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Saints Row the Fourth

Admiral jimbob

gay as all hell
Joined
Sep 29, 2009
Messages
9,225
Location
truck stops and toilet stalls
Wasteland 2
Finished. What a wonderful finale and ending.

I can't play other games now without instinctively trying to run up walls and bounce across the area :( They did it, they gave the player too much power and broke gaming forever
 

Xeon

Augur
Joined
Apr 9, 2013
Messages
1,858
Game real fun.

I used a mod to halve the points required for activities and double the timing and still can't get more than Bronze for Mayhem with the AK (I think) located near the airport. I think I have a lot of unused clusters I don't know what to do with. Some upgrades are unlockable by challange so no clusters are required for them.
Final mission was a blast except for one part I had a little hard with the contol.

The sequel holds a lot of possibilities for the setting.
 

Admiral jimbob

gay as all hell
Joined
Sep 29, 2009
Messages
9,225
Location
truck stops and toilet stalls
Wasteland 2
Also, the recent patch accidentally included storyboard videos spoiling the content of the two season pass story DLCs, Enter the Dominatrix and The Saints Save Christmas. Spoilers ahead:
Enter the Dominatrix brings back Nyteblayde, as he fights a giant monster. Apparently Shaundi falls in love with him. The Saints end up going back in time to ally with the Velociraptors species, marrying Shaundi off to the Raptor King. They then come through time to help fight the Dominatrix, with the Boss riding one into battle. There is also a bit where the ship flies out of a giant Paul, spilling Saints Flow everywhere. Donnie and Zimos return, and become homies. Donnie becomes a superhero.

Jane Austen narrates the into to Saints Save Christmas, mentioning the newly formed human/velociraptor alliance. Boss says fuck Santa. Shaundi from another timeline comes back to warn them that Santa is actually a tyrant warlord who was held back by Zinyak, but with his death will conquer the galaxy. The Saints team up to fuck Claus up.

The last scene, which is a photo of the crew has 5 different Shaundis in it.
 

trym88

Scholar
Joined
Jul 11, 2010
Messages
193
After playing prototype 1 and 2 I'm already feeling bored playing SR4.... There aren't many new things except a few funny weapons!? but I haven't played the storyline much, only sidequests. Dunno if I have the motivation to continue.
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
17,452
Location
Dutchland
the newly formed human/velociraptor alliance.

take_this_my_love_my_anger_and_all_of_my_money.jpg
 

Nryn

Cipher
Patron
Joined
Jun 15, 2013
Messages
255
Divinity: Original Sin 2
Finished it and thought it was mediocre.

This game probably has the biggest disconnect between the main missions and the open world as far as these sorts of games go. The main reason is because the majority of the story missions take place not in the open world, but in some instanced level. Inexplicably, all the time spent upgrading the powers felt futile since a lot of the main missions leave you without the ability to use powers. Left me wondering what the point of the open world collect-a-thon aspect was.

Moving around the world feels great when it works. Prototype was much better in this regard with the ability to effortlessly run vertically and horizontally up walls. The cluster collection felt straight out of Crackdown, which I also thought did it better owing to more reliable jumping mechanics.

SR4’s (and 3’s) Steelport was not convincing in its attempt to portray a living city. SR 1 & 2 did a much better job in this regard. On a related note, whatever happened to the day night cycles? One of the later missions took place in daylight, and it makes the absence all the more conspicuous.

Lots of different powers give a variety of ways to dispatch enemies, but the game lacks certain fundamental combat mechanics. For instance, why would the designers remove the ability to use the powers at the end of a sprint? Being forced to wait for a second or two for the animation to finish felt counter-intuitive. Similarly, they ought to have added the ability to shoot while airborne.

Zinyak was a charismatic villain whose random appearances throughout the story were entertaining. He deserved a more interesting conclusion though.

All in all, it really felt like a meaty expansion or spinoff. Worth a playthrough just to see what next absurd scenario the game throws at you. But as far as a seamless integration between the open world and story missions go, it felt way off the mark. Relatively speaking, I liked it more than SR 3, but that’s not saying much since I thought SR 3 was a disappointing followup to SR 2. The second game is still my favorite in the franchise owing to how well it balanced its goofy nature with dark undertones, absurd situations with plausible scenarios, and its main missions with its open world.
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,404
While I still think SR3 is the better one. I agree that SR4 was a disapointment, I wasn't expecting huge things from it as it was planned as a DLC originaly but I didn't even cared that much about the heavy art asset recycling that happened if the game was fun to play. The primary missions involve you shooting alot of mooks that for the most part not in a million years have a real chance of killing you as the enemy variety dropped really hard (the most dangerous enemies of SR 3 like snipers in helicopters, brutes, crazy japanese girl with hammer, wrestler with grenade launcher, shield wealding enemies are gone, rarely appear or are really irrelevant because of the powers), that robot must had give them real trouble to make, based on the amount of sections where you just press Q if there is a group of enemies to obliterate them and press the left mouse button for the mini gun when you are bored, on very linear ship sections.

