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Skyrim is worse than Oblivion in every way

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Eh.

oblivion_with_horse__by_aixapredator93-d3alzrq.jpg


Tt8jZJ.png


WzRIRt.jpg
 

DraQ

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Skyrim oozes the opposite of effort.
Again, what kind of bizarro universe are you from and what does "effort" mean there?
Because, here in this one, I don't think it means what you think it means.

But Oblivion looked like a completely new game with new assets
So? Almost every new game has new assets.

new effects (yeah, the bloom is overused and I might be wrong but I think at that time it had not been abused as much and it was pretty to see it for a while)
Ok, clarify one thing for me:
Do you think that Bethesda, during Oblivion's development cycle went to develop new graphics cards, their drivers and standards used by them, so that they could push the envelope with Oblivion?

No, they fucking took whatever effects were supported by new hardware and just indiscriminately splattered them all over their game. How does mindlessly applying something to everything constitute effort?
What the fuck does "effort" even mean in Cadmusland?

Effort in Skyrim would have been if they had scraped the fucking useless engine or at least heavily remade it so that you couldn't tell it's GameBryo from the very first released screenshot.
What the fuck does engine have to do with fucking effort?

Skyrim still had to run on archaic 2006 hardaware so it has blurry textures and memory limitations of an archaic 2006 game.
The thing is that this 2006 game didn't even try to pull stuff like windswept peaks, places that are different from one another or people who don't look like malformed potatoes.

As for the effort, how about:
Making distinct locations instead of copypasting the same bit of forest over 9000 times over unremarkable, poorly generated heightmap? Making smart and selective use of effects available instead of applying every single one to everything at once?
Designing a gameworld and population that isn't just homogenized mess of differently coloured happy tubers, but a mixture of distinct groups with different ways of living that all have reasons to be where they are?
And there are no fucking distinct vistas, maybe places that don't look as bland as everything else. Just look at Solitude, it looks pretty from the outside
Actually, that alone would be a difference enough.

The architecture is a bland embarrassing mix of everything they could think of
Again, that alone would be sufficient to put it ahead of Oblivion:
-they actually mixed different things
-they thought of something
:martini:

That's actually a wonderful description of both Oblivion and Cadmus' posts in this thread.
Fixed.

Skyrim isn't exactly highbrow, but come on.

Edit:

I pretty much had this discussion already in this thread, except with a fucking horse.
At least Andyman Messiah has the excuse of being a generally derpy animal with a thing for grass, but Cadmus ?
 
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DalekFlay

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Bloom also makes the grass permanently shiny for some reason, though there is a mod that helps with it. Since nVidia drivers stopped working for forcing AA though I still use bloom, because I hate jaggies.

Not that I've really played Oblivion in a long time, but I tried being an archer in it for a while after Skyrim as a comparison.
 

granit

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As they decreased the necessary abstraction in the mind of the player (you imagine the adventures and life in the city full of pixelated, standing still NPCS), they took it upon themselves to present a realistic feel to the game's world and failed so much the game makes me cringe when playing it.
Excellent point, going full voice over for NPCs in Skyrim was a big design trap over the Morrowind formula that sets the tone and lets the player fill in the blanks.
 

hakuroshi

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Excellent point, going full voice over for NPCs in Skyrim was a big design trap over the Morrowind formula that sets the tone and lets the player fill in the blanks.

Filling the BLANKs worked wonders in Daggerfall. Morrowind was a step towards Skyrim in that aspect.
 

DraQ

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Excellent point, going full voice over for NPCs in Skyrim was a big design trap over the Morrowind formula that sets the tone and lets the player fill in the blanks.

Filling the BLANKs worked wonders in Daggerfall. Morrowind was a step towards Skyrim in that aspect.
Daggerfall was far better at providing blanks than anything to fill them with, though.
 
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a cut of domestic sheep prime

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Morrowind, Oblivion and Skyrim to Daggerfall: "Hey, I saw you had some potholes so I filled them with SHIT."
 
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DalekFlay

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Oblivion is the one that REALLY suffers from pushing full voice acting too early.

Skyrim suffers a little from it but not nearly as much. That sentence kind of sums up Skyrim in a nutshell really, in general: suffers from Oblivion fault ______ but not nearly as much. That's why the thread title is fucking bonkers.
 

Eyeball

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Mainly because Oblivion had a highly paid voice actor that they must have spend half their budget hiring, only to kill him off about 5 minutes after the game started. Skyrim kept it a bit more low-budget and had slightly less terrible voice actors too.

It's a sad World when Max von Sydow probably commands a lower voice acting fee than Captain Picard.
 

