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Skyrim is worse than Oblivion in every way

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
I don't think it matters much how real vikings looked, this is a fucking fantasy game in a completely fictional setting.
For what it's worth Bethesdas nords could as well be wearing a pink tutu.
 

baronjohn

Cipher
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Nov 8, 2008
Messages
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Location
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JarlFrank said:
So I started playing Skyrim and don't want to open another thread for this:

How do I disable the "VATS" slwomo killcam? It's annoying and I would rather not have it. I read in some Codex thread you can easily disable it by editing one of the .ini files.

How do I assign hotkeys to spells/weapons?
Favorite things, then open the favourites menu and press the number you want to assign it to.
 

Mangoose

Arcane
Patron
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I'm a Banana
Divinity: Original Sin Project: Eternity
JarlFrank said:
How do I disable the "VATS" slwomo killcam? It's annoying and I would rather not have it. I read in some Codex thread you can easily disable it by editing one of the .ini files.
bVATSDisable=1
 

Drakron

Arcane
Joined
May 19, 2005
Messages
6,326
GreyViper said:
I do have a question what happened to Mithril and Adamantium? Kind of curious of these materials vanishing after 3 games.

Well in Oblivion Mithril was before Elven and Adamantium was last seen in Morrowind in a plug-in that filled a hole as the game had a serious lack of medium armor.

In Skyrim if they added Mithril using Oblivion as a base it would be a problem as the difference of Elven to Leather is just 1-3 points, it would only work if Mithril was higher that Elven but problem is, Glass is also within the 1-2 points of being better that Elven so you would need to push Glass and Dragon Scale higher.

Adamantium also falls into the same problem if we discount the end of Medium Armor, if its stronger that Dwarven and weaker that Orcish.

Sure, they could have used the Daggerfall formula of Armor Rating were Elven +11/ Mithril +15 and Dwarven +13/Adamantium +15 but Daggerfall had no Glass and Orcish was stronger that Ebony (and there was Chain and Silver).

I would say Skyrim could use Mithril as you are forced to take Steel if you want to go down the Smiting Perk tree and its Heavy Armor and since the tree splits right after it and also offers Imperial Armor as crafting we could have used Mithril (or Chain) so it does not feel we just blown a perk on something we dont intent to use.
 

tennishero

Novice
Joined
Jan 9, 2011
Messages
404
the challenge in skyrim is very good- i confess to never being very good at action rpgs in general

except zelda

anyway- even at lv 22 the mage quest boss who holds the magus staff seriously kicked my ass over and over

kept turning my atronach against me which pissed me off-

always play a conjurer build- send in the atronach- hold back with a 1 hander sword and finish off anything that the atronach hasnt

turned into a game of hide and attack- followed by run while spamming heal spell and hoping i didnt get caught LOL

even at the start of that dungeon i ran into 3 fucking ice trolls together

wow- TOUGH FIGHT

1 hit KOs camped on top of a roof they couldnt reach and pulled out the old faithfull (oblivion) method of sniping them whilst the moronic AI ran in circles

COULD NOT BELIEVE IT WHEN THE TROLL ACTUALLY HID AROUND THE CORNER- epic moment

lost the fight- gained infinite respect for bethesda
 

DraQ

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Drakron said:
Cherry picking ... OK I think there is no point on argue with you about this but I am going to bring back the FACT that Talos was NOT part of the Imperial Cult in Vvardenfell, it was even SEPARATED from it.
Better double check your "FACT":

Official Guide to Morrowind said:
The missionary arm of the great faiths, the Imperial Cult brings divine inspiration and consolation to the Empire's remote provinces. The cults combine the worship of the Nine Divines: the Aedra Akatosh, Dibella, Arkay, Zenithar, Mara, Stendarr, Kynareth, and Julianos, and the Talos Cult, veneration of the divine god-hero Tiber Septim, founder and patron of the Empire. Imperial Cult priests provide worship and services for all these gods at the Imperial Cult shrines in settlements throughout Vvardenfell.
I'd have quoted relevant in-game dialogue, but mine are in potato-speak.

