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S.T.A.L.K.E.R. 2: Heart of Chornobyl

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,404
Okay, planning of foing a full playthrough of the STALKER series to prepare for this popamole (hope it isnt but dont want to be disappointed when it is), so any recommended mods for each of the three games? I dont care about graphics mods because I like Stalker art style, dont care about new guns or shit that might unbalance the gameplay. Are there modern mods for bug fixing, Ai improving and that fix the worst bullshit? I want more of a vanilla+ experience, I'm not against mods that make the game harder but I dont want total overalls.
 

prengle

Savant
Joined
Oct 31, 2016
Messages
357
Okay, planning of foing a full playthrough of the STALKER series to prepare for this popamole (hope it isnt but dont want to be disappointed when it is), so any recommended mods for each of the three games? I dont care about graphics mods because I like Stalker art style, dont care about new guns or shit that might unbalance the gameplay. Are there modern mods for bug fixing, Ai improving and that fix the worst bullshit? I want more of a vanilla+ experience, I'm not against mods that make the game harder but I dont want total overalls.
use zrp for shadow of chernobyl, srp for clear sky, and there's the pripyat reclamation patch for call of pripyat but i haven't actually used it so i can't exactly vouch for it, bugs are the least of vanilla cop's issues
 

ADL

Prophet
Joined
Oct 23, 2017
Messages
4,106
Location
Nantucket
Not saying it's likely but some sort of freeplay multiplayer experience that people actually want is probably a lot more doable in STALKER 2 because of it being one giant open world versus zones split up by load screens. Unfortunately it will probably be Survarium 2.0
 

RoSoDude

Arcane
Joined
Oct 1, 2016
Messages
750
Okay, planning of foing a full playthrough of the STALKER series to prepare for this popamole (hope it isnt but dont want to be disappointed when it is), so any recommended mods for each of the three games? I dont care about graphics mods because I like Stalker art style, dont care about new guns or shit that might unbalance the gameplay. Are there modern mods for bug fixing, Ai improving and that fix the worst bullshit? I want more of a vanilla+ experience, I'm not against mods that make the game harder but I dont want total overalls.
use zrp for shadow of chernobyl, srp for clear sky, and there's the pripyat reclamation patch for call of pripyat but i haven't actually used it so i can't exactly vouch for it, bugs are the least of vanilla cop's issues

This is good advice, but I'd refine it a bit further. I recommend tweaking ZRP and SRP as follows.

S.T.A.L.K.E.R. Shadow of Chernobyl
Zone Reclamation Project 1.07: essential bugfix patch with configurator for further tweaks. Requires manual install
http://www.metacognix.com/files/stlkrsoc/index.html
Recommended tweaks in the ZRP Modifier.exe configurator application:
_ZRP Mod Stuff: ENABLE Anomaly Evasion
Head Bobbing – Part 1: ENABLE Reduced Head Bobbing
Inventory Grid Size: DISABLE ZRP Grid Cell Size (non-Widescreen and Widescreen)
Knife: ENABLE Quieter Knife
Night Music: ENABLE Include night music
Weapon Stats: ENABLE Show initial-shot accuracy
Weapon Tossing: ENABLE Store Weapons in Backpack
Zombifieds: ENABLE Treat zombified like normal enemies
Additionally, I HIGHLY recommend installing the minimod to remove the awful time_to_aim mechanic described here
With it present, you don’t get bonus 5x headshot damage unless you wait 1-3 seconds between shots (varies by weapon), and in fact your damage in this interval is greatly reduced. This is the primary source of complaints about “bullet sponges” as well as the many myths about the game’s ballistics and difficulty settings (it also makes rapid-fire weapons and firing modes pointless)
Download: http://www.metacognix.com/files/stlkrsoc/gamedata.dbb_fps.zip

S.T.A.L.K.E.R. Clear Sky
Sky Reclamation Project: essential bugfix patch. Requires manual install
https://www.moddb.com/mods/srp
Recommended SRP tweaks:
*Feasible Stealth
*Float32 SSAO Performance Patch
*No Enemy Map Spots
*Reasonable Machine Gun Nest Lethality
*Reduced Grenade Spam
*Restored Pistol Ironsights Aiming
*User Configuration Patch
SRP recommends smaller crosshair and inventory grid squares but I don’t prefer it (test for yourself).
I strongly recommend against installing the Alternative Ballistics tweak, as it is far too focused on realism when Clear Skies’ weapon parameters are actually rather well-tuned for its combat and upgrade systems. Instead, go to gamedata\config\weapons\ and search all the w_[weapclass].ltx files for time_to_aim and set it 0 for each one (I commented out the old values with a ; ) -- this tremendously improves combat in the same manner as the equivalent tweak for SoC, while also ensuring that rate of fire mods are not obsolete

Call of Pripyat is good to go vanilla in terms of stability, and it doesn't have awful headbob or the horrible time_to_aim mechanic. However you may find its spread of content a bit underwhelming, on top of the fact that it's rather easy and the economy is a complete joke (even moreso than vanilla SoC). I recommend just playing them all in order and forming your opinion that way.
 
