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Rome Total War II

spectre

Arcane
Joined
Oct 26, 2008
Messages
5,603
"The naming is unfortunate, but these aren't the same units that were then released subsequently as DLC. As with all work in-progress content, it is subject to change and revision before the final game is shipped. Content might be revised for all sorts of reasons involving balancing or quality for example."
Nice going Bartholomew.
So, they're not the same units cause you twiddled with some of the stats.
Somebody give this guy a medal.
 

spectre

Arcane
Joined
Oct 26, 2008
Messages
5,603
Well, it's kinda like Total War series has finally caught up with the prestigious rpgs, like Dragon Age.
 

Brinko

Arcane
Joined
May 7, 2012
Messages
884
So the TW Mod Summit happened today, here are some highlights from the einsteins currently working at CA.

-no music modding
-no diplomacy improvement
-no moddable cities/regions nor capital switching
-campaign map editing "maybe" (that's a no... xD)

+map tool, might see in future (but will take time)
+ted2 release "in future"

Also I think Jack Lusted made the comment that no animations for clubs and axes would ever be put in the game for time constraint reasons.

TL;DR


Whoever does the PR for CA must have Downs because every time these retards open their mouths about their latest game it fucks them.
 

Ranselknulf

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You're not suppose to buy a total war game until a few years after it's been released.

The modders need time to fix the game. Although the assembly kit was just release a couple months ago so it will probably be at least another year until the game is worth playing. It could be worth playing now, i really don't know. I've just made it a habit to not play total war games until a few decent large scale mods have been released.
 

Brinko

Arcane
Joined
May 7, 2012
Messages
884
Well luckily I wait til Christmas to con my dumb rich relatives to send me fuck loads of cash to buy these shitty games on half price deals.
 

KoolNoodles

Arcane
Joined
Apr 28, 2012
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Lusted used to be p. cool guy when he was still a modder. What happened?

He got a decent salary working at a company he used to play games from(I doubt he can stand the current shit), so why the fuck should he care? Probably goes home and plays Crusader Kings 2 like the rest of them, while drinking that expensive whiskey he can now afford. THAT'S WHAT HAPPENED.
 
Unwanted
Douchebag! Shitposter
Joined
Jan 19, 2014
Messages
3,059
You're not suppose to buy a total war game until a few years after it's been released.

The modders need time to fix the game. Although the assembly kit was just release a couple months ago so it will probably be at least another year until the game is worth playing. It could be worth playing now, i really don't know. I've just made it a habit to not play total war games until a few decent large scale mods have been released.

Read this please :

So the TW Mod Summit happened today, here are some highlights from the einsteins currently working at CA.

-no music modding
-no diplomacy improvement
-no moddable cities/regions nor capital switching
-campaign map editing "maybe" (that's a no... xD)

And reconsider.

About the map tools, this remind me strangely of this infamous unit editor tool they had promised for Napoleon/Empire. Never saw the light of the day. The Empire disaster resembles in many ways the Rome one, that is to say its the same shit over again.

No mods fixed Empire, Darth mod is a dreadful mess with a modder, confirmed moron, who admittedly can't into modding at all in the first place and who just bundled a bunch of mods together.
 

Ranselknulf

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If that's the case, then maybe the game will not be worth buying ever.

Although they could always change their minds. I'm patient and who knows how they will feel about this a few years from now.
 
Joined
Aug 21, 2010
Messages
272
Despite all the terrible design decisions and unmoddable shit, I find myself enjoying the game with the latest DEI 0.8 overhaul mod. The tactical balancing and aggressive CAI can provide a bit of challenge on hard+ difficulty. I don't see it having the kind of longevity that R:TW or M2 did, but mods have made it playable at least.
 

Brinko

Arcane
Joined
May 7, 2012
Messages
884
So after browsing TWC for a few days and reading all the mod summit tell-alls from the mouth breathers that went what I posted earlier about the moddability of Rome 2 still stands other than CA are working on porting a free version of their sound program to allow modding in that but no real hope exists on that front.

