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Elder Scrolls Rumor: The Elder Scrolls: Oblivion Remake from Virtuous Games

Vatnik
Joined
Sep 28, 2014
Messages
12,413
Location
USSR
Elimination of certain kinds of items, such as thrown weapons, crossbows, and spears
This touches upon the most important sucky aspect of Oblivion is that its combat absolutely sucks.
I've returned to Mount & Blade, Dark Souls and even to Dark Messiah of Might and Magic many times for the sheer fun of combat. Can't say I ever enjoyed killing a single mudcrab in Oblivion. It's so boring, it breaks immersion.

books less interesting than in Morrowind
Half of the books have literally been brought over.
But this touches upon another interesting fact: how often have you gone out of your way to look for 200-300 word stories in real life? They don't exist. Short stories/novelettes range between 1k and 20k words, but 1k word is an outlier. More often it's ~7k or more.

I'm not the biggest reader of speculative fiction, but I've read some, and I actually can't recall a single good short story the length of a Morrowind book, except "They're made out of meat". And it's in form of a dialogue. Maybe if we all pitch in, we'll come up with a list of 10 such stories in all of human history of writing.
Morrowind books range from 200 (!) words to 1,5k. And the problem with them is that they're actually trying to be "books".

Compare to Fallout 1-2. You find a pre-war computer and read some "newspaper articles". You're excited - finally you're going to find out how the world ended. Because you've been playing this game for 40 hours and have no idea - it's an old, forgotten mystery. Or you break into someone's computer in Deus Ex or VTMB and read their "personal email". You find out their dirty secrets, it's taboo, it's fun.

When you've been playing Oblivion, there's no mystery. You don't actually "need" anything from a book. You open one with very little hope for anything, and it's the life of some saint, or an infodump on Telvani, a description of the Nords, etc.
Then, if we delete all this drivel from the game (which the designers should've done), there is a couple of books that are either "useful" or "entertaining".
The "usefulness" in them is they tell you where some shrine is, and how you can summon some daedra that you kill easily and who that drops nothing. It doesn't affect the world or you. Wasted time. Maybe you'll know Morrowind/Oblivion better than me, I'm sure you'll be able to name one example where the usefulness was actually on display, maybe even two examples, but then those are the only two books that should've been in the game.
The "entertaining" ones fail to entertain, because of the format. You can't build an engaging narrative in two words. You can't build it in five hundred words. And especially you can't build one when you're a paid per hour wagie.

Successful examples of "interesting text" are Deus Ex, VTMB and Fallout 1/2.
But even giants like BG1-2 fail with their book selection. Books trying to be books in games are simply a bad idea. You want a book, go pick one up at a library.
 

Shinji

Savant
Joined
Jan 10, 2017
Messages
387
Welll I have a soft spot for Oblivion.
I have always enjoyed generic medieval fantasy stuff, and Oblivion had it all: castles, villages, caves, mountains, forests, knights, bandits, horses, fantastical creatures, etc.

I have a lot of fond memories of playing this game, so it has a special place for me.
Kingdom Come Deliverance was probably the only other game that has made me feel this way.

I think Oblivion was a good starting point for a mainstream, casual RPG. It was flawed, but it could be improved upon.
Unfortunately, chances are this is just a cheap remake that will ruin everything that was good, and will not fix what was really bad about the original (or it will completely misunderstand the issues)

If this is indeed a full remake, and not a remaster, my bet is that they're going to casualize the original even further to appeal to the Skyrim crowd.
 

deama

Prophet
Joined
May 13, 2013
Messages
5,199
Location
UK
Elimination of certain kinds of items, such as thrown weapons, crossbows, and spears
This touches upon the most important sucky aspect of Oblivion is that its combat absolutely sucks.
I've returned to Mount & Blade, Dark Souls and even to Dark Messiah of Might and Magic many times for the sheer fun of combat. Can't say I ever enjoyed killing a single mudcrab in Oblivion. It's so boring, it breaks immersion.

books less interesting than in Morrowind
Half of the books have literally been brought over.
But this touches upon another interesting fact: how often have you gone out of your way to look for 200-300 word stories in real life? They don't exist. Short stories/novelettes range between 1k and 20k words, but 1k word is an outlier. More often it's ~7k or more.

I'm not the biggest reader of speculative fiction, but I've read some, and I actually can't recall a single good short story the length of a Morrowind book, except "They're made out of meat". And it's in form of a dialogue. Maybe if we all pitch in, we'll come up with a list of 10 such stories in all of human history of writing.
Morrowind books range from 200 (!) words to 1,5k. And the problem with them is that they're actually trying to be "books".

