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sea's (Mostly Technical) Skyrim Initial Impressions

MicoSelva

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Trash said:
Got distracted by the press preview of the sequel to one of my fav games evah being handed over to me (woooot. Expect TC preview on the 18th).
Hell yes, Crusader Kings 2. It will be awesome.
 

tetsuo

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Excidium said:
I like how the mouse is basically useless on menus. :lol:

Yeah the Razor release has some old files because they used the files on the dvd and not the finished steam preload, you need the repacked update its around 200mb, its possible you have to start a new game i dont know, but after this fix mouse worked fine in all menus for me.
 

AlaCarcuss

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tetsuo said:
Excidium said:
I like how the mouse is basically useless on menus. :lol:

Yeah the Razor release has some old files because they used the files on the dvd and not the finished steam preload, you need the repacked update its around 200mb, its possible you have to start a new game i dont know, but after this fix mouse worked fine in all menus for me.

Oh that's what it was! I couldn't figure out what they were talking about either.

Typical morons complying about their buggy pirate version! :roll:

The UI may be shit, but at least it works.
 

Gord

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I think I may have a new emoticon (thanks to Multiple Sarcasm for the idea):

BT84X.png
 

MetalCraze

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Destroid said:
I don't understand why you all have this game. Bethesda games have all sucked since Morrowind, right? RIGHT?!

Don't forget Oblivion was a horrible piece of shit with a lot of dumbing down. It killed RPGs!!
And now I jizz all over Skyrim which is even more dumbed down and even less of RPG than TES ever was while still shitting on Oblivion because shitting on Oblivion is a cool thing to do. Can I get my KKKs now?
 

commie

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Well a few hours was enough for me. I'll just enjoy the vids showing off the Radiant everything. Maybe will come back to it after all the DLC, patches, mods are out. Time to head back to a real RPG with FRUA...
 

Nael

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I honestly think the Skyrim would be better than Morrowind if it weren't for the mind numbingly stupid writing and voice overs. Holy shit its bad. Some woman with a terrible "Nordic" accent has a child that talks like a midwestern yokel. People telling you the most inane shit about their lives as you walk by like you should fucking care.

I'm just waiting for the next installment where NPCs will be walking advertisement for Mountain Dew and Pizza Hut. The Prophecy of Prosper would then be realized.

10/10!
 

CreamyBlood

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I`m pretty sure that someone was saying something about it being as good as a Gothic. I spent 10-15 hours in both Morrowind and Oblivion but I find it difficult to believe. Almost impossible.
 

Gord

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CreamyBlood said:
I`m pretty sure that someone was saying something about it being as good as a Gothic. I spent 10-15 hours in both Morrowind and Oblivion but I find it difficult to believe. Almost impossible.

Well, taste is a pretty subjective thing, but yes, this certainly puts the bars pretty high.
 

CorpseZeb

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Ok. That is all pretty, sexy, sweet, intelligent, overwhelming and under helmeting at some individual cases and - of course - all in the gutty gore of Older Ones of cRPG rage, but... this very tread is named - let me reminded - Crispy's (Mostly Technical) Skyrim Initial Impressions.

So, where are Crispy's (Mostly Technical) Skyrim Initial Impressions...?!

Ps. It's Saturday today already! And I have a proper dark beer ready, waiting for the Crispy's (Mostly Technical) Skyrim Initial Impressions.
 

kris

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Phantasmal said:
The bucket shit is pretty funny, but really... what could be done about it? Make the NPC attack you for putting an object on their head? Allow them to see through the object? Add a script which makes the NPC shrug the object off their head? Not sure what a proper workaround would even be, especially on this engine.

they should take it off.
 

IronicNeurotic

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Nael said:
I honestly think the Skyrim would be better than Morrowind if it weren't for the mind numbingly stupid writing and voice overs. Holy shit its bad. Some woman with a terrible "Nordic" accent has a child that talks like a midwestern yokel. People telling you the most inane shit about their lives as you walk by like you should fucking care.

