ERYFKRAD
Barbarian
- Joined
- Sep 25, 2012
- Messages
- 29,860
His design 'sensibilities' appeal to joyless robots with no idea what made D&D fun. Why people still talk about this hack fraud is beyond me.
His design 'sensibilities' appeal to joyless robots with no idea what made D&D fun. Why people still talk about this hack fraud is beyond me.
What does it matter if they have more options if the options don't feel meaningfully different? Answer me that.
If I give you 100 options and each one adjusts something by 1% into a direction each, that is far less valuable than having 5 options that change dramatically, just as an example.
What does it matter if they have more options if the options don't feel meaningfully different? Answer me that.
every class had its own specific 'feel' to it - I should know, I solo'd the game with every class when I was a teenager.
This argument will never be reconciled because some of you believe it's 'okay' to have the increase of 1 Strength be 3% flat damage whereas I would tell you that's horrible design in a game priding itself on trying to evoke the IE era feel while, somehow, missing all the things that made those games memorable.
The never ending Obsidian shilling is laughable. Hope you guys aren't doing it for free.
I think the following Obsidian games are mediocre at best and terrible at worst:
- Tyranny
- Alpha Protocol
- Neverwinter Nights 2
- Dungeon Siege 3
- South Park
But I suppose that doesn't matter because if you like Pillars you're automatically an Obs shill, right?
What if I'm overleveled for WM? I'm 12, is it just going to be a cakewalk?
There is a one-shot level-scaling you can activate when you start it, but you'll still have a somewhat easy time during the first half, probably.
"My fun is the TRUE FUN because I'm a basement-dwelling nerdy good ol' boy"
I find your principles to be obsolete and juvenile.
I played Baldur's Gate for the first time when I was in high school. It may have taken me a while, but I eventually stopped going "OMG, Fighters get special Strength scores and other classes don't? SO UNIQUE".
Funnily, against all odds they were actually given a game not long ago that would appeal to them, but they refused to buy it because it had a tranny in it (lol). You didn't though, so good on you.
every class had its own specific 'feel' to it
His design 'sensibilities' appeal to joyless robots with no idea what made D&D fun. Why people still talk about this hack fraud is beyond me.
How did you kill the menace of Mowrghek Îen - Llengrath, Gafonercos and Turisulfus?
So to make game challengingSA has noticed this review: https://forums.somethingawful.com/s...rid=0&perpage=40&pagenumber=209#post474087410
Making a game that a plurality of the Codex claims to hate but somehow can't stop talking about is Obsidian's finest achievement.
PoE arguably accidentally had hard counters in the form of certain battles that could be extremely challenging without a Priest's Prayers.
this is why u play w/o priest if u a real manz
How about a no-priest, no-scrolls playthrough?
Actually pretty much how I played
every class had its own specific 'feel' to it
Whether they are being disingenious or are just completely misguided, I think the people who claim more class diversity in the IE games compared to Pillars are what baffle me the most. It is so obviously untrue that just the basic reference to a Paladin versus a Fighter - who in the IE games are only set apart by a few spell-like abilities versus some more passive boni - makes you wonder at the amount of denial it takes to uphold this as an argument that AD&D is surperior.
So to make game challenging
Strawman. SAD!
Where did I write the game was not challenging without it so I had to impose those restrictions? You will still have plenty of challenge with a priest, there are just some number of encounters that get easier with one. I didn't find the gameplay of casting hard counters to enemy offenses in those encounters particularly fun, so I chose to roll without one.
The no-scrolls challenge was because I wanted to see if it could be done, and it can. Some encounters get much, much harder without priests or scrolls, but it is doable.
small, yet relatively drastic
I disagree completely. It's not in any way easier than the IE games or most other RPGs on those difficulties. BG2 without Sword Coast Stratagems is fairly trivial for good players.
I don't usually read garbage written by retarded fanboys, sorry.How many comments on the review have you written without having read it
I think the accusation that Obsidian and Josh Sawyer made PoE too easy is the most valid one you can make, and damning enough all on its own. You shouldn't have to play on PotD to get a decent challenge.
I disagree completely.
Nostalgia is one of the most overused arguments in existence. By itself, it doesn't explain anything, it just paints every game (or another entertainment product) that stood the test of time with a wide brush.
There's a reason for the term "more than the sum of its parts", it's not always easy to pinpoint why exactly certain elements (that may not sound great in theory) come together to make one game an enjoyable experience and have lasting power, especially in a superficial analysis (that is mostly used to arrive at previously established conclusions). It's why the full extent of PST greatness for example is still lost on its detractors even after all these years ("It only has great writing, go read a book instead").
To even his most stalwart defenders it should be obvious that Sawyer's design sensibilities will not appeal to everyone (well except when we're talking about hipster base central like SA), nostalgia or no nostalgia.
Told you. There isn't really such a great difference between TWM and the vanilla game. People really overhype it for whatever reason.So, I was convinced to try WM. Literally the very first thing as you get into the expansion is half a dozen identical trash mob fights, followed by a "boss" fight that's just more of the same. I can't believe I actually fell for it.
And the trash mob fights have been made even more boring by the change to casters: it used to be I could spam low-level spells per-encounter. At least that was fun and cleared stuff quickly. Now I get a single use of a single spell per-encounter! Well, I'm sure it's more balanced this way!
Told you. There isn't really such a great difference between TWM and the vanilla game. People really overhype it for whatever reason.
So, I was convinced to try WM. Literally the very first thing as you get into the expansion is half a dozen identical trash mob fights, followed by a "boss" fight that's just more of the same. I can't believe I actually fell for it.
And the trash mob fights have been made even more boring by the change to casters: it used to be I could spam low-level spells per-encounter. At least that was fun and cleared stuff quickly. Now I get a single use of a single spell per-encounter! Well, I'm sure it's more balanced this way!