TalesfromtheCrypt
Arcane
- Joined
- Feb 19, 2005
- Messages
- 4,639
True but its to little, expecially in BG2. I might be wrong but I seem to recall rest random encounters were far more dangerous/annoying in the first game.
What VD said. Also, when you reload after a botched fight, it doesn't mean that your party somehow managed to magicall turn back time. There's no ingame explanation because safe/reload isn't an ingame mechanic.
On the other hand, if your party rest for 8 hours, this is what is literally happening in the gameworld. The IE games basically said "yeah it doesn't matter if your party decides to take regular naps in a monster infested dungeon, you can spend weeks or even years of game time there, who gives a shit"
Imposing artificial limits on resting in BG would have undesired side-effects. One of the most fun ways to play BG2 is soloing it with a spellcaster.
Roshan, the truth is at the end of the tunnel.No, not poorly designed, just openly designed. You are free to set the parameters of your own gameplay experience.
That's just it though. Solo-play was almost certainly not in their vision at all; probably not even a consideration at any point in development. Yet due to sheer chance, the combined result of their design decisions ended up making it not only possible but actually a perfectly viable and fun way to play the game. That coincidence has ended up at least doubling the amount of time I would otherwise have spent with BG2, since the majority of my (partial)playthroughs have been with a solo char.Imposing artificial limits on resting in BG would have undesired side-effects. One of the most fun ways to play BG2 is soloing it with a spellcaster.
Undesired for whom is the question. I wonder how the BG2 devs actually envisioned their ideal player to behave during gameplay; I'm not sure if they expected people to do solo runs and massively handicap themselves to derive enjoyment from the game.
Roshan, the truth is at the end of the tunnel.
Now begins your journey to enlightment.Keep going.You are almost there.Can you even imagine what awaits you?Not much longer now.~Here. We. Go
On the other hand, if your party rest for 8 hours, this is what is literally happening in the gameworld. The IE games basically said "yeah it doesn't matter if your party decides to take regular naps in a monster infested dungeon, you can spend weeks or even years of game time there, who gives a shit"
This isn't about immersion. This is about pretending that something external to the game, such as playstyle, is part of the game. This is about larping.Roshan, the truth is at the end of the tunnel.
Now begins your journey to enlightment.Keep going.You are almost there.Can you even imagine what awaits you?Not much longer now.~Here. We. Go
No, actually:
On the other hand, if your party rest for 8 hours, this is what is literally happening in the gameworld. The IE games basically said "yeah it doesn't matter if your party decides to take regular naps in a monster infested dungeon, you can spend weeks or even years of game time there, who gives a shit"
My immershun iz borkan.
I'm sorry I shattered your fantasy that BG games had some kinda resource management thing going. Please don't kill yourself.Ah, fuck off.
Reloading is about trying to something again after you failed miserably. It's not and never was a game mechanic. Resting IS a game mechanic, designed to help you recover health and spells. It has some restrictions like no resting on the streets or no resting next to a group of monsters but they are easy to bypass (go to an inn or move away from the monsters).Reloading and resting aren't the same thing. Hint: one's an in-game mechanic, the other isn't.
Bullshit. That's a completely arbitrary distinction between two different but essentially similar in purpose "reset buttons" and you know it.
You've heard it here first, folks. Reloading is a game mechanic!Reloading is just as much as gameplay mechanic as resting, otherwise, games like Banner Saga would not restrict reloads as part of their basic gameplay principles.
You mean I can't rest in the IE games almost anywhere? Because if I can, my point stands and it's Jasede who is full of shit and sweet childhood memories. Nice of you to whiteknight though.Nah, i think you got it wrong, Jasede told you you are full of shit.I'm sorry I shattered your fantasy that BG games had some kinda resource management thing going. Please don't kill yourself.Ah, fuck off.
Resting and per day abilities arent the only resources in the game. You should know this.You mean I can't rest in the IE games almost anywhere? Because if I can, my point stands and it's Jasede who is full of shit and sweet childhood memories. Nice of you to whiteknight though.
You must be retarded. In PoE all my spells I need come back after I fight a mob, therefore draining no resources. In BG 2 I need to be careful with casting spells because I won't have them afterwards.
Unless I'm one of you braindead fucking morons that can't decide for themselves that, just maybe, it wasn't intended for you to have your team -SLEEP EIGHT HOURS- after every fight. God, you guys are fucking stupid. Self-imposed, my ass.
even though when playing IE games I did try to limit resting simply because resting in some dungeons carried the risk of having enemies ambush you
But what if I don't know that?Resting and per day abilities arent the only resources in the game. You should know this.You mean I can't rest in the IE games almost anywhere? Because if I can, my point stands and it's Jasede who is full of shit and sweet childhood memories. Nice of you to whiteknight though.
That I completely agree with. BG2 had a better encounter design (not that anyone's arguing) but you never felt that your resources were drained. You didn't have to rest after every fight as overall the game wasn't that hard (some exceptions apply), but you knew that the option was there and there was no real need to preserve spells. Use all you have until you run out, then rest.As I said, I didn't rest after every fight in BG2. In fact, I played it quite similarly to how I play PoE - I tried to limit myself to a few spells per encounter when it made no sense to go overkill and only went all out during boss fights or particularly annoying mobs. So for me both systems are literally the same shit. The only difference is that BG2 was more fun combat-wise because of its boss fights and unique enemies, but never did I feel that my resources were being drained by its waves of vomit-inducing trash mobs.
Nobody ever said trash encounters in PoE are great. They're worthless. Garbage
Make your own fucking decisions you little twerp.
Look, I am tired of arguing about this. You just play your games and keep asking on forums "how often is enough".
resting only after running out of all (or almost all) spells
Ops, misinterpreted. Yeah, theres no actual per day abilities resource management in most places in the game if you rest after fighting every spawn of kobolds and are fairly good at the game. If you arent very good, got few party members and a tough fight ahead, then yeah, resource management in the middle of the fight can be a reality.But what if I don't know that?Resting and per day abilities arent the only resources in the game. You should know this.You mean I can't rest in the IE games almost anywhere? Because if I can, my point stands and it's Jasede who is full of shit and sweet childhood memories. Nice of you to whiteknight though.
Anyway, Jasede said:
"In PoE all my spells I need come back after I fight a mob, therefore draining no resources. In BG 2 I need to be careful with casting spells because I won't have them afterwards."
Which was bullshit because you can rest immediately after a fight.
Now you wish to move the goalposts. Fine. Go ahead and tell us what other resources were in the game. Potions? Scrolls? I had chests full of the ones I found and never used, not to mention the ones you could buy. Anything else?