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KickStarter SKALD: Against the Black Priory - retro RPG inspired by Ultima

Ysaye

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Australia
Ultimas were done by a team of people working full time. I suspect that is not the case here.

We know that zwanzig_zwoelf has been working and completed a game whilst working on the music for this game at the same time.
 

zwanzig_zwoelf

Graverobber Foundation
Developer
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デゼニランド
Ultimas were done by a team of people working full time. I suspect that is not the case here.

We know that zwanzig_zwoelf has been working and completed a game whilst working on the music for this game at the same time.
Five games, actually, even though they're smaller in terms of scale and budget and didn't have a real team attached to them.

I'm also dissatisfied with the delays, but fortunately, my work on this game is almost complete.

Unfortunately, I can't speak too much about this project for obvious reasons, but everyone involved assured me it's coming out in 2023.

Whether that'll be the case remains to be seen, as it doesn't depend on me.
 

Morgoth

Ph.D. in World Saving
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Clogging the Multiverse with a Crowbar
New Devlog:
https://www.skaldrpg.com/2023/05/project-update-the-calm-before-the-storm/

Project Update: The Calm Before the Storm​

Hello dear friends and followers – It’s been a hot minute!

I’ve been much less active on social media for a few months and believe me when I say it’s been necessary. I truly wish I had more time to interact with all you amazing people but there is only so much bandwidth in my head and social media can potentially eat up a substantial amount of it so I need to be very careful.
Such is the life of a solo-developer!

Give us some news!​

I’m really biting my lip here as I try not to spoil any of the cool, new stuff I’ve been stuffing into the game! My brand manager made me promise that I was going to be patient.
However, I won’t be spoiling anything if I say the late summer and early fall of 2023 will be really busy for us in terms of marketing. This means we want to save as much of the cool stuff for about another month or two. HNNNGGGGGG!!!!

Instead of showing off the game, here is some corporate news (“Yay!” said no one).

Current State of Production​

Internally we have a release date set and we are fully committed to hitting it!
In other words, we’re currently pumping out content! That means levels, graphical assets, game-objects and writing. It’s hard work but we have an amazing team of freelancers and what we’re making looks fantastic.
We’re also doing an important job of adjusting scope to make sure that what we put out is as high quality as possible. Some side-content that was intended to be in the day-one release will get postponed and released in free updates post launch.



This one is all on me: Making RPGs are insanely complex and it has been very hard to predict the amount of time that goes into making different types of content. Some are much faster than expected, whilst other types (especially branching quests) are much more time-consuming – expected for small teams.
Nonetheless, we’ve cracked the code at this point and though it has taken trial and error, we will be delivering a retrogasmic RPG experience!

The Norwegian Film Institute​

The Norwegian Film Institute (NFI) is backing the Skald project. This means we get to put more art in the game (focusing especially on environmental art and creature design) as well as hire more help with writing, editing and audio design.
This is honestly a pretty big deal. NFI is a fantastic partner to have on board that offers substantial long term support to projects and companies without any creative constraints whatsoever (sweet, sweet social-democratic tax policies). What’s more, NFI is VERY enthusiastic about Skald. Turns out they’re pretty big nerds with a lot of love for bespoke, artsy games.
In other words, this bodes well for the future of the franchise and company.

Studio Name Change​

The company has changed its name from “Scape-IT” to “High North Studios”! The old name was a legacy name and it feels really good to get a name that more accurately reflects the company. I wish I had a fancy logo to show as well but this is just another item in a very long “to-do” list.

A Storm is Coming​

At this point I’d rather say less and save the sexy stuff for when we ramp up marketing this summer. I truly hope and believe it’s going to be worth the wait.
Thank you so much for your incredible patience so far. Believe me when I say that the future is looking really exciting and pixelated for us retro RPG fans!
 

vitellus

the irascible
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Codex+ Now Streaming!
Are they going to announce graphics style change?
after what the devs of archquest did for dem dolla bills, i wouldn't be the least bit surprised
It seems to have degraded into arena game.
:decline:
abject decline, to go from something promoted as something akin to the gold box first person exploration with third person tactical combat to something that looks generic and is going to be just as forgotten as the million dos3 clones were about to be subjected to.

'grinds my gears' doesn't even begin to describe
 

Taka-Haradin puolipeikko

Filthy Kalinite
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20,656
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
Are they going to announce graphics style change?
after what the devs of archquest did for dem dolla bills, i wouldn't be the least bit surprised
It seems to have degraded into arena game.
:decline:
abject decline, to go from something promoted as something akin to the gold box first person exploration with third person tactical combat to something that looks generic and is going to be just as forgotten as the million dos3 clones were about to be subjected to.

'grinds my gears' doesn't even begin to describe
Maybe Call of Saregnar or Archaelund don't sell out.
:negative:
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,428
Those green crabs remind me of ghost crabs and.....


PoeSJa0.jpg
 

Tweed

Professional Kobold
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harsh circumstances
Pathfinder: Wrath
I think SKALD dev is an pretty cool guy. Eh, gets government money and doesn't release anything.
 

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