Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Review RPG Codex Review: Darth Roxor on Disappointment, thy name is Pillars of Eternity

Blaine

Cis-Het Oppressor
Patron
Joined
Oct 6, 2012
Messages
1,874,786
Location
Roanoke, VA
Grab the Codex by the pussy
Turns out Irenaeus was right all along. You can look forward to spine-tingling wizard battles such as these:

Oh yes, yes the typical.
Very tactical.

typicalencounter2.jpg
 

ZagorTeNej

Arcane
Joined
Dec 10, 2012
Messages
1,980
I don't see what's so controversial about what Infinitron's saying. The game isn't completely devoid of complexity.

If I auto-pilot using largely the same strategy through nearly everything from trash mobs to set-piece fights is that complexity put to good use? Why should the same strategy work with near same efficiency on a Dragon, party vs party fight and a bunch of wolves and beetles?

People can disagree and laugh all they want but BG1 party vs party fights (including the end one) made me pause and think my options through, in PoE mid-game forward you start feeling far too safe going into any fight, you know you can take out the wizard right away (no danger of him pulling off a mirror image), you know your abilities are gonna work (Ooze, Dragon, humanoid doesn't matter, mass knockdown, blindness, paralyze galore), you know they're gonna glue up to your tank like flies on shit and you know he ain't gonna go down (even a poorly built one like Eder).
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
Sorry, I didn't mean for my rhetorical sophistry to upset you. :M

What about my earlier reply to you? I think you're too eager to damn the entire system because Sawyer has let you down, so he clearly can't be right about anything. Why not try to say, do some modding and create reactive encounters using PoE's system?

If you get inflicted with blindness and see a bunch of melee guys advancing towards you, you have to react to that by running away from them. In PoE, enemies generally keep on doing their thing when they get hit with afflictions, as if nothing happened. Don't you see how this could be completely changing your view of the game? What if you had to go and chase them instead, running into their allies' defensive formations? There's so many things to take into account here before you go around deciding the core system is junk.
Blindness only affects your ability to do damage not take it. Tanks can still stand there, engage and absorb damage, and that's what they do.
 

Athelas

Arcane
Joined
Jun 24, 2013
Messages
4,502
Blindness only affects your ability to do damage not take it. Tanks can still stand there, engage and absorb damage, and that's what they do.
Blindness also makes you easier to hit.

If I auto-pilot using largely the same strategy through nearly everything from trash mobs to set-piece fights is that complexity put to good use?
It isn't? I thought that was fairly well established by now. This wasn't what was being discussed though.
 

ZagorTeNej

Arcane
Joined
Dec 10, 2012
Messages
1,980
Blindness only affects your ability to do damage not take it. Tanks can still stand there, engage and absorb damage, and that's what they do.

It does both (-20 to defense), tanks are just so superhuman you probably didn't notice (and it will likely be a graze so it's lasts few second only).
 
Self-Ejected

Irenaeus

Self-Ejected
Patron
Dumbfuck Repressed Homosexual The Real Fanboy
Joined
Nov 24, 2012
Messages
1,867,980
Location
Rio de Janeiro, Cidade Desespero
PC RPG Website of the Year, 2015 Divinity: Original Sin Torment: Tides of Numenera
It's almost as if this game is way too complex for any one person's gameplay style to characterize it with absolute confidence

:lol: :lol: :lol:

You've reached a new low in sucking up. Keep it up, I'm sure the Doritos will come soon.

You reached a new low of edginess. Oh wait, no you didn't. You were always like this.
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
It does both (-20 to defense), tanks are just so superhuman you probably didn't notice (and it will likely be a graze so it's lasts few second only).
Blindness also makes you easier to hit.
Thanks for the correction.

I think, keep engaging them with your tanks is still the best strategy though. The worst thing you could do is give up position and cause a chaos where high damage guys get to your squishies.
 

Kz3r0

Arcane
Joined
May 28, 2008
Messages
27,026
I think you're too eager to damn the entire system because Sawyer has let you down, so he clearly can't be right about anything. Why not try to say, do some modding and create reactive encounters using PoE's system?
We are witnessing the evolution of mods will fix it here.
The next step, game sucks, make your own.
 
Self-Ejected

Irenaeus

Self-Ejected
Patron
Dumbfuck Repressed Homosexual The Real Fanboy
Joined
Nov 24, 2012
Messages
1,867,980
Location
Rio de Janeiro, Cidade Desespero
PC RPG Website of the Year, 2015 Divinity: Original Sin Torment: Tides of Numenera

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,651
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
It does both (-20 to defense), tanks are just so superhuman you probably didn't notice (and it will likely be a graze so it's lasts few second only).
Blindness also makes you easier to hit.
Thanks for the correction.

I think, keep engaging them with your tanks is still the best strategy though. The worst thing you could do is give up position and cause a chaos where high damage guys get to your squishies.

