different jungle paths to see how things go. I'll let the KKKodex know if things turn out promising so you can all cause rage moments on your teams when you pick jungle shyvana before she becomes FOTM
I'm thinking I'll try starting her with vampiric scepter, armor pen reds, flat armor yellows, attack speed blues and either attack speed or flat health quints. Take Q, clear wolves, smite enemy blue wraith for level 2 and eat a red wraith with Q. Pick up E as my level 2 skill, then kill one of the enemy big golems, gank a sidelane and bluepill if I'm low on health. That should give me enough to either pick up cloth armor towards wriggle or finishing an emblem of valor for sustainability. Then clear my own small creeps, donate blue, take red and gank again.
I can't say for certain until her ratios are out, but I don't think malady will be all that good on her. Sheen/lb/triforce will also be sort of meh with their internal cooldowns.
On the other hand, it looks like wits end will be mandatory. +82 damage on her Q? Yes please. Phage will also be interesting for her as a jungler, since the double activation on Q will make the slow more reliable and possibly allow her some semblance of ganking potential.
Depending on her ratios, I'm thinking uinsoos might be good as well, since she look slike she'll be able to build stacks quickly and maintain them with the passive CDR on her Q ability. Phage could build quite decently into a Fatmogs for tankiness I guess. Good thing I still have 10k IP
I'll pick her up as soon as she's released and try a few different jungle paths to see how things go. I'll let the KKKodex know if things turn out promising so you can all cause rage moments on your teams when you pick jungle shyvana before she becomes FOTM