Valky
Arcane
What's with all of these popamole features?
Sparingly is the key thing though. Modern developers cannot into sparingly with voice acting or cut scenes because they use that in place of actual gameplay to fill up the time slot the game is supposed to last, be it 20 hours or higher.None of the poll options are "important", but a number of them can be used to some degree of benefit of a game. Eyecandy, overelaborate character sculpturing and romance are the most useless ones providing little function beyond wow-effect and egostroking.
E.g. Sparingly (and specifically) used cutscenes and voiceacting can boost up the feel of certain situations (see Fallout/Fallout 2); playerhouse not as a dollhouse, but a mission hub; etc.
I think there are clever or at least somewhat satisfying and unobtrusive ways to use those kinds of features.
Eye-candy
Graphics generally don't matter to me. Optimally, there's no need to be uglier than Wiz6 (clearly a tech limitation) or prettier than D:OS/PoE. Why go beyond that level? Specifically in this instance I'm referring to things like particles, FX, volumetric fog, shaders, stuff like that. Decorating and beatifying the game superficially. When that goes beyond a certain point gameplay is neglected.
Physics
GTFO.
What's with all of these popamole features?
but said items are of a set level anyway.
- they compensate for traditional content
- they are mostly inconsequential to gameplay
- they detract from optimal game development
- they encourage decline
- they reduce product standard
- they reduce consumer standard
i take it you just fuck the skyrim npcs right there in the street instead of luring them to your house first.Never understood player housing. I understand the need for storage in some games but it doesn't require you to have a house. In most games town is your "house" as after you return from the raid you walk around traders/repairers/quest dispensers and so on.
What's with all of these popamole features?
What's with all of these popamole features?
That's what happens when people who like RPGs for marginal reasons enter the genre en masse.
Finally, I can agree with something you wrote. Nailed it.
and gambling minigames are really only useful for setting atmosphere
Like? Looking for actually implemented in something, not hypothetical.