Sensuki
Arcane
I was ready to accept the bad combat, I was ready to even survive the trash mobs... I feared and was expecting it. I don't think suspecting the gameplay would be shitty is I having too high expectations, nope, what surprised me was the weak companions and weak story. I don't think that expecting an Obsidian game to have a decent narrative is to have expectations beyond reasonable.It seems that some people got so hyped up for POE for a long time (Sensuki) that their expectations were way beyond reasonable.
That surprised me the most too, but I think it might have something to do with the writing process used.
The collaborative design process for the story doesn't seem to have done them any favors as opposed to the single person approach, and it seems to suffer from perhaps too many cooks, and perhaps trying to incorporate too many themes, too many layers and too many ideas. They also tried to evoke Planescape Torment in a really shallow way. That fucking Iovara 'philosophical' question just takes the cake. If I had got up to that part I would have quit instantly lmao. That's literally the most try hard only to fail shit I've seen on the project.
Lady Error said:and for the most part, the quests were done really well. I don't know what people are complaining about in this regard.
No, not really. They are all simple quests with multiple choice and often multiple resolutions but TBH I don't really care too much about that. Those are often just fluff or flavor things and you only get to experience one of those options every playthrough. I'd much prefer deeper quests with more steps. Give me some quests like Unseeing Eye, Mae'Var's Guildhall or some Witcher style investigation stuff. Most of the quests are glorified fetch quests anyway.
This wouldn't be as annoying if the content associated with such quests was good but it's not, usually as combat fucking sucks and so does itemization/loot.
I'm a power gamer, not a role player. Good gameplay > Fluff C&C