The video is well known of the PnP crowd and a is considered a great giggle ride
About spell and cool down : you don't have cool down in Shadowrun PnP.
The spell system is : each time you cast a spell or summon a spirit you have to resist a drain check.
The more powerful the spell/spirit the harder the drain is to resist.
The drain resistance check is not a total success or failure, you can more or less successful in resisting the drain.
All the remaining drain you fail to resist is converted in stun damage. Unless you cast a spell above your magical ability (i simplify). In this case you take physical damage if you fail resist all the drain.
Frankly the PnP system would be very complicated for the cRPG game, the above is a simplification.
The cool down system with possibility to cast again before the end of it but at the risk of taking drain is a good adaption IMO.
Also a cool down in a turn based game feels totally different that a cool down in RTwP.
Just downloaded some PDFs of the tabletop lore, it's so badass. Never knew much about Shadowrun until now, so much more psyched up for this.
Glad to see some people taking a look at the setting.
Yes the setting and background is hugely detailed.
But the more stunning is how it's done realistically.
Not at all on the fantasy side but very cyberpunk, corporate, political and what would be the consequences of the apparition of magic/metahumanity in a realistic cyberpunk world.
And you have dozens of books of that.
You have also a novel book collection which is not bad.
The more liked novel in this collection is 2XS by Nigel Findley, a great read even if you are not a fan of the setting.