Compare to Fallout 1-2. You find a pre-war computer and read some "newspaper articles". You're excited - finally you're going to find out how the world ended. Because you've been playing this game for 40 hours and have no idea - it's an old, forgotten mystery. Or you break into someone's computer in Deus Ex or VTMB and read their "personal email". You find out their dirty secrets, it's taboo, it's fun.

When you've been playing Oblivion, there's no mystery. You don't actually "need" anything from a book. You open one with very little hope for anything, and it's the life of some saint, or an infodump on Telvani, a description of the Nords, etc.
Then, if we delete all this drivel from the game (which the designers should've done), there is a couple of books that are either "useful" or "entertaining".
The "usefulness" in them is they tell you where some shrine is, and how you can summon some daedra that you kill easily and who that drops nothing. It doesn't affect the world or you. Wasted time. Maybe you'll know Morrowind/Oblivion better than me, I'm sure you'll be able to name one example where the usefulness was actually on display, maybe even two examples, but then those are the only two books that should've been in the game.
The "entertaining" ones fail to entertain, because of the format. You can't build an engaging narrative in two words. You can't build it in five hundred words. And especially you can't build one when you're a paid per hour wagie.

Successful examples of "interesting text" are Deus Ex, VTMB and Fallout 1/2.
But even giants like BG1-2 fail with their book selection. Books trying to be books in games are simply a bad idea. You want a book, go pick one up at a library.
Short stories should be easy to make now, AI can do a good job given a good prompt.
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
13,427
Half of the books have literally been brought over.
But this touches upon another interesting fact: how often have you gone out of your way to look for 200-300 word stories in real life? They don't exist. Short stories/novelettes range between 1k and 20k words, but 1k word is an outlier. More often it's ~7k or more.

I'm not the biggest reader of speculative fiction, but I've read some, and I actually can't recall a single good short story the length of a Morrowind book, except "They're made out of meat". And it's in form of a dialogue. Maybe if we all pitch in, we'll come up with a list of 10 such stories in all of human history of writing.
Ernest Hemingway's shortest story:
For sale: Baby shoes. Never worn.


Fredric Brown's 1948 story "Knock" begins with a reference to a two-sentence horror story:
“The last man on Earth sat alone in a room. There was a knock on the door…”
Although this was apparently preceded by a similar, albeit somewhat lengthier, story.


"The Answer" by Fredric Brown, 1954:
Dwan Ev ceremoniously soldered the final connection with gold. The eyes of a dozen television cameras watched him and the subether bore throughout the universe a dozen pictures of what he was doing.
He straightened and nodded to Dwar Reyn, then moved to a position beside the switch that would complete the contact when he threw it. The switch that would connect, all at once, all of the monster computing machines of all the populated planets in the universe -- ninety-six billion planets -- into the supercircuit that would connect them all into one supercalculator, one cybernetics machine that would combine all the knowledge of all the galaxies.
Dwar Reyn spoke briefly to the watching and listening trillions. Then after a moment's silence he said, "Now, Dwar Ev."
Dwar Ev threw the switch. There was a mighty hum, the surge of power from ninety-six billion planets. Lights flashed and quieted along the miles-long panel.
Dwar Ev stepped back and drew a deep breath. "The honor of asking the first question is yours, Dwar Reyn."
"Thank you," said Dwar Reyn. "It shall be a question which no single cybernetics machine has been able to answer."
He turned to face the machine. "Is there a God?"
The mighty voice answered without hesitation, without the clicking of a single relay.
"Yes, now there is a God."
Sudden fear flashed on the face of Dwar Ev. He leaped to grab the switch.
A bolt of lightning from the cloudless sky struck him down and fused the switch shut.
 

Maldoror

Augur
Joined
Jun 10, 2015
Messages
176
Location
Junktown
It's going to be funny so see how it compares to this Skyrim-Oblivion fan remake that comes out next year.
Skyblivion will likely end up being better. Those guys have shown some real love and care for the source material, whilst also improving it in very legitimate ways, such as making large changes to the geography, trying to give each dungeon more of a hand-crafted feel, porting Oblivion's lockpicking system into Skyrim, and even coming up with creative ideas like "if you light a torch in the swamp, it has a chance to explode random gas pockets" and other fun stuff.
 

cyborgboy95

News Cyborg
Joined
Aug 24, 2019
Messages
3,183
https://www.eurogamer.net/elder-scr...kUL5eXaHBO-qL9Nb1M_aem_OheO6SUy4kZxfQxjyJo_FQ

As reported by MP1st, the unnamed employee - who is said to have worked on the project between 2023 and 2024 - described the game as a "fully remade" version of The Elder Scrolls 4: Oblivion, developed (as previously rumoured) in Unreal 5. The former Virtuos employee is also said to have referenced six gameplay systems reworked for the remake: stamina, sneaking, blocking, archery, hit reaction, and HUD.

