A Dance with Rogues.
The only reason to play NWN1.
That would be Swordflight
It's probably the best module for NwN ever made. Writing, encounter design, C&C, it has everything. You could almost say it's a standalone RPG in its own right.
Is Realms of the Haunting a RPG? I remember it being and adventure game and a shooter, but I'm drawing a blank on anything RPG-related in nature. It's an amazing game though.Don't know if anyone has mentioned it, but Realms of the Haunting is a cross between an adventure game and RPG, with elements of shooter thrown in, and it has (or at least had when I played it) one of the best dark (in the sense of creepy) atmospheres of any game I've ever played. (Warning: graphics/audio old, crunchy and pixelated, might not pass muster today, but for its time it was pretty decent in those areas, relatively speaking.)
No one said PST yet? Or did I miss it?
It is not actually true, Wizardry: Proving Grounds of Mad Overlord has pretty light-hearted atmosphere. Manual is full of jokes and funny images and game itself has not too serious approach. Remember the poetic THE PIT at level two or that funny sign with working hours at Werdna doors.Worked fine for me -- it nails the oppressive feel of roaming the dungeon with its gameplay mechanics and the limited draw distance and minimal graphics add to that.Well, it sure is dark, but atmosphere? Bit too abstract for that, no?I was talking about the original, but fair enough.No one mentioned Wizardry yet?
I'm disappointed.Wizardry: Bane of the Cosmic Forge
Yeah I dont get calling Wizardry "dark", its pretty light hearted
Yeah,it does have really great setting,no game like it for sure. I would highly recommend it.Isn't Vagrus - the Riven Realms set in a rather dark apocalyptic setting?