Clockwork Knight
Arcane
Eh.
Again, what kind of bizarro universe are you from and what does "effort" mean there?Skyrim oozes the opposite of effort.
So? Almost every new game has new assets.But Oblivion looked like a completely new game with new assets
Ok, clarify one thing for me:new effects (yeah, the bloom is overused and I might be wrong but I think at that time it had not been abused as much and it was pretty to see it for a while)
What the fuck does engine have to do with fucking effort?Effort in Skyrim would have been if they had scraped the fucking useless engine or at least heavily remade it so that you couldn't tell it's GameBryo from the very first released screenshot.
Actually, that alone would be a difference enough.And there are no fucking distinct vistas, maybe places that don't look as bland as everything else. Just look at Solitude, it looks pretty from the outside
Again, that alone would be sufficient to put it ahead of Oblivion:The architecture is a bland embarrassing mix of everything they could think of
Fixed.That's actually a wonderful description of both Oblivion and Cadmus' posts in this thread.
Fixed.That's actually a wonderful description of both Oblivion and Cadmus' posts in this thread.
Skyrim isn't exactly highbrow, but come on.
Skyrim is a retard simulator and Oblivion is a braindead simulator is more adequate.Well, it's not a retard simulator in the way Oblivion was, I guess. Maybe just a moderate learning disability simulator.
Excellent point, going full voice over for NPCs in Skyrim was a big design trap over the Morrowind formula that sets the tone and lets the player fill in the blanks.As they decreased the necessary abstraction in the mind of the player (you imagine the adventures and life in the city full of pixelated, standing still NPCS), they took it upon themselves to present a realistic feel to the game's world and failed so much the game makes me cringe when playing it.
Excellent point, going full voice over for NPCs in Skyrim was a big design trap over the Morrowind formula that sets the tone and lets the player fill in the blanks.
Daggerfall was far better at providing blanks than anything to fill them with, though.Excellent point, going full voice over for NPCs in Skyrim was a big design trap over the Morrowind formula that sets the tone and lets the player fill in the blanks.
Filling the BLANKs worked wonders in Daggerfall. Morrowind was a step towards Skyrim in that aspect.
Morrowind, Oblivion and Skyrim to Daggerfall: "Hey, I saw you have some potholes so I filled them with SHIT."
True.Oblivion is the one that REALLY suffers from pushing full voice acting too early.
Skyrim suffers a little from it but not nearly as much. That sentence kind of sums up Skyrim in a nutshell really, in general: suffers from Oblivion fault ______ but not nearly as much. That's why the thread title is fucking bonkers.
*rolls for the number of edges...*Morrowind, Oblivion and Skyrim to Daggerfall: "Hey, I saw you had some potholes so I filled them with SHIT."
Armors became 4 piece equipment
Daggerfall was far better at providing blanks than anything to fill them with, though.