Last edited:

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,404
Okay, planning of foing a full playthrough of the STALKER series to prepare for this popamole (hope it isnt but dont want to be disappointed when it is), so any recommended mods for each of the three games? I dont care about graphics mods because I like Stalker art style, dont care about new guns or shit that might unbalance the gameplay. Are there modern mods for bug fixing, Ai improving and that fix the worst bullshit? I want more of a vanilla+ experience, I'm not against mods that make the game harder but I dont want total overalls.
use zrp for shadow of chernobyl, srp for clear sky, and there's the pripyat reclamation patch for call of pripyat but i haven't actually used it so i can't exactly vouch for it, bugs are the least of vanilla cop's issues

This is good advice, but I'd refine it a bit further. I recommend tweaking ZRP and SRP as follows.

S.T.A.L.K.E.R. Shadow of Chernobyl
Zone Reclamation Project 1.07: essential bugfix patch with configurator for further tweaks. Requires manual install
http://www.metacognix.com/files/stlkrsoc/index.html
Recommended tweaks in the ZRP Modifier.exe configurator application:
_ZRP Mod Stuff: ENABLE Anomaly Evasion
Head Bobbing – Part 1: ENABLE Reduced Head Bobbing
Inventory Grid Size: DISABLE ZRP Grid Cell Size (non-Widescreen and Widescreen)
Knife: ENABLE Quieter Knife
Night Music: ENABLE Include night music
Weapon Stats: ENABLE Show initial-shot accuracy
Weapon Tossing: ENABLE Store Weapons in Backpack
Zombifieds: ENABLE Treat zombified like normal enemies
Additionally, I HIGHLY recommend installing the minimod to remove the awful time_to_aim mechanic described here
With it present, you don’t get bonus 5x headshot damage unless you wait 1-3 seconds between shots (varies by weapon), and in fact your damage in this interval is greatly reduced. This is the primary source of complaints about “bullet sponges” as well as the many myths about the game’s ballistics and difficulty settings (it also makes rapid-fire weapons and firing modes pointless)
Download: http://www.metacognix.com/files/stlkrsoc/gamedata.dbb_fps.zip

S.T.A.L.K.E.R. Clear Sky
Sky Reclamation Project: essential bugfix patch. Requires manual install
https://www.moddb.com/mods/srp
Recommended SRP tweaks:
*Feasible Stealth
*Float32 SSAO Performance Patch
*No Enemy Map Spots
*Reasonable Machine Gun Nest Lethality
*Reduced Grenade Spam
*Restored Pistol Ironsights Aiming
*User Configuration Patch
SRP recommends smaller crosshair and inventory grid squares but I don’t prefer it (test for yourself).
I strongly recommend against installing the Alternative Ballistics tweak, as it is far too focused on realism when Clear Skies’ weapon parameters are actually rather well-tuned for its combat and upgrade systems. Instead, go to gamedata\config\weapons\ and search all the w_[weapclass].ltx files for time_to_aim and set it 0 for each one (I commented out the old values with a ;); this tremendously improves combat in the same manner as the equivalent tweak for SoC, while also ensuring that rate of fire mods are not obsolete

Call of Pripyat is good to go vanilla in terms of stability, and it doesn't have awful headbob or the horrible time_to_aim mechanic. However you may find its spread of content a bit underwhelming, on top of the fact that it's rather easy and the economy is a complete joke (even moreso than vanilla SoC). I recommend just playing them all in order and forming your opinion that way.
Thanks both of you for the info, I will start a SoC playthrough with zrp and some of those tweaks, just one question, heard alot about Autumn Aurora 2 back in the day and some people recommended it for a vanilla+ playthrough, is that a bad advice and it is better to go with zrp anyway?
 

RoSoDude

Arcane
Joined
Oct 1, 2016
Messages
750
Thanks both of you for the info, I will start a SoC playthrough with zrp and some of those tweaks, just one question, heard alot about Autumn Aurora 2 back in the day and some people recommended it for a vanilla+ playthrough, is that a bad advice and it is better to go with zrp anyway?

Autumn Aurora for SoC is in large parts a graphical mod, which I don't see the point of as it makes the game incredibly gray. The original visuals are only slightly dated and generally feature a lot of healthy variety and interesting locales, so I wouldn't recommend it on that basis alone. The mod also brings a few mechanics over from CS/CoP (repairs, artifact detectors) that never made it into SoC's rushed release, and while these would be worthwhile, they're paired with some Misery-style balance changes to make the game into an EBIN HARDCORE SOVIET HELLSCAPE SIMULATOR which I can't personally recommend. The vanilla game is highly flawed, but I've not seen any mods that faithfully improve it for new players without going too far in that direction.
 

