rusty_shackleford
Arcane
- Joined
- Jan 14, 2018
- Messages
- 50,754
anytime a writer decides low intelligence characters are required to refer to themselves in third person
anytime a writer decides low intelligence characters are required to refer to themselves in third person
Mass Effect 2 Human Reaper. Literally facepalmed.
Mass Effect 3. It was ok, on rails but I was on with the direction, nagging problems all along the way and then StarBrat and the Kobayashi Maru.
Casey and Mac go to the top of the list.
It was better than the previous 2. The animations were worse, but everything else was better. It was fun and you had a higher build variety than before, and the different weapons felt unique. Blasting enemies to kingdom come with the krogan shotgun always felt satisfying. It's quite possible the best "game" modern Bioware has released in terms of how fun and functional it is to play. Everything else is terrible, however.But the gameplay was way better!Mass Effect 3 is up there. I played 1 and 2 back to back in preparation for 3, and playing it just after that felt like I was punched in the face. The Star Kid is the easy thing to pick on, but the whole writing for the whole game was bad. Plot, dialogue, characters, descriptions, backgrounds, quests, everything. The jarring drops in quality were so obvious to me that I could notice them as they were happening, and the admittedly improved and even fun gameplay couldn't make me stop from thinking how poorly planned and executed the story lines and how badly written the dialogue lines were, and how phony was most of the voice acting. Garrus and Tali spoke like they were self-aware and doing an impression of their former characters, Wrex spoke like he was mentally challenged, Mordin did a 360 and decided to cure the genophage because uhh we had to tie up loose ends with the Krogan. And then there's the sidequests with serious implications that you never see unfold on-screen (resurrecting fucking dinosaurs), and the characters from side-material showing up (Kai Leng), and the massively story important characters and content being DLC and having no impact on the story (Javik, the Leviathan). There's a lot to say, but I'll stop there, you get the point. Also they made Miranda's ass flatter and smaller than it was in 2, and that's terrible.
(It wasn't)
Premise ≠ Writing. It is like the difference between Story and Storytelling. DA2 could've had a better story, sure, but everything about it is actually ass.Dragon Age 2 - It was the beginning of the end for them.
I have to disagree on this one.
I'm not talking about gameplay, dialogue options, romances, combat etc. but about the story itself, which imo was far superior to Dragon Age Origins or most other Bioware games tbh.
Dragon Age 2s plot about turmoil in one city, church vs mages, potential threat by a possibly hostile race inside the walls of Kirkwall, Hawke going from rags to riches and of course the serial killer subplot was much more enjoyable than DA:Os standard evil monsters threatening to extinguish mankind, zombie village, dwarven caves etc.
You're garbage.planescope tormet is FUCKING GARBAGE
Let's get real guys, none of these even come close to being the worst-written CRPGs of all time. We'd need to start digging deep into heaps upon heaps of obscure ESL shovelware to come up with a serious answer. As it stands, this thread is just another excuse to indulge in heavy-duty edgelording.
Dragon Age 2 - It was the beginning of the end for them.
I have to disagree on this one.
I'm not talking about gameplay, dialogue options, romances, combat etc. but about the story itself, which imo was far superior to Dragon Age Origins or most other Bioware games tbh.
Dragon Age 2s plot about turmoil in one city, church vs mages, potential threat by a possibly hostile race inside the walls of Kirkwall, Hawke going from rags to riches and of course the serial killer subplot was much more enjoyable than DA:Os standard evil monsters threatening to extinguish mankind, zombie village, dwarven caves etc.
I think it's pretentious shit full of pathos that makes for 'bad' RPG writing. After all, even the most primitive of RPG's with the barest of plots, you couldn't really find all that offensive. It's only when shit gets preachy that it can really go in a bad, face palm, roll eyes, cringe direction. We all know which games and devs are most guilty of that: Bioware, Bethesda, most JRPG's.....
Mass Effect 2 Human Reaper. Literally facepalmed.
Mass Effect 3. It was ok, on rails but I was on with the direction, nagging problems all along the way and then StarBrat and the Kobayashi Maru.
Casey and Mac go to the top of the list.
It was a long time ago but I stopped with Mass Effect 1 after some High Council decides 2 hours into the game that Shepard should be the savior of the universe.
I literally uninstalled the game at that point.
Are we 100% sure that TW1's dialogue wasn't supposed to be a joke?
Although Bioware did create that great Minsc line: "Less talk, more fight!"
To be fair his dark brotherhood questline was good. I don't know what happened with everything afterward. Maybe he is just good with small contained story quests, and not the main plot? They should have just put kirkbride in charge of skyrim and oblivion and been done with it.Emil Pagliarulo
To be fair his dark brotherhood questline was good. I don't know what happened with everything afterward. Maybe he is just good with small contained story quests, and not the main plot? They should have just put kirkbride in charge of skyrim and oblivion and been done with it.Emil Pagliarulo
It becomes bad much earlier than that. One of the alien spec-op soldiers kills the other and get seen by some random worker. When the worker's testimony is brought to the council, they just hand-wave it away like it's nothing, even though the bad guy is implicated by name. Apparently these elite agents are household names across the galaxy.