Jaesun
Fabulous Ex-Moderator
More boring real-time dancing garbage. Where the hell is our TURN-BASED incline?
Hi guys
Me and my team are currently working on Skullstone - a retro dungeon crawler RPG. We’re all huge fans of the classics of the genre (Dungeon Master, Eye of Beholder, Stonekeep, Wizardy, the Ishar series, etc.) and we’re trying to capture that unique atmosphere of old-school dungeon adventuring.
Here's a short video to show you how the game looks like at the moment:
And fuck you you dipshit.This game looks really good but...is it like LoG where there is no content? Just combat and puzzles?
Are there towns, quests, npcs, and other rpg stuff? I can't do LoG since I only like rpgs, but if you decide to add rpg content to this game you have a definite sale here.
And fuck you you dipshit.
Here it is :More boring real-time dancing garbage. Where the hell is our TURN-BASED incline?
This is what passes for a good thing nowadays? make the god damn character creator, even if its for just one character.- There will be no customizable characters, you’ll choose your party members from a quite big group of pre-defined adventurers, each with his/her own set of strengths and weaknesses (sounds like Ishar? I hope so ).
Cool, now make it turn based.- We’ll give our dungeon critters some more abilities than walt+attack. Have you seen a mob’s aura in the video? Well, that’s what I’m talking about
Revival? i think its already dying again, but you should look at wizardry 8 for inspiration, not grimcrap.So, Skullstone’s not about “cloning” Grimrock, rather taking part in the revival of the genre that Almost Human’s games have already started.
Oh, carry on then i guess.Also achieving a commercial success would surely be nice, but we are not (and were not) aiming at that.
Last time I checked Pillars was not TB.Your hunger for TB RPGs has been more than satisfied in the past years, between all the Pillars and Divinity and so on.
Meanwhile in RT bobber-land, we've pretty much only got Grimrock, with few others in development ( and most are amateurish, so completition/quality not guaranteed at all ). Not your thing ? Totally fine, but don't come here to complain, just gtfo.
Your hunger for TB RPGs has been more than satisfied in the past years, between all the Pillars and Divinity and so on.
Post photos of your momback from when she was youngnow
Hi guys
Me and my team are currently working on Skullstone - a retro dungeon crawler RPG. We’re all huge fans of the classics of the genre (Dungeon Master, Eye of Beholder, Stonekeep, Wizardy, the Ishar series, etc.) and we’re trying to capture that unique atmosphere of old-school dungeon adventuring.
Here's a short video to show you how the game looks like at the moment:
There's still much to be done, so any feedback will be appreciated
Visit our Fb page: https://www.facebook.com/SkullstoneGame
Follow us on Twitter: @SkullstoneGame
Thanks
More boring real-time dancing garbage. Where the hell is our TURN-BASED incline?
Hi guys
Me and my team are currently working on Skullstone - a retro dungeon crawler RPG. We’re all huge fans of the classics of the genre (Dungeon Master, Eye of Beholder, Stonekeep, Wizardy, the Ishar series, etc.) and we’re trying to capture that unique atmosphere of old-school dungeon adventuring.
Here's a short video to show you how the game looks like at the moment:
There's still much to be done, so any feedback will be appreciated
Visit our Fb page: https://www.facebook.com/SkullstoneGame
Follow us on Twitter: @SkullstoneGame
Thanks
I would like to hear more elaboration on this aspect.- The approach to skills and magic will be totally different.
Having recruitable PCs is fine, but at least let us roll up some of the PCs as custom. That's a big part of the fun with these games.- There will be no customizable characters, you’ll choose your party members from a quite big group of pre-defined adventurers, each with his/her own set of strengths and weaknesses (sounds like Ishar? I hope so ).
We're not a place to advertise some indie devs shitty game. If they bring something good, the Codex will elevate them to MCA status.Dont need to assault the few indie devs daring to post here.Shilling for the big guys and assaulting newbies, the new codex.
That's why there's so much shilling for Fargo, right?Exactly. If a developer comes here, and actually is making something that is INCLINE, hell yes. We are here for you. If you are just going to make boring carbon copies of crap, well then, what do you expect?