Valestein
Arcane
Interesting shmup where you can rotate the screen to dodge projectiles and with branching paths.
Hungarian shmup with a time slowing mechanic.
Smash TV - SNES/Arcade
^I'd buy that for a dollar!
"Let's Go! *sings tune* Go! Go! Go!" - That's what the missus & the dog hear when I want them to get their arse in gear. Smash TV's pop-culture tie-ins to films, such as Robocop and The Running Man, stuck with me so much over the years that I still regularly quote them. There are only smatterings of them throughout the game, but it sets a wonderful stage for the total carnage which is about to ensue. I mean, the 80's & 90's were mint weren't they? The music & movies absolutely drowned us in rich, timeless quality. And here we have a shooter which draws heavily from said era, and goes balls to the wall as you can get with pure brain-off action. Whilst a lot of the games I'm writing about are ones which I've not played for years before recently, Smash TV is a game I regularly play, so this isn't so much revisiting it, as breaking everything down which I'm already pretty familiar with.
And for the most part, it plays like a wet dream, so simple, yet so effective. The 8-way directional move & fire combo still works great, and the arena battleground really lends itself to that setup too. All combined together you have something which feels nice & fresh compared to your typical shooter, and supported by that underlayer of pop culture you're not only getting something good, you're getting something pretty original & fun all round too.
The game also absolutely nails risk vs reward, luring you out with constant promises of weapons & prizes, but every step is fraught with danger. The amount of times you seem to get backed into a corner, only to work your way out of a seemingly impossible situation is countless, yet never grows old. It does start to get a bit unfair from around halfway through though, where impossible situations seem to start occurring, and taking the hit & using the invincibility seconds in the right way on resurrection becomes an employable tactic. It may sour things for some, but you get enough lives & credits to compensate, and around that point in the game extra lives seem to appear more regularly too (it feels as if the Devs spotted the difficulty spike, and threw in extra lives rather than rebalancing the gameplay). So to me, overall it feels more like a switch up in tactics rather than a skank, but others it may annoy.
Bosses - whilst few - are great, coming drenched in a ton of WWF style character, and having a real imposing presence about them. Each feels like a really powerful opposing force, and are both bizarre yet well fitting in the context of the game. But what does let the game down though is the slight over-reliance on power ups. Your main weapon is often just too weak to do any significant damage (or any damage at all with some bosses), and it can just get a bit boring/annoying having to wait around for weapons to appear so that you can actually go on the offensive again. Especially against the likes of Scarface, who you need to push back with heavy fire in order to survive.
The normal game serves as a great introduction, but may be a bit to slow for some. However Turbo mode (activated after completing the game on normal, or inputting a cheat) is spot on, and really ups the intensity. Both are fun, it's just really a case of which you prefer. and I'll play both speeds depending if I'm feeling ploddy, or jacked up.
Also the game's simplicity does come back to bite it in the arse after you've been playing a while. It's cracking fun, and a total blast, but there's not much depth to it either, and some of the rooms feel like they can take an age to clear the further in you get. Repetition does start to drag the experience down on longer plays, and they really could have done with introducing a few new elements here & there as the game went on.
Smash TV is a truly joyous game, which captures the vibe & thrive of that late 80's, early 90's era perfectly, and is an absolute blast to boot. It can be tough, it can get repetitive, but to this day it remains one of the best switch your brain off & destroy games out there, with a simplicity & originality which still make it thoroughly thrivable. But the candle which burns twice as bright burns half as long too, and whilst it'll get you high for a short time, it can wear you down too.
My own preference is:and only today have I decided to use the d-pad instead of the stick
I can only guess, I have seldom played arcade in my younger years. But if I stick with emulation for some time, I may build myself some basic arcade controller. You also make me realize I haven't tried keyboard.Arcade stick makes shmups at least twice as fun.
Almost one month I am playing shmups on a xbox 360 controller, and only today have I decided to use the d-pad instead of the stick. Compared to my previous and chaotic positioning that was giving me lots of troubles, it feels like easy-mode. Made two high-scores in a row. It really is a game changer on Darius Gaiden for example where the ship's large hitbox made any slight error very punishing. I can now decide where the hell I want to go exactly. Feels good.
Well, I still suck, but I am slowly getting my bearings. I mostly play Batsogun Special and Sorcer Striker, finished both with unlimited credits. Tested many others, I for one am not a big fan of Cave ones. They feel... blurry, and somehow bland visually (even Guwange). Maybe good old 2D sprites are where's the beauty at.
The title translates to "Bug Princess" btw.
Recently reinstalled this shmup to go after some left over chievos. it's a 3D rendered remake of a '96 game and has
The original for reference.
Do you mean you prefer horizontal shmups or just don't like autoscrolling at all so you prefer things like Castlevania?
And...man, the Xbox was a really nice gift that i wasn't expecting, probably going to get Triggerhear too, just a shame that shmups aren't this console's thing, looking around, when it comes to consoles, they all come out to Switch and then PS4/5 instead.
It's great so far IMO. Top 10 material easily for me. Don't know how appropriate it is for someone completely new to the genre. If you get confused or feel you're playing it wrong just ask here I'll do my best to answer / provide guidance.took the chance to buy Radiant Silvergun and can't wait to finally try this game out, hope it's a good game!
I actually prefer emulation to PC releases. Especially for 5th gen and down, but also Naomi etc.AFAIK, Radiant Silvergun isn't on PC, but its successor Ikaruga is.