The Talos Cult in the Legion was just a small extremist subfaction, with no ties to the official Imperial Cult structures, despite both worshiping Talos.


Funny, Talos is not listed on Skyrim ...
Ysmir.
:M
 

Wyrmlord

Arcane
Joined
Feb 3, 2008
Messages
28,904
Luzur said:
it is, real norse helmets where made of boiled leather with maybe iron plates sewn on them.

only the richer Jarls, chiefs and warriors had armor made out of metal, stolen or made for them.
So everybody brought their own weapons, and they didn't have the Jarl commission somebody to build it all for them?
 

Drakron

Arcane
Joined
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Messages
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DraQ said:
Better double check your "FACT":
...
I'd have quoted relevant in-game dialogue, but mine are in potato-speak.

I searched the Imperial Library and such book is not listed, I then checked the Morrowind book section and still not listed, I do realize there is a actually book called "The Morrowind Prophecies" but its the game guide, no idea if the book was named "Official Guide to Morrowind" in its Polish edition.

Further Talos Cult was a separate fraction in Morrowind and played a role with one of the Imperial Legion quests, you could say they only did it to prevent everyone in the Legion going ape-shit because you attacked someone of the Legion Fraction and at the same time not cause the same issue with the Imperial Cult Fraction.

Also going back to the "The Morrowind Prophecies", uesp.net states "Chapter Five: Faction Quests ... But be aware of missing information or errors."

Anyway ...

"Varieties of Faith in the Empire" was the first modern Morrowind book that was created during Redguard development, I am mentioning this because ...


Was keep separated from Talos, Ysmir always been a rather difficult person to pin down because Tiber Septim was called that but the Underking was said to have been Ysmir on the version that he is Wulfharth (and a lot of what Skyrim points out really makes it a very strong possibility, at least to a extent) and with Skyrim we know Ysmir, Dragon of the North is what many had thought, its a title.

Look I am not saying Talos after 200 years had not completely replaced Ysmir as the Nords that worshipped him simply must have worshiped its last incarnation as a hero-god, like as Reman might had nearly vanished in Oblivion time as Talos pretty much had taken his place.

But what I am saying is Talos was not worshiped under that name in Skyrim at Morrowind time, what I am trying to point out is Talos under that name was a Cyrodiil god-hero, not a Nord god and as I said, a lot happens in 200 years but anyone cannot really go saying how Talos is such a important god for the Nords as if he is a old member of the Nord pantheon.
 
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The Bruma chapel in Oblivion was dedicated to Talos. Anyway, re the Imperial cult, it's pretty clear in-game. I can actually get the quote (having the game in arm's reach and all that).

Under "Nine Divines":
The offical religion of the Empire, the Imperial cult, worships the Nine Divines. The Nine Divines are the Aedra, Akatosh, Dibella, Arkay, Zenithar, Mara, Stendarr, Kynareth, and Julianos, and the divine god-hero Tiber Septim, founder and patron of the Empire.
And "Tiber Septim":
Tiber Septim, Talos, the Dragonborn, Heir to the Seat of Sundered Kings, is the greatest hero-god of mankind, and worshipped as the protector and patron of just rulership and civil society.
They use Tiber Septim and Talos (the One) interchangeably, but that would be the way most people would see it.

On Ysmir: Pelinal also went by Ysmir, and I recall something about one of Ysgramor's companions having that name (or title, as the case may be).
 

Turjan

Arcane
Joined
Mar 31, 2008
Messages
5,047
Drakron said:
I searched the Imperial Library and such book is not listed, I then checked the Morrowind book section and still not listed, I do realize there is a actually book called "The Morrowind Prophecies" but its the game guide, no idea if the book was named "Official Guide to Morrowind" in its Polish edition.
Well, uesp.net calls it the official guide to Morrowind, in English ;).

Anyway, the passage can also be found in the ingame faction book of the Imperial Cult, "For my Gods and Emperor":

"What is the Imperial Cult?

