Clockwork Knight
Arcane
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On Dragon Bridge, looking for the X of a treasure map I found. Fall off the bridge, my horse is not a pony and we don't soar away majestically. End up nearly touching the riverbed, right next to the chest. I get off the horse and pick the master locked chest surprisingly filled with good stuff like enchanted armor, jewelry and black soul gems, instead of two cabbages and a torch. Horse begins to whine, a slaughterfish is biting him on the ass. I get back on the saddle and storm away. We've been underwater the entire time, so the game glitches and horse becomes Jesus. Getting close to the margin, we hear the familiar "HALT! HALT! In the name of the emperor, HALT! ". Thinking the chest actually belonged to one of the villagers, I sigh and get ready to skip town until they forget the incident.
The guards rush past me and jump in the river, hellbent on bringing the slaughterfish to justice. Little bugger somehow escapes swimming up the nearby waterfall, and the guards decide to chill in the river for the rest of the day.
Skyrim didn't have Shivering Isles, and that's why I prefer Oblivion over Skyrim. Oblivion also had stats, absorbtion, reflection etc. which made combat a bit more interesting. At least for me. I mean sure level scalling is immersion-breaking as fuck, but level scaled dragons getting killed at level 1 are much worse. I mean yeah in Oblivion you can kill king of worms at level 1, but the game doesn't expect you to, and most players will at least gain a few levels before killing him. Dragons on the other hand are killable (and are required to be killed) since the beginning, which is pathetic considering the fact that you encounter non-level scaled giants from time to time, which are much stronger than any dragon you might run into.
I just cast a cloak spell before diving. Flame cloak spellbook is available from level 1 on a dead mage on the beach between Winterhold and Dawnstar.No seriously, fuck the Slaughterfish in Skyrim. Whenever I try to travel somewhere from any point near a big river or the sea I can't because there's an enemy nearby. So I have to use Aura Whisper to find the git who's in my way, then somehow take care of the fish with some kind of ranged attack. It's just a waste of time.
Has Todd told you that it's an engine limitation, yet?The movement system in Skyrim is stupidly limited.
You can't attack or cast in water or while airborne, even though you could in previous games, you can't jump from a sprinting start which is beyond retarded, etc.
It's clunky for no obvious reason.
Even though I agree with the first part, at least Oblivion is the middle ground with a few things done better, some things done worse, but at least it has magic that doesn't completely blow dicks. In fact, in terms of combat magic (not overall magic, since Morrowind totally owns in this regard), Oblivion's magic is lots of fun, especially when it allows combinations like 100% magic weakness + 100% fire weakness and then another spell like this for an even stronger effect, which works great with the fast casting speed which only Oblivion (and Daggerfall, but let's not dwell on that) have in the series.And quite a few things Morrowind does better than Oblivion Skyrim also does better than Oblivion.I don't understand. Everything Oblivion does better than Skyrim, Morrowind does better than Oblivion. The few things Oblivion does better than Morrowind, Skyrim does better than Oblivion. Oblivion is the worst of both worlds.
Oblivion is just sucking supermassive black hole of game design and anyone preferring it over Skyrim simply shows their true colors as either an uncritical hipstard who operates according to simplistic older==better mindset [....]
You can fix a lot more of Skyrim's problems with mods than you can most of Oblivion's. Oblivion is a decent enough "RPG" at least for the Elder Scrolls franchise, its main problems for me stemmed from how bland the setting was, which is something present in every inch of the game world. You can't really really fix something as major as that with heavy, heavy modding and not end up with a game that isn't even really Oblivion anymore.Vanilla Skyrim,
or heavily, heavily modded Oblivion?
It wasnt tho.trigger warning: vaguely praising Oblivion by saying it was "ok"
Sure it wasn't.It wasnt tho.
It wasnt bro, it was only mildly fun when you modded the shit out of it. vanilla has to be one of the worst games ever made.Sure it wasn't.It wasnt tho.If you're trying to fit in on an online forum.
If you're trying to fit in on an online forum, sure it is.one of the worst games ever made.
>not mass effectthe final shitstorm that accelerated the decline to new and unheard of dimensions
The content scales to your level making all rpg systems pointless, the plot has you being the assistant of some retard and the world is a copypasted forest full of copypasted dungeons. Can you stop being a try hard retard you stupid cuck and deal with the fact that oblivion is complete and utter shit.If you're trying to fit in on an online forum, sure it is.one of the worst games ever made.
But hey, as opposed to unmodded Skyrim, at least it had a functional UI that didn't make you want to stab yourself in the gutsIt wasnt bro, it was only mildly fun when you modded the shit out of it. vanilla has to be one of the worst games ever made.Sure it wasn't.It wasnt tho.If you're trying to fit in on an online forum.