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Shadowrun Shadowrun Returns Pre-Release Thread

toro

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Finally a location filled with germans which are not nazi ...
 

Shannow

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How does magic work in Shadowrun on Genesis? It seems to make you randomly dizzy, but does it also lowers your capability to make successful rolls when you use it repeatedly? You can set parameters for it, what's this about?

It's a shame that the game is so repetitive, grindy, brutal and random, because some aspects of it are truly fantastic.

I haven't played the genesis game (didn't own colsoles back then) but it sounds pretty much like how magic is handled in pen & paper.

For those who haven't played pen & paper, basically the way magic works is this (in p&p): When you cast a spell, you determine the "Force" you want to cast it at. The Force of a spell determines how powerful the effect is, but also directly determines how large the drain is. Once the spell is cast, you take the drain in stun damage (or physical damage if the force was way above your magic ability. Yay overcast) which you can then try to resist. So you could theoretically cast spells all day without running out of mana/spell slots. But in most practical situations you'll eventually fail to resist all the drain and the damage begins to rack up.

The way damage works in Shadowrun p&p is that you have 2 damage tracks -- physical and stun. If either gets filled up you die/drop unconscious. But every 3 boxes of damage you've begun to accrue (so at 1 damage, 4 damage, 7 damage etc) in either track give syou a cumultative -1 modifier to all die rolls. Including subsequent tests for drain if you're casting spells. So once you botch one drain test things can suddenly go downhill fast.

I imagine Shadowrun Returns will have a similar system in place considering it's the same people making it as who did p&p, and the drain system has been left more or less unaltered in all versions of SR P&P and would be easy to implement on teh computar.
Sounds like a good systeml. Does every class have magic and they simply differ in ability?

You didn't like Berlin, but from what I gathered it's anarchists vs corporations, which sounds pretty cool (even if Lofwyr is behind every plot).
 
Self-Ejected

Ulminati

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Sounds like a good systeml. Does every class have magic and they simply differ in ability?

There are no classes in shadowrun pen&paper. You purchase a magician/aspected magician/adept quality in point buy or set a priority aside in priority build to be able to use magic. This gives you a "Magic" attribute which you can increase like any other attribute (after which it is decreased by 1 for every point of essence you've lost by installing cyberware). Spells, foci etc are then bought seperately.

That being said, if they go the popamole way and force people into cookie cutter archetypes, mages/shamans and adepts have magic, cybersamurai and deckers don't.
 

markec

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I hoped that Seattle would win, with such tight budget creating additional art assets for a new city would be quite a strain, so I would rather have one highly detailed town then two shallow ones.
 

Major_Blackhart

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Ok, so are there any actual screenshots or anything at all of this upcoming game? I look online, find some art, interviews, but I don't see gameplay or any of that shit.
 

Gakkone

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I was going to say "they're too early in production to release any actual gameplay material" but then I googled this shit and noticed that the game is initially supposed to come out next January. So they've got like, what, 9 months to develop this all in all? I wonder how much their original plans for the game have changed since the original estimate seems ridiculous for a full blown rpg.
 

Morkar Left

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I prefer them not waisting time with catering to the fans and press with news snippets and just focus on developing the game.
 

tuluse

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I was going to say "they're too early in production to release any actual gameplay material" but then I googled this shit and noticed that the game is initially supposed to come out next January. So they've got like, what, 9 months to develop this all in all? I wonder how much their original plans for the game have changed since the original estimate seems ridiculous for a full blown rpg.
Pretty sure they've announced the extra money means it's going to take longer, I think they said something like March or April is what they're shooting for now.
 

Roguey

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I was going to say "they're too early in production to release any actual gameplay material" but then I googled this shit and noticed that the game is initially supposed to come out next January. So they've got like, what, 9 months to develop this all in all? I wonder how much their original plans for the game have changed since the original estimate seems ridiculous for a full blown rpg.
One of the devs posted on the Something Awful forum and said they low-balled it hoping to get more than what they were asking because they really wanted to make it. I doubt it'll be what you consider a "full blown" RPG.
 

toro

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Roguey: What is the story of your avatar? (ze picture)
 

Roguey

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Major_Blackhart I'm pretty sure they have, I mean it's out in January unless tuluse is right and I somehow overlooked that announcement (turns out I did).

toro It's concept art of Jack from Mass Effect 2. I've never played it, but I like the way it looks. I used to style my hair and wear make-up a bit like that when I was younger because I idolized Siouxsie Sioux's fashion sense.

Quetzacoatl http://forums.somethingawful.com/showthread.php?threadid=3476514&userid=108091
Relevant quotes:
Since we're a small indie team, I'm sorry to say but we can't make a AAA 50 hour RPG. What we're trying to do is make a smaller tight RPG that can have an extended world if people want to make levels for.
...
The $400k number is a low ball. We don't want the goal too high and not make the game. We want to make this game, end of story. I'm going to assume the other source is going to be Jordan himself, like it's been all the time.
...
We know the biggest problem is we've been vague on the details, but honestly we were lowballing it and thought all we could do was to make a real small game, but the response has been overwhelming and now we have the opportunity to make the kind of game we really want to make, ie cool shit. Last night we were knee deep in discussion about everything and now we're currently working on an update that'll hopefully answer a lot of questions and get people more excited.
 

Major_Blackhart

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Ok, cool. So it wont be out in Jan.
If that's the case, another year.
But still, nothing at all? Seems a bit, I dunno, I guess I'm just one of the few that's not satisfied with just them telling me they're working on it or something.
 

Spectacle

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They probably don't want to show off any screenshots that are full of placeholder art. Smart of them, considering the WL2 screenshot shitstorm.
 

almondblight

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Oh they released a video Q&A last month: http://harebrained-schemes.com/post/shadowrun-returns-qa-with-jordan-and-mitch/ Damn I hate these things it's so much faster to read....

Anyway he said they're aiming for "early 2013" so not too significant a delay.

http://www.harebrained-schemes.com....2012/07/Mitch-and-Jordan-QA-Transcription.pdf

MITCH: …No to what? Oh! To… is it the… January 2013? It was a great release date for the game
we originally envisioned.
JORDAN: Which was much smaller.
MITCH: Yes. That was before our stretch goals.
JORDAN: You guys gave us more money.
MITCH: Yes, thank you for that.
JORDAN: Which is great, but it also means it’s gonna take us more time. And not a huge amount
more time. We’re still looking at early 2013.
MITCH: Yeah.
JORDAN: But not, not by January. No chance.
MITCH: Not with everything we’re adding.

Later:

JORDAN: Yep, so the first chunk of that will come out with this video and then on an irregular an
unposted basis (except for Sally if you’re really nice to her she might tell you when), we’ll release more
sketchbook stuff. Uh we will at some point, I’m guessing a month out from here, be able to put up the
first things that represent the game perspective. Right?
MITCH: Yeah, that sounds about right. But just, to be clear, we’re not planning on releasing this
to you guys in terms of a road map. That’s not the way we think. We think about ‘how do we make the
game?’ and then when we’re confident, then we’ll show you. But until we’re confident, then we’re not
showing you. So it’s not like some sort of weird marketing then where it’s like ‘first we’ll show them this,
then we’ll show them this,’ right. That’s too um… douchey.
JORDAN: Also there are no marketers at HBS.
MITCH: No.
 

OSK

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I'd be ok with them using the same assets/engine as Shadowrun Online.
 

Major_Blackhart

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2-D I have no problem with actually. A good ol throwback will be fun to play. Especially at modern day prices.
Then I really will feel like I got what I paid for and won't mind paying an arm and a leg for it.
 

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