Codexlurker
Savant
- Joined
- Dec 15, 2010
- Messages
- 366
At this point, I just really can't see myself playing R2TW after trying out Attila. Thanks for looking out though.Well boys if you wanted to go back to Rome 2 now is the time to do so. New patch is coming out and it has pretty much removed all the negative trait shit and given out some new traits for certain factions. Easy mode engage.
http://wiki.totalwar.com/w/Total_War_ROME_II:_Patch_17_Beta
Technical and Performance Issues
Buildings
- Texture quality is now based on the available memory on the machine instead of the graphics settings selected
- Improved the games automatic detection of graphics settings based on Mac hardware
- Increased the default screen resolution aspect ratio from 4:3 to 16:9 on Mac
- Optimised campaign memory usage in the Mac App Store version of the game, by loading less campaign character / general models into campaigns where they are not needed
- Fixed a bug where preferences including campaign difficulty were not being saved correctly in the Mac App Store version of the game
- The difficulty slider on the faction selection screen will now set the difficulty correctly in the Mac App Store version of the game
- Fixed some unintentional motion blur while looking at the sky in battles on Mac
- Fixed a crash when changing the Unlimited Video Memory option while in battle on Mac
- Fixed a bug where the game would not launch in windowed mode, and stalled before the legal screen on certain iMacs
- Fixed erroneous unit banner shadows on Mac during battle, which looked like black crosses, and could fill the screen when zoomed in
Campaign
- Tier III and IV Toutatis temples now give correct +4 bonus to Celtic cultural influence
- Fix for multiple issues where some effects for buildings were better when damaged
Units
- Corrected sub-culture of Colchian civil war faction
- Dahae are now set to the correct military group in the Imperator Augustus campaign
- Added hidden agent security bonuses in cities for Black Sea factions
- Added missing faction mercenaries for Arevaci and Lusitani
- Swapped Formidable Swordsmen army tradition for the Ardiaei to Formidable Spearmen, and Light Cavalry Masters for Cavalry Masters
- The Dignitary Civil Administration skill now works correctly
- Added Sarmatian Royal Lancers as a general’s unit option for the Roxolani
- Increased chance of subjects, incidents, dilemmas, and missions occurring
Recruitment/Custom Battles
- Fixed Persian Light Archers and Elite Persian Archers weights from medium to very light and very light to medium respectively
- Correct Thracian Peltast weight to very light
- Changed Picked Peltast weight to medium
- Mercenary Horse Skirmishers cost changed to 390 to match non-mercenary version of the unit
- Corrected shield type for Bactrian Hillmen
- Auxiliary and Mercenary Parthian Horse Archers given correct weapon to match missile damage of non-mercenary version
- Illyrian Thureos Spears changed to match the 360 mentioned in previous patch notes
- Weight of Legionary Cavalry is consistent across all variants of that unit and cost adjusted to 620 to match Imperator Augustus version of unit
- Naked Warriors and Naked Spears unit variants now all have the medium weight
- Auxiliary and Mercenary Bactrian Light Horse changed from light to medium to match regular version of the unit
- Removed unit caps from elite naval units
- Fix for some units being put into incorrect unit sets which prevented them from getting various bonuses (Illyrian Noble Hoplites not getting spearmen related bonuses for example)
- Added Hoplite Wall ability to Auxiliary Greek Hoplites to match the regular version of the unit
- Added precusor javelins to Mercenary Spear Band to match the regular version of the unit
- Illyrian Slave Javelinmen weight changed from medium to very light
- Fix for some bonuses not being hooked up correctly to unit sets, which prevented some units from gaining the correct bonuses