The missionary arm of the great faiths, the Imperial cult brings divine inspiration and consolation to the Empire's remote provinces. The cults combine the worship of the Nine Divines, the Aedra Akatosh, Dibella, Arkay, Zenithar, Mara, Stendarr, Kynareth, and Julianos, and the Talos cult, veneration of the divine god-hero Tiber Septim, founder and patron of the Empire. Imperial cult priests provide worship and services for all these gods at Imperial shrines in settlements throughout Vvardenfell."

Drakron said:
"Varieties of Faith in the Empire" was the first modern Morrowind book that was created during Redguard development, I am mentioning this because ...


Was keep separated from Talos, Ysmir always been a rather difficult person to pin down because Tiber Septim was called that but the Underking was said to have been Ysmir on the version that he is Wulfharth (and a lot of what Skyrim points out really makes it a very strong possibility, at least to a extent) and with Skyrim we know Ysmir, Dragon of the North is what many had thought, its a title.
Well, your quote is truncated, I guess. For Skyrim, it says in the Morrowind version of the book:

"Ysmir (Dragon of the North): The Nordic aspect of Talos. He withstood the power of the Greybeards' voices long enough to hear their prophecy. Later, many Nords could not look on him without seeing a dragon."
 

baronjohn

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lrhWy.gif
 
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Moo?
Commissar Draco said:
villain of the story said:
racofer said:
Dragon Age looks much better than that.

I don't know what your definition of good or better is but Dragon Age has an atrocious art direction to begin with. I couldn't look at any character without cringing at how ridiculous his or her equipment looked.

Textures are kinada low res but so were they in DA2, but aleast armours and weapons except ebonic/daedric/draconic looks like real armors. Why they had to copy emo Biowhore style for those?


The Spikes.... Spikes....

:x

Might want to try this re-texture, introduces some of the gold back into it.

http://www.skyrimnexus.com/downloads/file.php?id=549


He also has a female version of the armor, and he redid the Ebony weapons. They look much better.
 

Luzur

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Wyrmlord said:
Luzur said:
it is, real norse helmets where made of boiled leather with maybe iron plates sewn on them.

only the richer Jarls, chiefs and warriors had armor made out of metal, stolen or made for them.
So everybody brought their own weapons, and they didn't have the Jarl commission somebody to build it all for them?

uh, no, the viking warriors commissioned their own weapons at the village smith, if they had the cash, otherwise they took weapons from fallen enemies or reused grandpa's old sword/axe/spear.

axes and spears where the most numerous/usual of the viking weaponry, easy to make and use, swords belonged in the upper echelons of the warrior classes.

the same with boiled leather/wooden helmets and armor, chainmail/scalemail (roman type) would have to be bought or pillaged.

although if you served a rich Jarl you could have been issued a armor/sword, like for ex if you worked as a Väring (Varingian) for the Byzantine Emperor, they had uniformed armor if i remember correctly.
 

DraQ

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Drakron said:
DraQ said:
Better double check your "FACT":
...
I'd have quoted relevant in-game dialogue, but mine are in potato-speak.

I searched the Imperial Library and such book is not listed, I then checked the Morrowind book section and still not listed, I do realize there is a actually book called "The Morrowind Prophecies" but its the game guide, no idea if the book was named "Official Guide to Morrowind" in its Polish edition.
I have no clue if the book is accessible in any Polish edition, I just quoted it in lieu of quoting English version of dialogue which I have no access to, or Polish version of dialogue that would be incomprehensible to anyone but the potatoes.

You can talk with Ygfa in Pelagiad about Tiber Septim to learn whether or not he is officially worshipped by the Imperial Cult.
(Hint: Nine Divines.)

Further Talos Cult was a separate fraction in Morrowind and played a role with one of the Imperial Legion quests, you could say they only did it to prevent everyone in the Legion going ape-shit because you attacked someone of the Legion Fraction and at the same time not cause the same issue with the Imperial Cult Fraction.
It does not matter.

Talos Cult consists of legionaries and is therefore a subfaction of the Legion, and it is only small fraction of people actively worshipping Talos, therefore it isn't THE only cult of Talos.

It's like looking at Yehovah's witnesses and declaring that biblical god has very few worshippers.