Even if gets you killed, though? Fact is, when you engage with certain enemy tanks, put a strong enough debuff on one and start wailing on him, that's often a death sentence. So why shouldn't they retreat, pull out a ranged weapon instead, something? And remember, it doesn't have to be just one tank. One defender could retreat, leaving you to deal with others.
 
Joined
Feb 11, 2007
Messages
2,952
Sounds like a stupid mage for not having meatshields of his own to stop your fighters.
Hey, don't blame the mage, that's how the encounter was designed. Even if his meat (well, bone) shields managed to intercept my fighters in time, I would have just shoot his undead ass. +3 damage resistance for 45 seconds self buff isn't going to do shit in this game. Proper mage fights need effective magical protections and better ways of stripping them than "I hit him with my axe".

Also,
The narrative is great. The whole story is leagues ahead anything I've seen in a videogame so far.

you can't be serious, right? It's one thing to say that the story in this game is great (I would disagree, but ok, you like it). But to say it's the best you've ever seen? Seriously? This story is better than PS:T or MotB or Fallout?
 

Sensuki

Arcane
Joined
Oct 26, 2012
Messages
9,833
Location
New North Korea
Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
Even if gets you killed, though? Fact is, when you engage with certain enemy tanks, put a strong enough debuff on one and start wailing on him, that's often a death sentence. So why shouldn't they retreat, pull out a ranged weapon instead, something? And remember, it doesn't have to be just one tank. One defender could retreat, leaving you to deal with others.

Because they'll suffer a disengagement attack and lose action speed from moving, and then you'll just catch up to them and re-engage them anyway.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,651
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Even if gets you killed, though? Fact is, when you engage with certain enemy tanks, put a strong enough debuff on one and start wailing on him, that's often a death sentence. So why shouldn't they retreat, pull out a ranged weapon instead, something? And remember, it doesn't have to be just one tank. One defender could retreat, leaving you to deal with others.

Because they'll suffer a disengagement attack and lose action speed from moving, and then you'll just catch up to them and re-engage them anyway.

I'm talking about a situation where a character gets hit with a debuff before being engaged in melee, but that might be something worth thinking about, sure. I'm not a huge supporter of the engagement system as you know, even though I don't think it's that big of a deal.
 
Self-Ejected

Irenaeus

Self-Ejected
Patron
Dumbfuck Repressed Homosexual The Real Fanboy
Joined
Nov 24, 2012
Messages
1,867,980
Location
Rio de Janeiro, Cidade Desespero
PC RPG Website of the Year, 2015 Divinity: Original Sin Torment: Tides of Numenera
Sounds like a stupid mage for not having meatshields of his own to stop your fighters.
Hey, don't blame the mage, that's how the encounter was designed. Even if his meat (well, bone) shields managed to intercept my fighters in time, I would have just shoot his undead ass. +3 damage resistance for 45 seconds self buff isn't going to do shit in this game. Proper mage fights need effective magical protections and better ways of stripping them than "I hit him with my axe".

I agree that buffs need some tweaking, but I trust Sawyer to balance it.

Mages need meatshilds to protect them if they want to live. This is the same for players. Also, the game could use more gun wielding enemies.


Also,
The narrative is great. The whole story is leagues ahead anything I've seen in a videogame so far.

you can't be serious, right? It's one thing to say that the story in this game is great (I would disagree, but ok, you like it). But to say it's the best you've ever seen? Seriously? This story is better than PS:T or MotB or Fallout?

I'm dead serious. I'm only comparing to the last 10 years. And yes, the story is on par with MotB, basically leagues ahead any story in videogames we have been seeing.
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
I'm talking about a situation where a character gets hit with a debuff before being engaged in melee, but that might be something worth thinking about, sure. I'm not a huge supporter of the engagement system as you know, even though I don't think it's that big of a deal.
Movement speed is just to high to remotely manage this.
 

ZagorTeNej

Arcane
Joined
Dec 10, 2012
Messages
1,980
I think, keep engaging them with your tanks is still the best strategy though. The worst thing you could do is give up position and cause a chaos where high damage guys get to your squishies.

It's the best strategy no matter what they throw on your tank (he can soldier through it), It's why confusion/charm using enemies stand out so much, they're the only effects that stop him from doing his job.
 
Self-Ejected

Irenaeus

Self-Ejected
Patron
Dumbfuck Repressed Homosexual The Real Fanboy
Joined
Nov 24, 2012
Messages
1,867,980
Location
Rio de Janeiro, Cidade Desespero
PC RPG Website of the Year, 2015 Divinity: Original Sin Torment: Tides of Numenera
I'm talking about a situation where a character gets hit with a debuff before being engaged in melee, but that might be something worth thinking about, sure. I'm not a huge supporter of the engagement system as you know, even though I don't think it's that big of a deal.
Movement speed is just to high to remotely manage this.

I think movement speed should be decreased too.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom