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Shardpunk Verminfall - Tactical Survival RPG in a Steampunk, Rat-Infested World

thesecret1

Arcane
Joined
Jun 30, 2019
Messages
6,683
Tried it. Too easy. It went like this:
- first run, hardest difficulty, go through tutorial, grab first 3 dudes on roster
- proceed to quickly lose one of them due to stupid mistakes
- "guess that's it, wonder how much longer I'll manage to last"
- proceed to unlock a couple new skills on remaining two characters. At a glance, they seem OP
- they don't just seem OP, they are ridiculously OP. Proceed to loot every spot on every map, reaching final chapter with no deaths or even getting downed, while having more resources than I could ever use
- uninstall because it's too easy to be fun
The system seems pretty good if really simplistic and the death animations are great, but the way they designed that game is just so repetitive and easy. Every mission is "go from point A to point B and collect resources as you walk". Except most of the resources are practically worthless (and the ones that aren't are clearly marked, usually just one crate of it per map) – what do you need resources for making grenades for, when the game is so easy that you needn't typically use them, and have 20 of them in stock just from randomly finding them among the loot? Worse yet, the grenades are SHIT unless you invest team points into them (enemy HP quickly outpaces grenade damage). On the other hand, your skills are mega powerful. An enemy group appeared? Just send in the katana weeb and she'll slaughter the whole lot effortlessly, and end up with full action points to boot. And she can repeat it every once three (!) turns. Meanwhile your other dude can just fire like 8 times a turn which, if you upgraded his gun (which you should!) and parked him next to your robot (which you also should!) means anything that's not in full cover is dead. Hell, even things in full cover are dead if they're too close.

So yeah, instead of having a team of 3 (or 4, as you have the chance to pick someone up along the way. I didn't) + robot, I ran with a team of 2 (+ robot) and fucking dominated, on my very first run, on hardest difficulty. I think that should illustrate the issues of this game pretty well.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,788
Tried it. Too easy.

the devs heard you

Shardpunk 1.0.23 PATCH NOTES
  • Bugfix/QOL: Added a separate toggle to hide the mouse cursor in the game's options. This should allow the players who prefer using the controller to work around some of the game-is-losing-ui-elements-focus issues, until I get to the root of the problem.
  • Fixed broken Steam achievements. Made sure that the game auto-updates the ones that have already been reached by the player (it should happen automatically during combat/shelter phase).
  • Probably fixed an issue with rescuable characters not always appearing. Not an easy one to track/reproduce, so just let me know if it's still an issue.
  • Rose now has the Close and Personal trait (+50% crit for adjacent tiles), and Tilly has the Fragile trait (-1 to max HP). This does not affect the current run in progress.
  • Tilly: reduced the number of times the AP gets refunded when using the Katana Combo skill. Also, she gets a movement range penalty after the first combo kill.
  • Tilly's sharpen the katana skill has its damage gain reduced, but it adds critical chance to melee attacks.
  • More melee enemies now appear after the bunker breaching process starts.
  • It is now possible to use the "open bunker door" action that consumes a Fusion Core even when the bunker is already in the breaching mode, to speed up the breaching process.
  • Increased cooldown on support's bot intimidate action.
 

thesecret1

Arcane
Joined
Jun 30, 2019
Messages
6,683
Katana chick got nerfed? Guess that makes sense. She was the most OP of the bunch since she couldn't even get fucked by RNG (melee has 100% hit chance) and later on easily solo'd entire enemy groups the very turn they appeared.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,621
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth


The Update Recap for Shardpunk: Verminfall is here!

The war is lost, the Capitol lies in ruins, and you’re on the run! Shardpunk: Verminfall mixes turn-based tactical strategy with RPG, survival, and resource management as you gather your team, scavenge for resources, fight enemy hordes, and seek shelter to live another day.
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,420
The rats death reactions are brutal and satisfying.

Basically my team could kill 18 rats in one round. Pretty insane.

Hmmmm…… a small dopamine fix but the real thing is better. A bucket of dead rats freshly slain is a huge rush.
 

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