Was keep separated from Talos, Ysmir always been a rather difficult person to pin down because Tiber Septim was called that but the Underking was said to have been Ysmir on the version that he is Wulfharth (and a lot of what Skyrim points out really makes it a very strong possibility, at least to a extent) and with Skyrim we know Ysmir, Dragon of the North is what many had thought, its a title.

Look I am not saying Talos after 200 years had not completely replaced Ysmir as the Nords that worshipped him simply must have worshiped its last incarnation as a hero-god, like as Reman might had nearly vanished in Oblivion time as Talos pretty much had taken his place.

But what I am saying is Talos was not worshiped under that name in Skyrim at Morrowind time, what I am trying to point out is Talos under that name was a Cyrodiil god-hero, not a Nord god and as I said, a lot happens in 200 years but anyone cannot really go saying how Talos is such a important god for the Nords as if he is a old member of the Nord pantheon.
But it doesn't matter.
Khajiit refer to Lorkhan as Lorkhaj.
OMG COMPLETELY DIFFERENT DEITY!!!1
 

DragoFireheart

all caps, rainbow colors, SOMETHING.
Joined
Jun 16, 2007
Messages
23,731
Having now played Skyrim for a good 20+ hours, I can safely say it's the game Oblivion should have been and ES5 should have been something better. I knew Bethesda was going to continue to go in a more action-oriented direction with the ES series. I just wish Oblivion never existed.

Some pluses about skyrim:

- You can turn off quest markers and play the whole game without them if you so desire.

- Combat is more interesting. The feel is better and I don't feel like I'm using giant foam swords. Also, bashing with shields is great fun.

- Spell type variety is interesting (beyond cast on self/target/touch).

- Less retarded level scaling. (Bandits in full-daedric armor).

Some minuses:

- Retarded GUI. I hate trying find the perk I want to level up.

- Destruction magic is a bit weak in this game.

- Spell crafting is gone. Unsure of the reason, be it for balance or some other reason, but it's somewhat retarded.


I like Skyrim and find it enjoyable. Best hiking simulator yet. I give it a 7.5/10.
 

Rhalle

Magister
Joined
Nov 25, 2008
Messages
2,192
WalmartJesus said:
I was gonna roll a High Elf thinking the Thalmor might react differently to your character and even perhaps be allowed to join up with their faction or at the very least, be allowed to do quests for the Thalmor embassy.Unfortunately it makes no difference,they still act the same to your character no matter what... which is lame.

What wasted potential...you'd think Bethesda would've learned a thing or two from Obsidian after New Vegas.

...so much for wanting to larp a Nazi Elf bent on committing mass genocide on Non-Altmer Subhumans.

I was totally expecting, as a RP Nord Stormcloak Talos worshiper, a quest to purge Windhelm of the Dark Elves, as well as some sort of real and satisfying conclusion to the whole 'political' questline.

I was profoundly disappointed that the whole chain pretty much amounted to a handful of sorry imitations of Mount and Blade castle assaults, and that nothing really happens.

I hope the "substantial DLCs" expand on this part of the story, and the Dragonborn can get his RP genocide on.


Clearly they used the guard helmets they did because they didn't want to make facess for every guard in the game, because the face-generating in Skyrim isn't as powerful as it was in either Oblivion or FO3, and this would only highlight it.
 

Wyrmlord

Arcane
Joined
Feb 3, 2008
Messages
28,904
I just finished the main quest today, and I loved the finale.

Standing at the Throat of the World, the highest mountaintop in Skyrim, you see a cabal of dozens of dragons gather together moaning and mourning the death of their leader before quietly flying away. Lastly, Parthuunax tells you that he is glad that an ambitious heretic against the gods is dead, but is in sorrow because he sorely misses his older brother.

A simple, but elegant ending.

It also follows after a genuinely challenging, enjoyable, and climatic set of last fights in Skuldafn and Sovngarde.

Nothing like the nonsense we saw with Martin Septim against Mehrunes Dagon or with Sheogorath and Jyggalag. So it's very unusual for New Bethesda.