The new blocking system, as summarised by MP1st, supposedly takes inspiration from games including Souls-likes, to replace an original system considered too "boring" and "frustrating", while archery has been improved to make it "more playable and modern" in first- and third-person views. The new stamina system, meanwhile, is described as being "less frustrating", with the knockdown that occurs when stamina is depleted now less frequent.

As for the Oblivion remake's updated sneaking, it'll apparently feature highlighted Sneak icons and reworked damage calculations, and that's alongside the introduction of hit reactions to improve the response to damage inflicted on the player and NPCs. Additionally, MP1st says the former employee referenced an updated HUD intended to be "easier to understand and more aesthetically appealing to young players."

MP1st's report follows recent claims by reliable leaker NateTheHate that an Elder Scrolls 4: Oblivion remake would be launching this June. Before all that, of course, developer Bethesda will actually need to announce the thing - and with Microsoft's Xbox Developer Direct currently scheduled for next week, an opportunity is looming.
 

Drakortha

Liturgist
Joined
Jan 23, 2016
Messages
2,170
Location
Terra Australis
Adding Souls-like elements along with the Bethesda-like elements should result in some nice synergy. But what if they added some Rogue-like elements as well? We could have a GOTY contender.
 

Inec0rn

Educated
Joined
Sep 10, 2024
Messages
298
no its just on trend to say soulslike when talking about your game for retards. This is a game designed for mass consumption for casuals, it already a crappy stamina system to begin with too.
 
Vatnik
Joined
Sep 28, 2014
Messages
12,413
Location
USSR
Adding Souls-like elements along with the Bethesda-like elements should result in some nice synergy.
God of War also has "souls-like elements", which doesn't help - its combat is dog shit.

If they'd said they'll introduce a skill-based combat, I'd say that's interesting - that'd make me think of Bannerlords or Kingdom Cum. But specifically souls-like is a poor fit for Oblivion. Not a good outlook.
 

Inec0rn

Educated
Joined
Sep 10, 2024
Messages
298
So its not a remake then, but a re-imagining of Oblivion with likely zero mod support in unreal engine. Goodluck Beth :lol:
 
Unwanted

The Wall

Unwanted
Dumbfuck Zionist Agent
Joined
Jul 19, 2017
Messages
3,857
Location
SERPGIA
No mention of broken lvl scaling? Game actively made you hate leveling up because that next lvl up could arm bandits with daedric weapons and give sewer rats laser beams. Talk about priorities...
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,844
The remake of oblivion will be out sooner than Skyrim 2 ?
At this point, given their track record with Fallout 4 and Starfield, I heavily doubt that TES6 will even qualify as a Skyrim 2 in quality (which isn't a particularly high bar in the first place). Still curious to see how it'll turn out, but it'll probably be a huge list of bad design choices, poor implementations and missed opportunities for TES fans to lament upon.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,731
I can't wait for Skyrim on the Switch 2 despite the Switch 2 being backwards compatible and the original Switch having Skyrim.
You used to ask "Can it run Crysis?" when you wanted to assess a device's computing performance. You ask "Can it run Skyrim?" when you want to determine whether a device plugs into the wall at some point.
 

orcinator

Liturgist
Joined
Jan 23, 2016
Messages
1,800
Location
Republic of Kongou

71b.jpg
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
13,427
The remake of oblivion will be out sooner than Skyrim 2 ?
At this point, given their track record with Fallout 4 and Starfield, I heavily doubt that TES6 will even qualify as a Skyrim 2 in quality (which isn't a particularly high bar in the first place). Still curious to see how it'll turn out, but it'll probably be a huge list of bad design choices, poor implementations and missed opportunities for TES fans to lament upon.
We can also expect Bethesda to require at least 5 years to complete The Elder Scrolls VI, meaning it won't be released until 2028, or even later if they don't return to the formula established by Morrowind or if they experience even greater-than-expected development issues arising from lower staff quality.
 

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