Project update 10.1: Communication
Hello again,
I want to personally address the Kickstarter update that happened on Friday one more time, as well as some of the questions and comments that arose from that post.
I would like to start by reiterating what I said on Saturday. Our update was poorly judged and the tone was not fair for a community that has backed us from the earliest point and supported the project. I sincerely hope you can accept my apology.
As you will have seen from the news or in Friday’s update, Scorn will be moving its release date out into 2022. In truth, the longer development timelines come down to a few things. Large scope, high production values, and some overly ambitious estimates with our initial timelines. As we start to move towards the final stretch of development, I’d like to share a brief update on where we are as a studio and what steps we will be taking to be better at keeping our community informed of development progress in the future.
Studio Update
Over the course of this journey, Ebb Software has grown from 20 people back when the Kickstarter went live to 56 people today. All of which are working on realizing our vision for an immersive and emotional experience. While slower than we had hoped, our progress is promising. The game build, the world, and the experience are coming together well. We really can’t wait for players to get their hands on it.
Communication
I know that we have failed in keeping our Kickstarter community updated over this past year. The truth is, as a project we needed that time to truly focus on the game and we are hugely grateful to everyone who has been patiently waiting for news and updates. However, our Kickstarter community has been with us from the beginning and I understand and recognize that this is an area we must do better in. As part of our commitment to improving communication, we will be doing the following things:
1. Bringing a dedicated community support role into the team.
The purpose of this is to help build better two-way communication and share more of the news and updates coming from the studio.
2. A monthly developer deep-dive:
- Monthly news post, shared directly with our Kickstarter community.
- The post will contain content such as development progress updates, sneak peeks of in-game assets, Q&As and spotlights on different features or roles within the studio.
- The first update will go live in December.
- In addition to communication with our core community, we will also soon be in a position to share more trailers, news, and content with the world as we move towards our release date.
I’d like to take a moment to thank you all again for your ongoing support. You believed in the vision for Scorn at the very beginning and through our Kickstarter community and our partners we’ve been able to keep that same vision for the game while drastically expanding the quality and ambition we can deliver. We know that words and promises can only take us so far and it is our aim that by sharing better communication and more visibility into the development progress, we can build trust and excitement ahead of the release next year.
Thank you all,
Ljubomir Peklar
Ebb Software