Lhynn
Arcane
- Joined
- Aug 28, 2013
- Messages
- 9,965
increase the base value of your jumping height to an acceptable level. increase rate at which it improves, decrease benefits from having it high. just modifiying a couple numbers can fix it.Cadmus irl doing athletic shit repeatedly makes you an athletic guy, yet not everyone bothers with it. TES only looks to imitate it, and it cant be held accountable for the behavior of their OCD players.
That's not a good comparison. Nobody in real life goes through every open house to steal and sell every fork and bowl to get rich yet many games heavily encourage such behavior. The game can be held accountable for requiring OCD behavior as a legitimate gameplay strategy if you actually want to get those statistics high. If you shouldn't want to get them high, why the fuck are they even in there? What the fuck you gonna do if you want good acrobatics in Morrowind? Either train it or bunny jump like a retard. Is bunny jumping like a retard fun to you? It's not to me. There's no fucking way you get the skill to any reasonable level while behaving "normally" ingame. Therefore I don't see why couldn't it be handled in a better way.
A) make it a perk (the laziest way, but can be salvaged by having the base jumping feel inadequate, but then again why the fuck you'd do that?)
B) make it only be possible to upgrade with a buyable training (while keeping the base jump usable AND while providing plenty of opportunity to use the upgraded jump)
C) make it only dependent on a governing stat - this seems the best solution, while not requiring retarded behavior you are also given an opportunity to upgrade your character and support your playstyle (which is uuh, I guess man-who-jumps-on-rocks-to-not-get-killed-by-angry-boars)
Plus you have levitate in items, why even bother?
If the attributes are what worries you just make every level up give you all 3 or 5 on attribute selection, i installed a mod that did this and never looked back.