I'm just waiting for the next installment where NPCs will be walking advertisement for Mountain Dew and Pizza Hut. The Prophecy of Prosper would then be realized.

10/10!

After playing a little further. Yes, true. Emil Plaguriero (or whateverthefuckhisnameis) was Lead Writer on this one again who Lead Designed and Wrote Fallout 3. They should fire his ass forever,
 
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CreamyBlood said:
I`m pretty sure that someone was saying something about it being as good as a Gothic. I spent 10-15 hours in both Morrowind and Oblivion but I find it difficult to believe. Almost impossible.

The interface is on a par with Gothic 1. Alas, the rest of the game isn't. It does look promising in a hiking simulator sort of way though.
 

Stabwound

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CreamyBlood said:
I`m pretty sure that someone was saying something about it being as good as a Gothic. I spent 10-15 hours in both Morrowind and Oblivion but I find it difficult to believe. Almost impossible.
I mentioned Gothic, but no, I wouldn't really say it's better than it overall. I wouldn't say it's worse, either. It gives a similar "feeling" though in ways. The world/landscape is very bleak, and you have the opportunity to explore and find areas that are almost impossible to overcome without becoming more powerful.

I would say that the dungeons are better than Gothic's, anyway. Playing a spellcaster is also a lot more satisfying compared to the Gothic 1/2 games (never played 3) as well. I found that playing a mage, especially in Gothic 2, was extremely tedious especially on a first play through.
 

Gerrard

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Here's some technical impressions.
Incredible trees.
dqrktc.jpg


Amazing textures with no sign of tiling.
21e2qmc.jpg
 

hoopy

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I played four hours last night, and aside from the PC unfriendly interface (which works well enough with a gamepad), I thought it was pretty cool (to put that into perspective, I never really got into Oblivion and uninstalled Fallout 3 almost immediately).

Here are two gems from the official forums:
Folks, the game JUST came out. Yeah, throughout the process, they've gotten rid of all sorts of issues- but there are STILL going to be issues. GIve it time, and give them a chance to fix it before you get your 'defeatist attitudes' running high.
They'll "fix" the interface they proudly designed to be exactly the way it appears in the game.

The fundamental 'ho hum' negative attitude I am seeing here is rather annoying. Yes you can criticize a game, but when I see a game that is just released, with all, if not most, reviews set in the high 90%, and yet come here and see the majority of threads based upon PC gamers whining about all similiar elements, that is just a result of a certain poor demographic audience.
The 360 version was reviewed well by journalists who may or may not have any idea what they're doing, so it stands to reason that there's nothing wrong with the PC version.
 

Stabwound

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By the way, here's some incline I just discovered:

You can disable quest markers completely, or even completely disable the compass from the UI if you want to.

Just edit the SkyrimPrefs.ini file and find the lines:

bShowCompass=1
bShowQuestMarkers=1

Set either to 0 and it will disable it.

:incline:

It's too bad that it can become somewhat disorienting without at least having a compass to know which direction you're moving in. I'm hoping it's possible to mod the game to remove the icons from the compass that show enemies, settlements, etc. It would be nice to have just a plain NSEW compass.
 

felipepepe

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Now let's journey back in time to the glorious E3 previews:

SideQuesting's Dalibor Dimovski said:
Let me step aside quickly and note that the new graphical user interface for item- and spell-management is a beautiful transparent menu system that slides out from the left and right sides. It’s very modern and sexy, and I want it in every RPG.
:lol:
 

Forest Dweller

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Stabwound said:
By the way, here's some incline I just discovered:

You can disable quest markers completely, or even completely disable the compass from the UI if you want to.

Just edit the SkyrimPrefs.ini file and find the lines:

bShowCompass=1
bShowQuestMarkers=1

Set either to 0 and it will disable it.

:incline:

It's too bad that it can become somewhat disorienting without at least having a compass to know which direction you're moving in. I'm hoping it's possible to mod the game to remove the icons from the compass that show enemies, settlements, etc. It would be nice to have just a plain NSEW compass.
You actually consider that to be incline?
 

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