With mods. Oh wait...How would you improve Oblivion?
With mods. Oh wait...How would you improve Oblivion?
This touches upon the most important sucky aspect of Oblivion is that its combat absolutely sucks.Elimination of certain kinds of items, such as thrown weapons, crossbows, and spears
Half of the books have literally been brought over.books less interesting than in Morrowind
Leave it the same, but speed it up 20%, add the Benny Hill music looping in the background and a laugh track each time the player attacks or casts a spell.How would you improve Oblivion?
Short stories should be easy to make now, AI can do a good job given a good prompt.This touches upon the most important sucky aspect of Oblivion is that its combat absolutely sucks.Elimination of certain kinds of items, such as thrown weapons, crossbows, and spears
I've returned to Mount & Blade, Dark Souls and even to Dark Messiah of Might and Magic many times for the sheer fun of combat. Can't say I ever enjoyed killing a single mudcrab in Oblivion. It's so boring, it breaks immersion.
Half of the books have literally been brought over.books less interesting than in Morrowind
But this touches upon another interesting fact: how often have you gone out of your way to look for 200-300 word stories in real life? They don't exist. Short stories/novelettes range between 1k and 20k words, but 1k word is an outlier. More often it's ~7k or more.
I'm not the biggest reader of speculative fiction, but I've read some, and I actually can't recall a single good short story the length of a Morrowind book, except "They're made out of meat". And it's in form of a dialogue. Maybe if we all pitch in, we'll come up with a list of 10 such stories in all of human history of writing.
Morrowind books range from 200 (!) words to 1,5k. And the problem with them is that they're actually trying to be "books".
Compare to Fallout 1-2. You find a pre-war computer and read some "newspaper articles". You're excited - finally you're going to find out how the world ended. Because you've been playing this game for 40 hours and have no idea - it's an old, forgotten mystery. Or you break into someone's computer in Deus Ex or VTMB and read their "personal email". You find out their dirty secrets, it's taboo, it's fun.
When you've been playing Oblivion, there's no mystery. You don't actually "need" anything from a book. You open one with very little hope for anything, and it's the life of some saint, or an infodump on Telvani, a description of the Nords, etc.
Then, if we delete all this drivel from the game (which the designers should've done), there is a couple of books that are either "useful" or "entertaining".
The "usefulness" in them is they tell you where some shrine is, and how you can summon some daedra that you kill easily and who that drops nothing. It doesn't affect the world or you. Wasted time. Maybe you'll know Morrowind/Oblivion better than me, I'm sure you'll be able to name one example where the usefulness was actually on display, maybe even two examples, but then those are the only two books that should've been in the game.
The "entertaining" ones fail to entertain, because of the format. You can't build an engaging narrative in two words. You can't build it in five hundred words. And especially you can't build one when you're a paid per hour wagie.
Successful examples of "interesting text" are Deus Ex, VTMB and Fallout 1/2.
But even giants like BG1-2 fail with their book selection. Books trying to be books in games are simply a bad idea. You want a book, go pick one up at a library.
Ernest Hemingway's shortest story:Half of the books have literally been brought over.
But this touches upon another interesting fact: how often have you gone out of your way to look for 200-300 word stories in real life? They don't exist. Short stories/novelettes range between 1k and 20k words, but 1k word is an outlier. More often it's ~7k or more.
I'm not the biggest reader of speculative fiction, but I've read some, and I actually can't recall a single good short story the length of a Morrowind book, except "They're made out of meat". And it's in form of a dialogue. Maybe if we all pitch in, we'll come up with a list of 10 such stories in all of human history of writing.
Skyblivion will likely end up being better. Those guys have shown some real love and care for the source material, whilst also improving it in very legitimate ways, such as making large changes to the geography, trying to give each dungeon more of a hand-crafted feel, porting Oblivion's lockpicking system into Skyrim, and even coming up with creative ideas like "if you light a torch in the swamp, it has a chance to explode random gas pockets" and other fun stuff.It's going to be funny so see how it compares to this Skyrim-Oblivion fan remake that comes out next year.
As reported by MP1st, the unnamed employee - who is said to have worked on the project between 2023 and 2024 - described the game as a "fully remade" version of The Elder Scrolls 4: Oblivion, developed (as previously rumoured) in Unreal 5. The former Virtuos employee is also said to have referenced six gameplay systems reworked for the remake: stamina, sneaking, blocking, archery, hit reaction, and HUD.
The new blocking system, as summarised by MP1st, supposedly takes inspiration from games including Souls-likes, to replace an original system considered too "boring" and "frustrating", while archery has been improved to make it "more playable and modern" in first- and third-person views. The new stamina system, meanwhile, is described as being "less frustrating", with the knockdown that occurs when stamina is depleted now less frequent.
As for the Oblivion remake's updated sneaking, it'll apparently feature highlighted Sneak icons and reworked damage calculations, and that's alongside the introduction of hit reactions to improve the response to damage inflicted on the player and NPCs. Additionally, MP1st says the former employee referenced an updated HUD intended to be "easier to understand and more aesthetically appealing to young players."
MP1st's report follows recent claims by reliable leaker NateTheHate that an Elder Scrolls 4: Oblivion remake would be launching this June. Before all that, of course, developer Bethesda will actually need to announce the thing - and with Microsoft's Xbox Developer Direct currently scheduled for next week, an opportunity is looming.
God of War also has "souls-like elements", which doesn't help - its combat is dog shit.Adding Souls-like elements along with the Bethesda-like elements should result in some nice synergy.
I knew they should have used a different engine.So its not a remake then, but a re-imagining of Oblivion with likely zero mod support in unreal engine. Goodluck Beth
At this point, given their track record with Fallout 4 and Starfield, I heavily doubt that TES6 will even qualify as a Skyrim 2 in quality (which isn't a particularly high bar in the first place). Still curious to see how it'll turn out, but it'll probably be a huge list of bad design choices, poor implementations and missed opportunities for TES fans to lament upon.The remake of oblivion will be out sooner than Skyrim 2 ?
Not if Todd drops a last-minute "Next-Gen" Skyrim patch, it won't.Skyblivion will likely end up being better.
I can't wait for Skyrim on the Switch 2 despite the Switch 2 being backwards compatible and the original Switch having Skyrim.Not if Todd drops a last-minute "Next-Gen" Skyrim patch, it won't.Skyblivion will likely end up being better.
You used to ask "Can it run Crysis?" when you wanted to assess a device's computing performance. You ask "Can it run Skyrim?" when you want to determine whether a device plugs into the wall at some point.I can't wait for Skyrim on the Switch 2 despite the Switch 2 being backwards compatible and the original Switch having Skyrim.
We can also expect Bethesda to require at least 5 years to complete The Elder Scrolls VI, meaning it won't be released until 2028, or even later if they don't return to the formula established by Morrowind or if they experience even greater-than-expected development issues arising from lower staff quality.At this point, given their track record with Fallout 4 and Starfield, I heavily doubt that TES6 will even qualify as a Skyrim 2 in quality (which isn't a particularly high bar in the first place). Still curious to see how it'll turn out, but it'll probably be a huge list of bad design choices, poor implementations and missed opportunities for TES fans to lament upon.The remake of oblivion will be out sooner than Skyrim 2 ?