I beat it. 105 hours. Everything but a few Dragon Kart stuff done. The True Millennium Tower will have to wait for another time. I read that it's a grind to get up to snuff with actually beating the final boss in that place. My opinion is that Like A Dragon is a great game, with some issues that I hope get ironed out in a sequel.
The combat flows well, but it's a bit buggy, with people falling behind after you have explored the world. Some party members start a fair bit away from the action, and you have to wait for them to run in. Characters also have a tendency to not always have the best path finding. I had fun with the job system. There weren't a great amount of them, but they felt fairly distinctive. For the final boss, my Ichi was a tank. Random encounters felt repetitive after a while, but bosses were fun. Some of the bosses might have been a bit too easy, but the later story bosses offered a decent enough challenge. It would be cool to have free control of character movement in combat, to set up your attacks and spells. It was somewhat possible to do things that could turn out in your favor when it comes to positioning, but manually doing it is the most ideal scenario.
The cities you visit are good, but I don't love Yokohama. It's not bad, maybe I just don't like new things. Kamurocho and earlier cities in the series feel more intimate in a way. On the other hand, maybe Yokohama is actually more city like when you think about it. There were enough hidden stuff for world exploration being worth it. Hidden items, some areas and secret shops. My only disappointment is that there are only sub stories in the first city. Not a major issue, but I was looking forward to more.
Mini games are fun. Most of my time was spent on the casino and management mini games. Some time was also spent on golf and baseball. The vocational school quizzes were also fun. In general, the offering of min games is great, with a lot of variety.
Sub stories were mostly great. There were only 2-3 that I thought were "weak", but overall, I had a great time doing all these side stories. While the Management mini games isn't really side story, it was still fun, and had enough story and unique characters to be held in a positive regard, and not considered merely a mini game. You get very cool rewards for it, too. A great character in combat, and a cool attack for Ichiban. A few more sub stories would have been cool.
It's a shame that said character doesn't really get acknowledged much in the main story. They are not in any cut scene that has to do with the actual story of the game. Why is this a shame? because the other characters that you meet are very fun, and well written for the type of series that Yakuza is. I liked the protagonists and the antagonists. I still remember all of them, and I can't see myself forgetting about them any time soon. The plot of the game is as we all know J-drama to its core. Either you like it or not. I wouldn't have played most games in the series if I didn't like it. Some fun twists and turns, some real drama, and a decent enough conclusion. The story of Ichiban, which is a main character that fills the shoes of a Yakuza protagonist excellently, was well done, and a sequel is something that I am looking forward to.
My final word to possible future players: Do not play the game in English. This is absolutely imperative in my opinion. I watched a couple of clips in English, after beating the game. For the love of God, do play in Japanese.