Delterius
Arcane
But the fact that you need to gimp yourself in order to make the game challenging is a proof that is poorly designed.
Let's start this over. Do you think Baldur's Gate has adequate resource management if you don't rest scum?
If the issue was wether the IE games enforced rest restriction adequately then I'd agree with you. They don't and Pillars doest it better.
However what is being discussed are people who rest spam in both of these games. In Pillars case this would entail multiple trips back to town to buy more camp supplies. At least on the harder difficulty modes.
My proposal is that this is unnecessary in either of those games since dungeon and encounter design never puts that much pressure on your resources. If you use everything, spells and consummables, you won't need to rest every two battles. This is true all at once for Baldur's Gate, Icewind Dale and PoE 3.0.
This is in contrast with, say, Neverwinter Nights OCs. Where the amount of trash encounters is designed for rest spamming.
Its a subtle difference that, yes, does entail a houserule for the IE games because neither Black Isle nor BioWare had the balls to restrict resting in dangerous areas.
Your Skyrim analogy fails because Skyrim at its core is a bad game. It lacks all the interesting elements of both Action and RPG gameplay. The IE games however are good for their party combat. The house rule bolsters what's already there. Not wearing armor in Skyrim would just make you cast healing spells more often.
They can travel for days nonstop before fatigue sets in. Also get good. Spells are extremely powerful in AD&D. You don't need whole spellbooks to win encounters.You are compelled to abuse it because your spells have number of uses per rest limit and your characters moan like babies when they are tired after traveling, which is most of the time, really.
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