- Fix for some bodyguard units not being hooked up to bodyguard unit bonuses
Garrisons
- Colchian Nobles now recruitable from tier IV barracks
- Scythian Hoplites recruitable from tier III barracks
- Axe Warriors recruitable from tier III barracks for Massilia
- Fix for Cimmeria not being able to recruit Penteres naval units
- Fix for Painted Ones and Naked Warriors not being recruitable from tier III proving grounds
- Fix for Raiding Horsemen not being recruitable from tier IV horse recruitment buildings
- Rhodos can now recruit Rhodian Slingers in the campaign
- Removed Scorpion units from custom battles, Tylis given correct Dacian Cheiroballista
- Swapped Germanic ships in Massilia custom battle roster for correct Greek ships
- Swapped some Peltast ships to correct Milita Hoplite ones for Athens and *Syracuse in custom battles, also made them recruitable in campaign
- Added in Bactrian Hillmen ship to Baktria for custom battles
- Seleucid Eastern Spearmen added to Seleucid custom battle roster
- Added missing ships to tier III and IV military ports for Armenia
- Fix for Axemen for Colchis not being recruitable from tier III barracks
- Thracian Peltasts changed to be recruitable from all Artisan buildings
- Corrected naval units available for Parthia in custom battles
- Changed Thracian Warriors to be available from tier II bronze buildings and up
- Greek Slingers removed from Seleucid roster leaving them with Eastern Slingers
- Raiding Hemolia added to Colchis custom battle roster Eastern Spearmen *Firepot Dieres removed from Colchis roster as they have Peltast Fireport Dieres as well
- Added in Polybolos for Egypt in custom battles
- Fix for some factions in custom battle not being able to use Cheiroballista or Polybolos in siege defences
UI
- Fix for Odrysian Kingdom, Nervii, Arevaci, Tylis, Galatia, Suebi and Ardiaei losing garrison units when upgrading to tier III horse recruitment building
- Fix for Nervii having no garrisons for tier III and IV bronze buildings
- Fix for missing naval garrison units for Cimmeria
- Fix for missing garrison units from tier III and IV light barracks for Cimmeria
- Removed Thorax Hoplites from garrisons to fix issue where Athens and Sparta were gaining an extra unit in their garrisons
- Fix for Tylis losing garrison units when upgrading from tier II to tier III Bronzeworker
- Added Spartan Pikemen as an elite unit for Spartan garrisons
- Added Tribal Garrison unit to Odrysian Kingdom garrisons
- Fix for Getae garrisons decreasing in size when certain unit upgrades were researched
- Added Sword Followers to Boii garrisons from tier III and IV bronze buildings
- Fix for Colchis early barracks garrisons being stronger than other factions
- Celtic Slingers replace Celtic Bowmen in garrisons
- Added Kartli Axemen Tetreres to tier III and IV military port garrisons
- Egyptian Slinger Trieres added to tier IV harbour garrison for Egypt
- Greek Milita Hoplite Dieres added to tier II harbour garrisons for Athens, Macedon, Syracuse
- Replaced Thracian Warriors with Thracian Peltasts in some garrisons
- Persian Cavalry swapped for Eastern Horse Archers for some Armenian garrisons to prevent unit doubling
- Armoured Horse Archers swapped for Parthian Horse Archers for some garrisons to prevent unit doubling
- Fix for garrisons of tier III/IV infantry barracks for Armenia and Parthia being reversed
- Median Cavalry removed from Seleucid infantry building garrisons
- Persian Cavalry removed from infantry building garrisons
- Swapped Iberian Skirmishers for Iberian Slingers in city/town garrisons
- Added missing Steppe Axes Dieres, Tetreres and Hexeres to garrisons
- Added Lusitani Noble Raider to level IV military port garrisons
- Eastern Archers added to Media Atropatene roster to fix garrison issues
- Added Dacian Spears to Odrysian Kingdom unit roster
Campaign
- Added a new theme selection option to the title screen.
