thesecret1
Arcane
- Joined
- Jun 30, 2019
- Messages
- 6,683
Tried it. Too easy. It went like this:
- first run, hardest difficulty, go through tutorial, grab first 3 dudes on roster
- proceed to quickly lose one of them due to stupid mistakes
- "guess that's it, wonder how much longer I'll manage to last"
- proceed to unlock a couple new skills on remaining two characters. At a glance, they seem OP
- they don't just seem OP, they are ridiculously OP. Proceed to loot every spot on every map, reaching final chapter with no deaths or even getting downed, while having more resources than I could ever use
- uninstall because it's too easy to be fun
The system seems pretty good if really simplistic and the death animations are great, but the way they designed that game is just so repetitive and easy. Every mission is "go from point A to point B and collect resources as you walk". Except most of the resources are practically worthless (and the ones that aren't are clearly marked, usually just one crate of it per map) – what do you need resources for making grenades for, when the game is so easy that you needn't typically use them, and have 20 of them in stock just from randomly finding them among the loot? Worse yet, the grenades are SHIT unless you invest team points into them (enemy HP quickly outpaces grenade damage). On the other hand, your skills are mega powerful. An enemy group appeared? Just send in the katana weeb and she'll slaughter the whole lot effortlessly, and end up with full action points to boot. And she can repeat it every once three (!) turns. Meanwhile your other dude can just fire like 8 times a turn which, if you upgraded his gun (which you should!) and parked him next to your robot (which you also should!) means anything that's not in full cover is dead. Hell, even things in full cover are dead if they're too close.
So yeah, instead of having a team of 3 (or 4, as you have the chance to pick someone up along the way. I didn't) + robot, I ran with a team of 2 (+ robot) and fucking dominated, on my very first run, on hardest difficulty. I think that should illustrate the issues of this game pretty well.
- first run, hardest difficulty, go through tutorial, grab first 3 dudes on roster
- proceed to quickly lose one of them due to stupid mistakes
- "guess that's it, wonder how much longer I'll manage to last"
- proceed to unlock a couple new skills on remaining two characters. At a glance, they seem OP
- they don't just seem OP, they are ridiculously OP. Proceed to loot every spot on every map, reaching final chapter with no deaths or even getting downed, while having more resources than I could ever use
- uninstall because it's too easy to be fun
The system seems pretty good if really simplistic and the death animations are great, but the way they designed that game is just so repetitive and easy. Every mission is "go from point A to point B and collect resources as you walk". Except most of the resources are practically worthless (and the ones that aren't are clearly marked, usually just one crate of it per map) – what do you need resources for making grenades for, when the game is so easy that you needn't typically use them, and have 20 of them in stock just from randomly finding them among the loot? Worse yet, the grenades are SHIT unless you invest team points into them (enemy HP quickly outpaces grenade damage). On the other hand, your skills are mega powerful. An enemy group appeared? Just send in the katana weeb and she'll slaughter the whole lot effortlessly, and end up with full action points to boot. And she can repeat it every once three (!) turns. Meanwhile your other dude can just fire like 8 times a turn which, if you upgraded his gun (which you should!) and parked him next to your robot (which you also should!) means anything that's not in full cover is dead. Hell, even things in full cover are dead if they're too close.
So yeah, instead of having a team of 3 (or 4, as you have the chance to pick someone up along the way. I didn't) + robot, I ran with a team of 2 (+ robot) and fucking dominated, on my very first run, on hardest difficulty. I think that should illustrate the issues of this game pretty well.