Beowulf
Arcane
- Joined
- Mar 2, 2015
- Messages
- 2,027
While I agree with many points that the review brought up, I think it might be a little to harsh in comparison with my own, personal experiences.
And some criticism is undeserved:
[...]– in BG/IWD, if a dude broke through to hack up your mages, you could cast hold person and be done with him. In PoE, not so much [...]
Well, in PoE you have this priest spell - Stop, which does exactly that (if successful), also paralyse, charm, confusion, which sort of work to a similar effect (taking out enemy combatant away from your mages for a while)
But that's just nitpicking.
And regarding lack of super powerful legendary items - I was first disappointed by it as well. But on the other hand this let's players craft your own legendary (so to speak) weapons - keep in mind, that in order to get highest tier enchantments you need to fight some legendary (so to speak ) fights, like killing dragons for ingredients. Also, giving the player the ability to craft weapons as powerful as the best weapons you can find (and even more) lets players, who don't engage in much subquesting, but follow just the main storyline, some means to not feel like they are missing some important part of the game (and at the same time you don't have to read through forums to see if you haven't missed any +3 whip of edginess, without which you will be gimped later on) - hurr durr, balance.
Also - bounty fights, after the first 3 or 4, turned to be quite good and challenged me to use not only my per-encounter abilities, so I would (personally) count them among memorable ones. To each his own, I guess; but I will not deny, that I was utterly bored fighting late game trashmobs. Small maps didn't alleviate the problem at all.
Anyway, it's always good to look at different viewpoints.
Perhaps it was just that I didn't expect much more than BG with new graphics. 6,5/10 for me, while I think Darth would rate it way lower.
And some criticism is undeserved:
[...]– in BG/IWD, if a dude broke through to hack up your mages, you could cast hold person and be done with him. In PoE, not so much [...]
Well, in PoE you have this priest spell - Stop, which does exactly that (if successful), also paralyse, charm, confusion, which sort of work to a similar effect (taking out enemy combatant away from your mages for a while)
But that's just nitpicking.
And regarding lack of super powerful legendary items - I was first disappointed by it as well. But on the other hand this let's players craft your own legendary (so to speak) weapons - keep in mind, that in order to get highest tier enchantments you need to fight some legendary (so to speak ) fights, like killing dragons for ingredients. Also, giving the player the ability to craft weapons as powerful as the best weapons you can find (and even more) lets players, who don't engage in much subquesting, but follow just the main storyline, some means to not feel like they are missing some important part of the game (and at the same time you don't have to read through forums to see if you haven't missed any +3 whip of edginess, without which you will be gimped later on) - hurr durr, balance.
Also - bounty fights, after the first 3 or 4, turned to be quite good and challenged me to use not only my per-encounter abilities, so I would (personally) count them among memorable ones. To each his own, I guess; but I will not deny, that I was utterly bored fighting late game trashmobs. Small maps didn't alleviate the problem at all.
Anyway, it's always good to look at different viewpoints.
Perhaps it was just that I didn't expect much more than BG with new graphics. 6,5/10 for me, while I think Darth would rate it way lower.