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KickStarter Serpent in the Staglands Pre-Release Thread

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
That pixel art animated map is sweet as heck.
 

Nihiliste

Arcane
Patron
Joined
Jan 16, 2014
Messages
2,998
Love the art style. Can't help but root for a project like this to turn out.
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,927
ahhhh this looks great. that underrail to fallout analogy appears spot-on.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,667
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Update: https://www.kickstarter.com/projects/1649838104/serpent-in-the-staglands/posts/956224



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Whalenought_Joe

Whalenought Studios
Developer
Joined
Apr 11, 2014
Messages
215
Location
Nosgoth
We just got your finalized monster and island/NPC designs for the expansion, and they all look fantastic. That island will be an awesome addition. We wanted to extend the invite to the vertical slice playtest which we'll be doing soon, prior to the beta which you'll all be getting. We wanted to get a random select few folks thoughts on general mechanics and gameplay in our original small couple areas we designed, now with all the mechanic polish up to this point. If you're interested let me know your OS and email, or if Crooked Bee has a big list we can add everyone to the list.

We also just did another Kickstarter update with some more info on some of the remaining systems we've polished up while we've been adding more maps and puzzles. Write-yo-own journal, incantations, stealing companions stats with blood magic, some fun stuff:

https://www.kickstarter.com/projects/1649838104/serpent-in-the-staglands/posts/956224
 

Crooked Bee

(no longer) a wide-wandering bee
Patron
Joined
Jan 27, 2010
Messages
15,048
Location
In quarantine
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
I have a list of users who donated, but not their emails or OS's, so I'd suggest that everyone interested should just PM/email you directly.

Re: the in-game Codex content, the island is agris' Glowing Isle, the monster race is groke's isometric Arnhem-inspired design (which we trust Whalenought to rework as necessary), and the NPC is Zed's idea of a mad scientist responsible for creating those monsters in the first place. As winners of our contest, these three users (agris, groke and Zed) are also automatically eligible for vertical slice/beta/whatever access, so you should definitely PM/email Whalenought_Joe about it.
 
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tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
I'm really impressed with every update. The systemic AI is nice, seems like it's the cool thing these days, D:OS did it, Bethesda comes up with fancy PR names for it. I like being able to add my own journal entries. The pixel art just looks incredible. The incantation system seems really cool.

Also, is the woman's avatar Denise Richards? :lol:
 

Starwars

Arcane
Joined
Jan 31, 2007
Messages
2,834
Location
Sweden
This is looking fantastic, getting more and more excited for it with each update.

Keep up the good work! :)
 

Merlkir

Arcane
Developer
Joined
Oct 12, 2008
Messages
1,216
"Bogumil"... :thumbsup:

MFW a name deeply ingrained in the collective Czech subconscious as the archetypal hick pops up as a random shopkeeper. :))

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Whalenought_Joe

Whalenought Studios
Developer
Joined
Apr 11, 2014
Messages
215
Location
Nosgoth
Thanks guys! We'll update you on here with the monster art when we get to it, we'd like to include it in the beta (Codex privilege). Poor Bogumil, glad to be working in a new kind of iron-age eastern european fantasy world, lots of fun monsters to take from myths.
 

Scroo

Female Quota Staff
Patron
Staff Member
Joined
Mar 17, 2010
Messages
1,865,340
Location
Too far away from the sea
Codex 2014 Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2
Gotta agree with everyone here, this game looks better and better with every update. I just love that so many hopefully great rpgs are on the horizon, times aren't that bad for roleplayers :)
 

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