- Reduced zone-of-control size for forces and cities from 5 to 3.5
- Adjusted ruling political party influence boost granted by higher level Imperium to confer more of an effect; the text for these bonuses have been changed as well
- All resource building chains now give a global bonus to all regions:
- Amber: trade tariffs (faction)
- Dyes: happiness (all provinces)
- Grain: food (all regions)
- Leather: manufacturing (all regions)
- Iron: shield/armour/weapons upgrades (all provinces)
- Horses: horse upgrades (all provinces)
- Lead: sanitation (all provinces)
- Marble: building cost reduction (all regions)
- Timber: ship hull upgrades (all sea regions)
- Silk: commerce (all regions)
- Wine: happiness (all provinces)
- Glass: research (faction)
- Olives: agriculture (all regions)
- Gold: mining (all provinces)
Cultural and Faction Trait updates
GRAND CAMPAIGN
Rome
- Cultural Traits:
- Legions: +2 recruitment slots in all provinces
- Marching Orders: +15% movement distance for all armies
- House of Julia
- Barbarian Subduers: +20% melee attack during battles against Barbarian tribes
- Romanisation: +4 to cultural conversion
- House of Junia
- Agrarian Wisdom: +30% wealth from agricultural buildings
- Founding Fathers: Public order bonus (maximum of +4) from presence of Latin culture
Carthage
- House of Cornelia
- Cultural Assimilation: -50% public order penalties due to presence of foreign cultures
- All Will Serve: -50% upkeep cost for all auxiliary units
- Cultural Traits
- Mercenary Armies: -25% mercenary upkeep costs
- Phoenician Trade Heritage: +15% wealth from all commerce buildings
- Barcid Dynasty
- Pioneers: +15% movement range for all armies and fleets
- Loyal Troops: +15% morale for all mercenary units
- Hannonid Dynasty
- Statesmen: Major diplomatic bonus with all factions
- Administrators: +5% tax rate
Balkan Tribes
- Magonid Dynasty
- Iron Fists: -50% resistance to foreign occupation
- Phoenician Prowess: +3 experience ranks for ship recruits
- Cultural Traits
- Mercenary Armies: +50% mercenary upkeep costs
- Promise of Loot: -50% mercenary recruitment costs
- Odrysian Kingdom
- Looters: +100% income from sacking and raiding
- Deadly Aim: +2 experience ranks for missile recruits
- Getae
- Fierce Independence: +20% melee attack in own or allied territory
- Our Gods: Public order bonus (maximum of +8) from presence of Balkan culture
- Ardiaei
- Pirates: +250% income from raiding
- Expert Seafarers: +2 recruitment slots in all ports
Gallic Tribes
- Tylis
- Plunderers: +150% income from sacking
- Live by the Sword: +2 experience ranks for infantry recruits
- Cultural Traits
- Gallic Horsemanship: +20% melee attack for all cavalry
- Warrior Society: +2 public order for every war
- Boii
- Migratory Urges: -75% to building conversion costs
- Conquerors: +15% morale for all units during battles in foreign territory
- Arverni
- Gallic Craftsmanship: +20% wealth from all industrial buildings
- Tribal Hegemonists: Moderate diplomatic bonus with all Barbarian tribes
- Nervii
- Ambushers: +50% chance of successfully launching an ambush
- National Courage: +20% melee attack in own or allied territory
Successor Kingdoms
- Galatia
- Plunderers: +100% income from raiding and sacking
- Gallo-Graeci: Moderate diplomatic bonus with all Hellenic factions
- Cultural Traits
- Successor Conflicts: Major diplomatic penalty with all Hellenic factions
- Alexander's Legacy: -50% resistance to foreign occupation
- Seleucid
- Satrapies: Increased number of levy units available from satrapies
- Royal Estates: +20% wealth from agricultural buildings
- Egypt
- Ptolemaic Enlightenment: +20% research rate
- Nile Valley: +1 food in all regions
- Macedon
- Thessalian Pride: +20% charge bonus for all cavalry units
- Barbarian Subduers: +20% melee attack during battles against Barbarian tribes
Greek States
- Baktria
- Silk Road: +20% wealth from all commerce buildings
- Multiculturalism: Public order bonus (maximum of +8) from presence of other cultures
- Cultural Traits
- Independence: +20% melee defence during battles in own or allied territory
- Classical Heritage: +4 to cultural conversion
- Massilia
- Great Traders: +20% wealth from all commerce buildings
- Local Dominance: Minor diplomatic bonus with all factions
- Sparta
