Excidium II
Self-Ejected
That's why I always pick headgear avatars.
Why is it 3/4 of the feedback on RPGs is about hairstyles? Complaints about lack of variety, lack of colorization options, lack of real hair movement? I mean, come on, it's hair. Hair. I'll say that again: hair.
Ever since I heard about the Cleve Mythos, I've thought that it would make a great setting for an RPG. Too bad most gamers are Saps.I'd still like to see some kind of prehistoric setting for a RPG. Not necessarily dinosaurs but more of a late pleistocene, neanderthal, sabretooth tiger filled world with roving tribes and shit. Insert ice age whenever necessary.
This. We'll keep getting generic medieval fantasy settings forever, because the masses don't demand anything different. They're scared and confused by anything they're not already familiar with.TL;DR version of this thread - the fault for having shitty fantasy settings in RPGs doesn't fall on incapable developers but rather on autistic nerds (with crap taste) who represent the majority of their customers/audiance.
Why do you and other people keep bringing up books as if they were a valid example in any conversation concerning cRPGs?
Ah never heard of that game.Even that specific Perumov's novel was made into an abysmal game.
Ah never heard of that game.
Those are just bad onesSpeaking about avatar hair, does anyone else really hate too much visual customization? Like for example, a typical RPG will have some basic options, male, female, several faces, several hair styles, several hair colors. And that's just fine. But then you have stuff like Oblivion, remember that horror? You could drag all those cursors around and play around with a shit ton of variables, and the more time you spent on it, the more horrifying your character looked. First, I spent like 5 minutes, and the resulting avatar looked like a cat turd. I went back and spent 20 minutes, and the avatar now looked like a geriatric sunburned cat turd after a plastic surgery gone wrong. I then spent about an hour, and the result was an avatar that would look in envy at a geriatric sunburned cat turd after a plastic surgery gone wrong. That's when I gave up, and made an absolutely bland as possible bald guy that went back to simply being butt ugly, but nothing beyond that.
Now some of you may say, that's just Oblivion, but I've had similar experiences with other games, like Pro Evolution Soccer ones. I am not a graphic artist, don't give me all those options, just a few will suffice.
What Excidium said, but it is also more than that. Designing a beautiful or handsome face in 3d isn't as simple a task as it may seem on the surface. Face structure is a complex entity, and what people find beautiful is a small subset of certain combinations of facial features. Couple that with most game designers just lazily giving you access to data dials, and it can be really difficult for someone going in cold to pull out anything halfway decent, save by chance. (If you've at least had a life drawing class, you'll probably do okay.) Games with more design work put into the character designer usually make it easier on the player by heavily restricting what you can do with facial alterations, often down to a few preset options (unless you click Advanced or something).Speaking about avatar hair, does anyone else really hate too much visual customization? Like for example, a typical RPG will have some basic options, male, female, several faces, several hair styles, several hair colors. And that's just fine. But then you have stuff like Oblivion, remember that horror? You could drag all those cursors around and play around with a shit ton of variables, and the more time you spent on it, the more horrifying your character looked. First, I spent like 5 minutes, and the resulting avatar looked like a cat turd. I went back and spent 20 minutes, and the avatar now looked like a geriatric sunburned cat turd after a plastic surgery gone wrong. I then spent about an hour, and the result was an avatar that would look in envy at a geriatric sunburned cat turd after a plastic surgery gone wrong. That's when I gave up, and made an absolutely bland as possible bald guy that went back to simply being butt ugly, but nothing beyond that.
Now some of you may say, that's just Oblivion, but I've had similar experiences with other games, like Pro Evolution Soccer ones. I am not a graphic artist, don't give me all those options, just a few will suffice.
Harry Potter. Has it been done?
EDIT: And backgrounds could include "Scholarship Boy", "Foreign Prince", "Poor Nobility" and the like.
Hope you like your Mass Effect. Seriously though, there have been quite a few amazing SF rpg's in the past. The Buck Roger's games with their proud 50's pulp roots, B.A.T.'s wierd space opera vibe, Hard Nova's massive gameworld, Megatraveller with its wide variety of planets, cities, colonies and lifeless moons in a massive feudal empire and Spacewrecked with its early stranded on a dying spaceship theme. Just a few that spring to mind. The draught of the rpg genre unfortunately also meant an end to this and the change of gaming from a fringe hobby to a genuine industry also meant that devs and publishers stopped experimenting and doing quircky stuff. Unfortunately. I genuinly expected more to come after the phenomenal success of the Mass Effect trilogy. Alas.
Speaking about avatar hair, does anyone else really hate too much visual customization? Like for example, a typical RPG will have some basic options, male, female, several faces, several hair styles, several hair colors. And that's just fine. But then you have stuff like Oblivion, remember that horror? You could drag all those cursors around and play around with a shit ton of variables, and the more time you spent on it, the more horrifying your character looked. First, I spent like 5 minutes, and the resulting avatar looked like a cat turd. I went back and spent 20 minutes, and the avatar now looked like a geriatric sunburned cat turd after a plastic surgery gone wrong. I then spent about an hour, and the result was an avatar that would look in envy at a geriatric sunburned cat turd after a plastic surgery gone wrong. That's when I gave up, and made an absolutely bland as possible bald guy that went back to simply being butt ugly, but nothing beyond that.
Now some of you may say, that's just Oblivion, but I've had similar experiences with other games, like Pro Evolution Soccer ones. I am not a graphic artist, don't give me all those options, just a few will suffice.
Half of the people are taking the word Fantasy to mean "Tolkien but minus the parts where he actually placed his differentiation on the genre a.k.a your average CRPG" and the other half think that the opposite is apparently complete full-blown realism
Psh.Ironic since so much of his work was down to earth, the pains of travelling on food and magic revolving around subtle enchantments.
Psh.
Clearly you shouldwatchread the LOTR trilogy and the Hobbittrilogiesagain.
- You know how you could make Wild West combat interesting? Add magic to it. Or steampunk gear that fulfills the same purpose.
. Magic does make combat more interesting because it adds more options for both character and villains.