Vezok

Novice
Joined
Sep 13, 2018
Messages
18
I really have mixed feelings about STALKER 2. On one hand, I want it to be successful and revive one of my favorite games. On the other, I fear it will be a disappointment like any other modern sequels.

Thief(2014), despite being a reboot of the greatest stealth game of all time, killed the potential of future sequels. The new Hitman Trilogy recovered the franchise from the abomination that was Absolution, but it had to include "always online" feature in a singleplayer game.

Maybe I'm just salty because I don't have the hardware to run it when it releases.
 

Wunderbar

Arcane
Joined
Nov 15, 2015
Messages
8,825
https://www.xbox.com/en-US/games/stalker-2

M7okSRc.png

пара-пара-пам. Фьють!
 

ADL

Prophet
Joined
Oct 23, 2017
Messages
4,106
Location
Nantucket
Not really surprised since they've already listed campfire stories and shit as deluxe edition bonuses but I'm hoping this is more relevant to some sort of freeplay co-op multiplayer mode. If they monetized that, I'd be okay spending a couple bucks for a tent skin to have it continuously updated. I'd imagine they're looking at all that Tarkov money knowing it could've been theirs.
 

Silva

Arcane
Joined
Jul 17, 2005
Messages
4,921
Location
Rio de Janeiro, Brasil
Not really surprised since they've already listed campfire stories and shit as deluxe edition bonuses but I'm hoping this is more relevant to some sort of freeplay co-op multiplayer mode. If they monetized that, I'd be okay spending a couple bucks for a tent skin to have it continuously updated. I'd imagine they're looking at all that Tarkov money knowing it could've been theirs.
Yeah, if milking some MP mode for consoletardz is the price to pay for a top notch single-player experience, so be it.

:kingcomrade:

_ _ _

In other news, next PC Gamer issue will bring more details. I hope it means actual gameplay is near.

319y9elmzq281.png
 
Last edited:

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,871,366
Hunting shotgun is in the game.
Wonder what kind of mechanic is in the game regarding weapon accuracy. Those from vanilla trilogy sounded good on paper but in the game it was awful.

EPFOMbl.jpg

Agroprom Underground controller encounter electric boogaloo?

MFq8Vmg.jpg

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WAg1suo.jpg

TNNcWZS.jpg

5IZVi0L.jpg
Those are from GSC Discord.

Those are from VK.com
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Monolithians being descendants of Scorpion-SubZero bromance confirmed.
uVeqplk13LE.thumb.jpg.e321471724c9f274dd079cf75d278481.jpg
 

Tacgnol

Shitlord
Patron
Joined
Oct 12, 2010
Messages
1,871,883
Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
These were just posted in /sg/
The MP being basic shit like Team Deathmatch and not online freeplay is disappointing but I like it overall.

This makes me a lot happier. Confirms the game contains proper artefacts/outfits and mechanics close to the originals. Could all be lies of course, this is Sergiy after all.

Ward sounds a bit weird as a faction concept. I hope Duty hasn't been killed off.
 

Wunderbar

Arcane
Joined
Nov 15, 2015
Messages
8,825
Confirms the game contains proper artefacts/outfits and mechanics close to the originals. Could all be lies of course, this is Sergiy after all.
zero mentions of A-Life, and a whole paragraph on "narrative design".
AI simulation? Who gives a crap, here are some "non-linear" witcher-esque quests.
 

Tacgnol

Shitlord
Patron
Joined
Oct 12, 2010
Messages
1,871,883
Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Confirms the game contains proper artefacts/outfits and mechanics close to the originals. Could all be lies of course, this is Sergiy after all.
zero mentions of A-Life, and a whole paragraph on "narrative design".
AI simulation? Who gives a crap, here are some "non-linear" witcher-esque quests.

They've already hyped up "A-Life 2" massively. There is no way it'll be as good as what they got with X-Ray.
 

ADL

Prophet
Joined
Oct 23, 2017
Messages
4,106
Location
Nantucket
Downgrade for PC users perhaps. Have you seen the state of Steam discussions recently where people bitch about "unoptimized" games? A lot of them are still running their games on hard drives while the current gen uses NVMe.
 

Silva

Arcane
Joined
Jul 17, 2005
Messages
4,921
Location
Rio de Janeiro, Brasil
What are your opinions on A-Life and the kind of "free roaming, self-motivated entities in a world" concept as a whole?

I ask because I love it.... but I'm not sure if it adds that much to the game.
 

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