Kaol
Educated
- Joined
- Oct 14, 2011
- Messages
- 253
I'm leaving this now, perhaps once modded it will be more enjoyable.
Character creation is poor - although i do quite like the player models, theres no stats involved and race dosn't have a big impact on your game at all. Worse is the fact you get no indication of who you are actually meant to be. Why did you decide to travel to skyrim? The whole opening makes absolutely no sense.
The game is supposed to be about exploring but i never felt incentivised to actually do that. The main quest line never gives you an excuse to actually go and explore whether it be a necessity to power up to get past a certain stage or a need to investigate to actually proceed or even a plausible lull in the action.
Within the first 10 minutes of gameplay you encounter your first dragon and within the first hour you find out you are some kind of chosen one. I can live with the use of the beaten to death "chosen one" concept but it would have been nice to not find out during what is effectively the tutorial.
Theres no plot to speak of, you are the dragonborn you are born to slay dragons. Theres this big bad dragon and you must slay him. No plot twists no need to explore. We'll still make you do some fed ex quests for no logical reason to lengthen the game.
Imagine if fallout told you at the start of the game exactly where you needed to go and what was going on in the world giving you no reason to actually explore.
I'm guessing the game is more fun if you totally ignore the plot right after the intro and just do the exploring/sidequests before turning into jesus, i just wish there was a non metagaming reason to do so.
I don't like the inventory system one bit, i hate games where you freeze time to do anything but because of the lack of a ui its pretty much impossible to do anything completely in real time with only 8 number hotkeys. "Excuse me while i freeze time and drink 10 minor hp potions to get back to full health"
The perks system is quite nice, i think i was level 17 when i finished the game and perks were nicely limited. Unfortunately since the game can be completed on max difficulty at lvl 1 theres no actual point in levelling up.
Alot of stats don't seem explained, i have no idea how armour rating works, it dosn't seem to actually do alot.
Blocking is the same, nowhere is it explained how much damage you can absorb by blocking an attack which makes the perk to increase it seem abit pointless.
Alot of stuff seems based on chances which makes for frustrating gameplay, for instance landing a power attack gives a chance to stagger an opponent but is just as likely to have no visible effect and get you killed. Again this chance seems to be invisible.
The dragons are amazingly lame - you just shoot them with arrows they die. Really makes you wonder what the fuss is about.
Dialogue is dreadful, whats worse everyone seems to talk really slowly. I skipped everything i could skip, it's not like you need to actually listen to anyone in this game.
Character creation is poor - although i do quite like the player models, theres no stats involved and race dosn't have a big impact on your game at all. Worse is the fact you get no indication of who you are actually meant to be. Why did you decide to travel to skyrim? The whole opening makes absolutely no sense.
The game is supposed to be about exploring but i never felt incentivised to actually do that. The main quest line never gives you an excuse to actually go and explore whether it be a necessity to power up to get past a certain stage or a need to investigate to actually proceed or even a plausible lull in the action.
Within the first 10 minutes of gameplay you encounter your first dragon and within the first hour you find out you are some kind of chosen one. I can live with the use of the beaten to death "chosen one" concept but it would have been nice to not find out during what is effectively the tutorial.
Theres no plot to speak of, you are the dragonborn you are born to slay dragons. Theres this big bad dragon and you must slay him. No plot twists no need to explore. We'll still make you do some fed ex quests for no logical reason to lengthen the game.
Imagine if fallout told you at the start of the game exactly where you needed to go and what was going on in the world giving you no reason to actually explore.
I'm guessing the game is more fun if you totally ignore the plot right after the intro and just do the exploring/sidequests before turning into jesus, i just wish there was a non metagaming reason to do so.
I don't like the inventory system one bit, i hate games where you freeze time to do anything but because of the lack of a ui its pretty much impossible to do anything completely in real time with only 8 number hotkeys. "Excuse me while i freeze time and drink 10 minor hp potions to get back to full health"
The perks system is quite nice, i think i was level 17 when i finished the game and perks were nicely limited. Unfortunately since the game can be completed on max difficulty at lvl 1 theres no actual point in levelling up.
Alot of stats don't seem explained, i have no idea how armour rating works, it dosn't seem to actually do alot.
Blocking is the same, nowhere is it explained how much damage you can absorb by blocking an attack which makes the perk to increase it seem abit pointless.
Alot of stuff seems based on chances which makes for frustrating gameplay, for instance landing a power attack gives a chance to stagger an opponent but is just as likely to have no visible effect and get you killed. Again this chance seems to be invisible.
The dragons are amazingly lame - you just shoot them with arrows they die. Really makes you wonder what the fuss is about.
Dialogue is dreadful, whats worse everyone seems to talk really slowly. I skipped everything i could skip, it's not like you need to actually listen to anyone in this game.