I guess I might be done with the game. I liked it.
 

baronjohn

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Too bad nothing changes in the game. I hoped at least that there wouldn't be any more dragons, but they're as annoying as ever.
 

Drakron

Arcane
Joined
May 19, 2005
Messages
6,326
WalmartJesus said:
I was gonna roll a High Elf thinking the Thalmor might react differently to your character ... Unfortunately it makes no difference,they still act the same to your character no matter what... which is lame.

Actually being a Almer and having the Hooded Thalmor robes makes the Embassy Quest far easier as you can pass as one of them and even order the troops around as you cannot do that with other races that have diferent degrees of success of passing off the disguise (Beast Races have none and will be spoted, other elven races can get close but will be found if they get too close as humans have to stay at distance)


What wasted potential...you'd think Bethesda would've learned a thing or two from Obsidian after New Vegas.

Rhalle said:
I was totally expecting, as a RP Nord Stormcloak Talos worshiper, a quest to purge Windhelm of the Dark Elves, as well as some sort of real and satisfying conclusion to the whole 'political' questline.

The Civil War is a sideshow, Oblivion was supposed to have political maneuvering with the Elder Council besides the whole Oblivion Gates thing and we got nothing in the end.

Bad thing?

Its like King Lysandus in Daggerfall that was the original reason why you got there before the Totem of Tiber Septim come about but unlike Daggerfall were you options were either do it or, if possible, skip to the next stage until the very last stage were "who do I deliver this to" you have a choices on who you support if you want to support in Skyrim.

Your complain amounts to the world not reacting to your wishes, this is not even a valid complain as if Ulfric wanted to kick out the Dark Elves out of Windhelm he would have done so.

I was profoundly disappointed that the whole chain pretty much amounted to a handful of sorry imitations of Mount and Blade castle assaults, and that nothing really happens.

First mission is a dungeon wipe, second mission is a dungeon item retrieval (were you can switch side) and then comes messenger duty and then comes the Battle of Whiterun.

Sure there are a lot of battles but the fuck did you expected? being the Legion Blacksmith (Quest:Craft 10 Imperial Swords)?

Oh and there is "False Front" that is intercepting a enemy courier and deliver false orders, "Compelling Tribute" were you blackmail someone and then intercept a enemy money shipment or weapon and silver shipment and a prisoner rescue, sure there are battles but what the fuck do you expect to do in the Army? its all about attack and defending positions ... at least its how its supposed to be, not waiting for the Air Force to win the war for you.

Clearly they used the guard helmets they did because they didn't want to make facess for every guard in the game, because the face-generating in Skyrim isn't as powerful as it was in either Oblivion or FO3, and this would only highlight it.

The guards have faces, you do realize the game also generates bandits that have same face and Oblivion Guards also had some face (it generates NPCs from a master template entry), the helmet does indeed helps hiding the "clone syndrome" but we also have unmasked generic non-hostile NPCs, Legion and Stormcloak troops (besides the generic hunters and Thalmor groups) that do not have a closed helmet but they are not in your face as City Guards.

Also do not confuse what you see on the Character Generation Game Menu with what can be done, Oblivion CS had a lot of sliders you could not access on the Character Generation Game Menu as I bet it uses the same technology, Facegen ... in fact:

Code:
0x01BD: ModifyFaceGen(String, Integer (Optional), Integer (Optional))
              Modify FaceGen Functionality  mfg  Flags=0x0000
http://newcontent1.uesp.net/wiki/Tes5Mo ... ction_Data
It does.
 

Hamster

Arcane
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Moscow
Codex 2012 Grab the Codex by the pussy Codex USB, 2014
Just finished the game. It starts out good, but gets really boring after a while.

I was playing a mage, who specilaises in destruction, you know, the skill tree that supposed to be useless. But i finished the game before destruction stops improving so i ended up with broken game anyway. No grinding crafting or similiar exploits and still no challenge on expert level difficulty.

Head of black brotherhood?
Firebolt
Firebolt
Firebolt
dead
Alduin, world destroying dragon?
Lightning bolt
Lightning bolt
Lightning bolt
Potiof of Magicka
Lightning bolt
Dead

Yawn........
 

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