- Helot Repression: -50% slave unhappiness
- Spartiate Warriors: +3 experience ranks for Spartan infantry recruits
- Athens
- Cultural Centre: +20% wealth from culture
- Naval Prowess: +3 experience ranks for Athenian ship recruits
- Epirus
- Village Confederation: +20% wealth from minor settlements
- Guardians of Dodona: Public order bonus (maximum of +4) from presence of Hellenic culture
Iberian Tribes
- Syracuse
- Archimede's Eureka: +20% research rate
- Flowering Culture: +20% wealth from culture
- Cultural Traits
- Scouts: Increased chance for all characters to discover hidden agents and armies
- Warrior People: +4 public order from presence of an army in a province
- Lusitani
- Ambushers: +50% chance of successfully launching an ambush
- Mighty Warriors: +2 experience for all infantry recruits
Nomadic Tribes
- Arevaci
- Horsemanship: -20% recruitment cost for all cavalry units
- One People: Major diplomatic bonus with all Iberian factions
- Cultural Traits
- Horde: +3 recruitment slots in home province
- Marauders: +50% income from raiding and sacking
- Roxolani
- Peregrine Conquerors: +20% melee attack during battles in foreign territory
- Migrant Traders: +15% wealth from all commerce buildings
- Massagetae
- Pastoral Lifestyle: +40% wealth from livestock buildings
- Tribal Ferocity: +15% morale in own or allied territory
Eastern Empires
- Royal Scythia
- Archery Masters: +25% ammunition for all units
- Scythian Craftsmanship: +15% wealth from all industrial buildings
- Cultural Traits
- Great Marksmen: +25% ammunition for all units
- Secret Police: Increased security against agents in all provinces
- Parthia
- Cavalry Masters: -25% recruitment cost for all cavalry units
- Multiculturalism: -25% public order due to presence of foreign cultures
- Armenia
- Proud People: +20% morale for all units during battles in own territory
- Bridge Builders: Minor diplomatic bonus with all Hellenistic and Eastern factions
Black Sea Colonies
- Pontus
- Shrewd Operators: -50% all agent action costs
- Philhellenes: Moderate diplomatic bonus with all Hellenic factions
- Cultural Traits
- Rulers of Foreign Lands: -50% public order penalties due to presence of foreign cultures
- Greek Hearts: +15% morale when fighting in own or allied territory
- Pergamon
- Great Builders: -25% building construction costs
- Town Growth: +4 growth in all regions
- Cimmeria
- Bosporian Fertile Lands: +25% wealth from agricultural buildings
- Nomadic Archers: +25% ammunition for all units
Brittanic Tribes
- Colchis
- Trade Crossroads: +15% wealth from all trade agreements
- Golden Legacy: +2 Hellenic cultural influence in all provinces
- Cultural Traits
- Heroic Culture: +20% charge bonus in battles when attacking
- Warrior Society: +2 public order for every war
Germanic Tribes
- Iceni
- Pastoral Ways: +20% wealth from all agricultural buildings
- Cultural Aspirations: Moderate diplomatic bonus with all non-barbarian tribes
- Cultural Traits
- Terrors of the Night: Can always choose to fight night battles
- Warrior Society: +2 public order for every war
IMPERATOR AUGUSTUS CAMPAIGN
- Suebi
- Tribal Conquerors: +20% melee attack during battles against Barbarian tribes
- Marauders: +100% income from raiding and sacking
Romans
- Cultural Traits
- Legions: +2 recruitment slots in all provinces
- One Ruler: All Roman factions share a major diplomatic penalty with all other Roman factions
- Lepidus' Rome
- Agrarian Wisdom: +30% wealth from agricultural buildings
- Administrators: +5% tax rate
- Octavian's Rome
- Barbarian Subduers: +20% melee attack during battles against Barbarian tribes
- Romanisation: +4 to cultural conversion
- Antony's Rome
- Cultural Assimilation: -50% public order penalties due to presence of foreign cultures
- All Will Serve: -50% upkeep cost for all auxiliary units
Eastern Empires
- Pompey's Rome
- Expert Seafarers: +2 recruitment slots in all ports
- Pioneers: +15% movement range for all armies and fleets
- Cultural Traits
- Great Marksmen: +25% ammunition for all units
- Secret Police: Increased security against agents in all provinces
- Parthia
- Cavalry Masters: -25% recruitment cost for all cavalry units
- Multiculturalism: -25% public order due to presence of foreign cultures
Balkan Tribes
- Armenia
