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Shadowrun Shadowrun Returns Pre-Release Thread

tuluse

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Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
Where's the righteous wrath of the Codex against cooldowns? I guess they're okay awesome if the game is turn based.

Several people in this very thread have expressed dismay over the cooldowns.

Does anybody know for sure if hacking will be in this game? I really enjoyed that part in the Genesis version. It's probably the only mini game I've had fun with in any game.
The game will have hacking in that you can take control of computers and systems with characters who have the skills. I don't know if there is going to be a hacking minigame. I would guess not, it will be simple skill checks.
 

tuluse

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Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
I think so too, but I'm not sure if those computers were just unlocked or if the characters hacked them.
 

Dickie

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Steve gets a Kidney but I don't even get a tag.
From viewing the video, no mini-game bullshit. Just skill checks for hacking.
Ah you're right. I did manage to find this: Shacknews Article
The Article said:
Hackers, or 'deckers' to use the lingo, won't dive into the full virtual reality of the Matrix during missions, but will they add their unique technical perspective to the situation, an idea very important to Shadowrun.

That's a little disappointing. I guess all the minigame haters can rest easy.
 

evdk

comrade troglodyte :M
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Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign Steve gets a Kidney but I don't even get a tag.
The Article said:
Hackers, or 'deckers' to use the lingo, won't dive into the full virtual reality of the Matrix during missions, but will they add their unique technical perspective to the situation, an idea very important to Shadowrun.

That's a little disappointing. I guess all the minigame haters can rest easy.

That's probably for the best. They can keep the Matrix / Astral planes for the datadisc or sequel.
 

Jaesun

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MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
Yeah there was no fucking way in hell they could add The Astral Plane or The Matrix in this game at their budget. But maybe future expansions might try it. Would be cool.
 

DwarvenFood

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Strap Yourselves In Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Wasteland 2 Codex USB, 2014 Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
Yeah there was no fucking way in hell they could add The Astral Plane or The Matrix in this game at their budget. But maybe future expansions might try it. Would be cool.
I'm usually against DLC but exceptions would be made in this case. Damn, this game is even slated for release before Grim Dawn (what's the info on that anyway) will be the first Kickstarter project that I backed , quite exciting. Would love for a Codex interview though.
 

HanoverF

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MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Codex USB, 2014 Divinity: Original Sin 2
He was also executive producer of the Shadowrun FPS

original.gif
I know he knew they were gonna throw stuff at him, but I wonder if he knew they were gonna throw with such enthusiasms
 

Roguey

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Editor - You can make NPC's drop items when killed through the trigger system.
I'm getting mixed messages here. Who's being honest? :M
 

Zeriel

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Yeah there was no fucking way in hell they could add The Astral Plane or The Matrix in this game at their budget. But maybe future expansions might try it. Would be cool.
I'm usually against DLC but exceptions would be made in this case. Damn, this game is even slated for release before Grim Dawn (what's the info on that anyway) will be the first Kickstarter project that I backed , quite exciting. Would love for a Codex interview though.

I'm actually hugely-for additional content when it's substansial and for a game like this with a built-in editor. One enemy type? Nah. But an expansion-sized DLC with all the tilesets and monster models to go with it, for the players to make things out of? Hell yes.
 

Abraxas

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Codex 2012 Divinity: Original Sin Project: Eternity Wasteland 2
I actually read the video title as A Night's Work (Shadowrun Porno, 1990)
That still image did nothing to correct my error.
 

Junmarko

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Just downloaded some PDFs of the tabletop lore, it's bad-ass. Never knew much about Shadowrun, now I'm way more psyched for this.
 

Kem0sabe

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Just downloaded some PDFs of the tabletop lore, it's bad-ass. Never knew much about Shadowrun, now I'm way more psyched for this.

I've actually contacted a friend of mine who is doing a bit of writing on the side, about collaborating on a series of modules for Shadowrun, we are reading those same pdf's and trying to get a handle on the setting.

Realy excited about working with the editor they are shipping, i hope it lives up to the expectations.
 

Wizfall

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Oct 3, 2012
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The video is well known of the PnP crowd and a is considered a great giggle ride :)
About spell and cool down : you don't have cool down in Shadowrun PnP.
The spell system is : each time you cast a spell or summon a spirit you have to resist a drain check.
The more powerful the spell/spirit the harder the drain is to resist.
The drain resistance check is not a total success or failure, you can more or less successful in resisting the drain.
All the remaining drain you fail to resist is converted in stun damage. Unless you cast a spell above your magical ability (i simplify). In this case you take physical damage if you fail resist all the drain.
Frankly the PnP system would be very complicated for the cRPG game, the above is a simplification.
The cool down system with possibility to cast again before the end of it but at the risk of taking drain is a good adaption IMO.
Also a cool down in a turn based game feels totally different that a cool down in RTwP.
Just downloaded some PDFs of the tabletop lore, it's so badass. Never knew much about Shadowrun until now, so much more psyched up for this.
Glad to see some people taking a look at the setting.
Yes the setting and background is hugely detailed.
But the more stunning is how it's done realistically.
Not at all on the fantasy side but very cyberpunk, corporate, political and what would be the consequences of the apparition of magic/metahumanity in a realistic cyberpunk world.
And you have dozens of books of that.
You have also a novel book collection which is not bad.
The more liked novel in this collection is 2XS by Nigel Findley, a great read even if you are not a fan of the setting.
 

Dickie

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Steve gets a Kidney but I don't even get a tag.
One of the things that worried me in the alpha video was the terribly slow combat animations. I headed over to the forums to see if anybody else was complaining about it, and found a thread talking about how awesome it is to have slow combat animations. I particularly liked this post.

Zombra said:
It's plenty fast for me.

Count me in for the addition of a "walk" mode that is slower with more leisurely animations. Constant running even out of combat looks weird to me.

But I recognize that this is an unlikely feature as it really adds nothing to gameplay.

Full disclosure: I walked up the 7,000 Steps in Skyrim. I don't mean the default "video game jog". I WALKED. So I'm kind of an extreme case.
 

toro

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Did Brian Fargo said something about Shadowrun alpha footage yet?
 

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