attackfighter
Magister
- Joined
- Jul 15, 2010
- Messages
- 2,307
Gord said:No, I'm saying that you are playing a series that was always strongly focusing on combat while not even offering many incentives/possibilities to play a pacifist build.
I don't know about you, but I would like stuff like sufficient speech challenges as alternative ways to complete quests.
Or quests that are not clearly dependent on hitting stuff with a big axe.
Although I guess if you are fine with larping, you will find ways to have "fun" with the game pretending to be a blacksmith or an alchemist.
But yeah, complaining is a nice thing, I like doing it, too, so why not complain about a game not being something it never was intended to be.#
Speaking about complaining, where's Skyway disappeared to? Busy playing Skyrim?
The goal of any TES game is to provide the player with freedom to do what he wants, that's basically what Bethesda focuses on and what the fans love about the series. Forcing the player into focusing on combat skills diminishes the player's freedom and provides no real benefit. You're defending an unwanted and unintentional side effect of Bethesda's recent level scaling system. It goes against the series fundamental design focus and is universally recognised as being a negative attribute.