Some enemies have superpowers but for the most part they come alone and just like to jump alot and sometimes throw a car at you or a red ball of energy that are both really easy to avoid, I feared every time a brute showed up on SR 3 but the Wardens in SR 4 are just boring bullet spongy enemies that don't pose any real threat. SR 3 was really easy on the primary missions as well but challenging on the side activities on hardcore mode, now everything is easy. Now things would be more interesting if you had to fight two wardens with mooks to conquer those hotspots, had to fight security level 3 aliens while doing Genki lame bullshit, had tank mayhem/robot/ufo/power mayhem activities that actually required some ability to get points instead of allowing to get gold medal on the first try, a running activity that required you to beat an AI runner and to get gold medal you had to beat your ghost with the best time . Virus injection with 9 levels getting harder and harder with you fighting aliens instead of lame prosperian enemies with the last level you fighting 3 wardens. Shit, they could had take the excuse of the simulation to make you fight all gangs of SR 2 and 3 at same time with all their special units instead of that happening in very few missions and only with very weak mooks.
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
17,452
Location
Dutchland
Speaking of the simulation thing, why was the Boss escaping half a parody of the end run of Mass Effect 2 and for Matt and Gat's first half you get to become Iron POTUS, but for Shaundi, Pierce, King, Asha and Gat's extraction we are made to believe that the Saints suddenly gained the ability to teleport? Would it be because they broke the flow of the game because you suddenly have to fight on foot without your powers? The suit could have been made more interesting with upgrades or weapon switching on-board the Nebuchadnormandy.
 

Indranys

Savant
Joined
Nov 24, 2012
Messages
486
Location
Illepsum
Wall of text.
Overall I agree with you man.
But SR3 is still super fun though, but I hope Volition will back to its roots and make a San Andreas clones again, not this juvenile nonsense stuff.
I think Deep Silver will give Volition an OK as long as they retain those over the top jokes, which is cool for me as long as they balance the jokes with enough dramas.
SRTT and SR4 retarded stories are easy to erase IMO, just make them a series of dream, or Pierce's shitty movies about The Saints or something.
The Boss still has some business with Dexter right? Volition could always make that scenario for the next installment.
The Saints vs Dexter's new crime syndicate + The Triad + Russian Mafia spoof in the new city sounds good to me FFS.
 

Xeon

Augur
Joined
Apr 9, 2013
Messages
1,858
Was Saints Row 2 popular? I mean AAA mainstream popular like GTA is. If not then maybe they changed the formula so it doesn't have to compete with GTA?

SR4 shouldn't be taken seriously I think. honestly I think everything in it is nonsense but thats what is fun about it for me anyway. Sorry, I have not played the prequels so can't share the fans perspective.
 

Indranys

Savant
Joined
Nov 24, 2012
Messages
486
Location
Illepsum
Freespace
That's too bro, with Red Faction too if you want.
But I'm talking about SR roots though, not their other games.

Was Saints Row 2 popular? I mean AAA mainstream popular like GTA is. If not then maybe they changed the formula so it doesn't have to compete with GTA?
SR4 shouldn't be taken seriously I think. honestly I think everything in it is nonsense but thats what is fun about it for me anyway. Sorry, I have not played the prequels so can't share the fans perspective.
Of course it's nowhere near GTA popularity, but SR2 was a well known game.
People who love GTA usually know SR, and I guess a lot of San Andreas fans like SR1+2, while GTA4 fans hate them.
Indeed, they changed the game so they don't have to compete with GTA, but now GTA went more serious, realistic and shit, people need San Andreas clones more than ever IMO.
Also, these over the top juvenile alien purple dildo jokes start to stop being funny pretty fast, 2 and 3 more sequels and people will stop buying, or at least it will sell much poorly than SRTT/SR4.
I mean just look at that arrow in the knee joke.
They are fun for a single playthrough only, whereas San Andreas/SR1+2 formula will never get boring for me.
 

Vaarna_Aarne

Notorious Internet Vandal
Joined
Jun 1, 2008
Messages
34,585
Location
Cell S-004
MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
FUCK WHY IS THIS GAME SO GODDAMN FUN


Also, it's a bit of a shame you can't use your mixtape with 'Merica gun, thus preventing you from using your The Touch mode (guaranteed to make the president kick 200% more ass). The patriotic jingle is funny for a while tho, and preset music still overrides it.


PS: Dat season DLC. My money finds it irresistible.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,765
Location
Copenhagen
What is this shit :rpgcodex:

I've had zero problems running SR2 or SR3. SR4 runs at 14FPS, less if I do shit. Changing graphics settings does nothing. What the hell?
 

evdk

comrade troglodyte :M
Patron
Joined
Mar 31, 2004
Messages
11,292
Location
Corona regni Bohemiae
Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign Steve gets a Kidney but I don't even get a tag.
I had to lower details to medium for it to run on any bearable fps (like more than 15), which is weird since I've run SRTT on high and the game even autodetected it that way.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,765
Location
Copenhagen
I had to lower details to medium for it to run on any bearable fps (like more than 15), which is weird since I've run SRTT on high and the game even autodetected it that way.

Even with everything lowered I'm getting between 15 and 30.

RedScum: ATI.
 
Joined
Mar 18, 2009
Messages
7,631
I run with Post Processing on low and everything else maxed, including 4xMSAA at above 40 FPS on GTX460. Weird.. This is a wild guess, but maybe check display.ini in main SR4 directory to see if LightingDetail isn't somehow set to 3? If yes, set it to 2, maximum allowed from in game settings menu. Otherwise it seems like a driver issue.
 

Haba

Harbinger of Decline
Patron
Joined
Dec 24, 2008
Messages
1,872,103
Location
Land of Rape & Honey ❤️
Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
Yup. I have no issues, running full ultra million times antialiased with my old old stuffies.

Though I thought I was having graphical issues when entering steelport for the first time ;)

Saints Row in an alien city Futurama/Valerian -style would be pretty interesting option for a sequel, actually.
 

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