- Proud People: +20% morale for all units during battles in own territory
- Bridge Builders: Minor diplomatic bonus with all Hellenistic and Eastern factions
- Cultural Traits
- Mercenary Armies: +50% mercenary upkeep costs
- Promise of Loot: -50% mercenary recruitment costs
Successor Kingdoms
- Dacia
- Fierce Independence: +20% melee attack in own or allied territory
- Our Gods: Public order bonus (maximum of +8) from presence of Balkan culture
- Cultural Traits
- Greek Hearts: +15% morale when fighting in own or allied territory
- Alexander's Legacy: -50% resistance to foreign occupation
Brittanic Tribes
- Egypt
- Ptolemaic Enlightenment: +20% research rate
- Nile Valley: +1 food in all regions
- Cultural Traits
- Heroic Culture: +20% charge bonus in battles when attacking
- Warrior Society: +2 public order for every war
Germanic Tribes
- Iceni
- Pastoral Ways: +20% wealth from all agricultural buildings
- Cultural Aspirations: Moderate diplomatic bonus with all non-barbarian tribes
- Cultural Traits
- Terrors of the Night: Can always choose to fight night battles
- Warrior Society: +2 public order for every war
CAESAR IN GAUL CAMPAIGN
- Marcomanni
- Tribal Conquerors: +20% melee attack during battles against Barbarian tribes
- Marauders: +100% income from raiding and sacking
Roman
- Cultural Traits
- Legions: +2 recruitment slots in all provinces
- Marching Orders: +15% movement distance for all armies
Gallic Tribes
- Rome
- Paragons of Civilisation: +15% morale during battles in neutral or enemy territory
- Romanisation: +2 to cultural conversion
- Cultural Traits
- Gallic Horsemanship: +15% melee attack for all cavalry
- Warrior Society: +2 public order for every war
- Arverni
- Gallic Hegemonists: Major diplomatic bonus with all Celtic tribes
- Champions of Gaul: +15% melee attack during battles in own or allied territory
Germanic Tribes
- Nervii
- Ambushers: +50% chance of successfully launching an ambush
- Bravest of the Belgae: +15% morale during battles in own or allied territory
- Cultural Traits
- Terrors of the Night: Can always choose to fight night battles
- Warrior Society: +2 public order for every war
HANNIBAL AT THE GATES CAMPAIGN
- Suebi
- Invaders from Germania: +20% melee attack during battles in neutral or enemy territory
- Marauders: +100% income from raiding and sacking
Carthaginians
- Cultural Traits
- Mercenary Armies: -25% mercenary upkeep costs
- Trade Heritage: +15% wealth from all commerce buildings
Romans
- Carthage
- Strategic Effort: +15% movement range for all armies and fleets
- The Great Enemy: Major diplomatic penalty with all Latin factions
- Cultural Traits
- Legions: +2 recruitment slots in all provinces
- Marching Orders: +15% movement distance for all armies
Greek States
- Rome
- Carthago Delenda Est: Major diplomatic penalty with all Punic factions
- Agrarian Wisdom: +30% wealth from agricultural buildings
- Cultural Traits
- Independence: +20% melee defence during battles in own or allied territory
- Classical Heritage: +4 to cultural conversion
Iberian Tribes
- Syracuse
- Archimede's Eureka: +20% research rate
- Flowering Culture: +20% wealth from culture
- Cultural Traits
- Scouts: Increased chance for all characters to discover hidden agents and armies
- Warrior People: +4 public order from presence of an army in a province
- Lusitani
- Ambushers: +50% chance of successfully launching an ambush
- Mighty Warriors: +2 experience for all infantry recruits
WRATH OF SPARTA
- Arevaci
- Horsemanship: -20% recruitment cost for all cavalry units
- One People: Major diplomatic bonus with all Iberian factions
Greek States
- Cultural Traits
- Slaves: -85% reduction in unrest caused by slaves but also income generated by them
- Slaves: 50% reduction in slave population decline
- Athenai
- Wooden Wall: +2 recruitment slots in all ports
- Dreams of Empire: -10 happiness in all regions
- Sparta
- Helots: +100% wealth from slaves
- Spartiate: +3 experience ranks for all Spartan units
- Boiotian League
- Rising Military: +15% morale for all units
- Rival of Athens: Moderate diplomatic penalty with all Ionian factions
- Korinthos
- Love of Aphrodite: +4 growth in all regions
- Maritime Heritage: +15% ship battle speed
Now if only they would patch in the Emperor campaign map for the grand campaign.