DraQ

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Oblivion is the one that REALLY suffers from pushing full voice acting too early.

Skyrim suffers a little from it but not nearly as much. That sentence kind of sums up Skyrim in a nutshell really, in general: suffers from Oblivion fault ______ but not nearly as much. That's why the thread title is fucking bonkers.
True.
It also takes some ideas from DF, MW and PGE1, instead of shitting on them like Oblibian did.

Morrowind, Oblivion and Skyrim to Daggerfall: "Hey, I saw you had some potholes so I filled them with SHIT."
*rolls for the number of edges...*
 

Perkel

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Well first post on this board...

Both games are turds in their own way.

Oblivion was dumbed down Morrowind in every way. From equipment, world design, quest design to spells, dialogues and so on. Yet it improved things like malee combat (in therm of responsiveness and "feel") new GFX improvements to modding tools and so on. Thanks to this Oblivion with modding support was actually good game which i played shit ton of hours. Enemies level scaling was absolutely horrible in Oblivion and thanks to modding community i played it without enemy scaling. Whole oblivion gates plot and what is more annoying GATES were horrible.

Now Skyrim as Oblivion dumbed down even more things. No eq. repair , Armors became 4 piece equipment, spells became joke, dungeons became linear as fuck, almost no hidden items and you know the drill. Downgrade. Whole Dialogue and Quest design is whole other bullshit. I mean fucking first 3 NPCs in Morrowind had more talking options and text than probably half of Skyrim NPCs in cities combined. As of mentioned VO for Skyrim... Get out with this shit. those "80" voice actors are almost non existent. Most of the time you hear 3-4 VO actors. Nord souding woman and nord sounding man is VO to probably 8/10 of all NPCs in Skyrim. Just like Oblivion mod tools got better so again mod community saved a day and produced Requiem which is by far one of the best experiences i had with RPG "gameplay".


So both games imo are worthwhile because of mod community that made experiences for many people which means both are turds in vanilla form. And even with mods they are both super turds if we try to use words like "dialogues, story, C&C, choice" because those things can't be fixed with mods...
 
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theSavant

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Armors became 4 piece equipment

Can't wait for the 1 Armor piece equipment, where everything is integrated already ("Ascension to the Throne" had it like that and I just "wtf?").

Let's be honest. Mixed armor pieces are stupid. Nobody likes to run around with mixed armor sets. It's fact that only pieces of the same type provide a bonus. Caring about armor (selling/buying/forging different pieces of the set) detracts from actual gameplay. Which smith is as stupid and hasn't even got a full armorset in a town full of soldiers? - so you are forced to run to the other side of the map to get another piece of shit? Retarded.

Make it dumb.
Real dumb.
Full armor sets.
Full weapon sets (e.g. Sword & Shield combined, Bow & Unlimited Arrows, etc.).

1 Slot for Armor
1 Slot for Weapon
1 Slot for Jewelry
 

hakuroshi

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Daggerfall was far better at providing blanks than anything to fill them with, though.

True, it worked only as long as you (the player) could fill them yourself. Still when it worked player may have a blast not attainable even in MW.
 

turul

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I have to agree with the title, but of course we are comparing 2 games, which possibly sucked away a lot of hours from players, but there is that empty feeling, that most get, once they clear out at least 10 caves, 10 dungeons and see all the cities in both games. Many went on and on to see what else is there, but probably got disappointed, that they saw everything there is to see in the first 20 hours. The empty feeling comes from not making a difference in the game world and the rewards are as good as those million dollar promises in the Sweeptakes junk mails, and ending up with magazine suscriptions instead.
Oblivion has a marginally better game atmosphere. Forget about dragons and quests and both are quite static and empty games, that's not what I'm talking about.

I'm not sure how to explain this, but go enter a aleyid ruin in Oblivion and enter a nordic crypt in Skyrim. While Oblivion has inferior in graphics, it's still more atmospheric and gives a more underground dungeon feel with its music and sounds and visuals, than nordic crypt with draugrs. In Oblivion, some characters can be more personal and freaky at the same time and some of the creatures are just more exciting. The dread zombie and the floating ghosts and wraths in Oblivion are far more exciting and scarier to fight against, than draugrs or Skyrim's see-through ghosts.
Armor stats, magic, skill-development is still better developed, than in Skyrim. It also have better side quests as well. Not the loot or not the boss or what you do (all of those are a fail for both games), but just the stories. (the whores who kill their patron, the vampire count of Skingrad, the grave robber in the capital, the mythic dawn, etc etc. )
 

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