Patch 10 Beta now available for the 2 people still playing this shit.
http://wiki.totalwar.com/w/Total_War_ROME_II:_Patch_10
Performance improvements
General performance improvements:

  • Additional Support for AMD Crossfire multi-GPU configs.
  • Further improvements to GPU performance and reduction in CPU-bottlenecks for all configs.
  • Improved core Battle performance scenarios.
  • Resolved CPU core-affinity threading issue.
  • Implemented borderless window when running at desktop resolution in Windowed mode.
  • There is no longer an upper limit on the graphics settings that a user can select in the frontend. Previously if the game determined that a user’s machine was low-end then it would not allow them to select high graphics settings. This limitation is now gone. Note that selecting high graphics settings on low-end machines will negatively affect performance.
  • Improved consistency of reflections on shiny textures.
‘Unlimited Video Memory’ option improvements:

  • Unlimited Video Memory is now selectable for all integrated GPUs running on 64-bit operating systems from Windows Vista onward. Integrated GPUs use system memory as video memory at all times, as they have no dedicated video memory of their own. This code change now allows our integrated GPU customers to use all of their system memory as video memory. When Unlimited Video Memory is enabled, discrete GPUs use system memory as an extension of their dedicated GPU video memory, when their dedicated video memory is not enough to run at their chosen graphics quality settings. Please be advised that in both cases, using system memory as GPU video memory can impact performance as it is generally not as fast as dedicated GPU video memory. Also, if system memory runs low (or out), the user’s hard drive will be paged, resulting in reduced framerates.
  • For users running on an integrated GPU in 64-bit Windows (Vista onwards), with Unlimited Video Memory available but not selected, we have increased the amount of video memory that the game sees from 800MB to 1024MB.
  • Fixed an issue causing Unlimited Video Memory to be unavailable for users with certain discrete video cards.
  • Fixed an issue that was causing Unlimited Video Memory to become disabled on some multi-GPU configurations.
Battle performance improvements:

  • Eliminated battle pathfinding performance spike which caused battles to stutter.
  • Addressed a crash in siege battles which occurred on some maps after breaching walls with artillery.
  • Addressed a crash in Egyptian Large City battle caused by the map data.
  • Addressed a crash caused by squads within the same unit attempting to use different formations.
  • Fixed a UI lock-up when opening the steam overlay during the introduction sequence at the start of an ambush battle (while defending).

Gameplay Improvements
Battle AI improvements:

  • Fixed an issue which could cause the attacking siege AI to stall when attempting to breach the walls with artillery.
  • Improved coordination of AI defenders in city, port and town battles when they are outside the settlement. This improves the behaviour of disembarked naval units and reinforcement armies.
  • Addressed an issue which caused disembarked naval AI defenders in siege battles to become inactive.
  • Improved the battle AI's ability to predict the outcome of combat actions, allowing it to better commit its troops in combat.
  • Battle AI in field battles is now encouraged to outflank earlier when necessary.

General battle improvements:

  • Improved ladder docking in Rome city map.
  • Addressed collision gaps in fort walls caused by auxiliary buildings, which sometimes allowed units to pass through walls.
  • Prevented siege ladders/towers being pushed into the wall of a settlement on the battlefield.
  • Settlement gates no longer close on friendly units during battles.
  • Smoothed uneven terrain under a dockable wall in Egyptian port battle map.
  • Fixed wall in large Barbarian city map.
  • Fixed floating buildings in some Roman City and Barbarian battle maps.
General Campaign improvements:

  • Improvements made to the campaign auto-resolver's modelling of melee-based infantry, which corrects a wide range of auto-resolver imbalances.
  • In campaign mode, garrisoned Hastati will now upgrade correctly after researching the 'Cohort Organization' technology, which converts Hastati to Legionaries.
  • Slave army leaders will no longer always look Hellenic in Campaign mode.
  • Unit cards no longer appear outside of the merge window UI while merging units in campaign modes.
  • Settlement labels in Campaign modes now consistently display the diplomatic relationship status that is currently held with the owning faction. Red = War, Blue = Allied With, Grey = neutral.
  • Improvements made to the accuracy of the unit tooltip threat indicator in the battle UI.
  • Cinematic Mode shortcut key now works consistently in different languages.
Usability Improvements

  • Addressed a number of minor audio issues.
  • Battlefield death animations no longer with the victim in a kneeling pose.
  • Category icon no longer incorrectly appears on elephant units once the unit is out of control.
 

spectre

Arcane
Joined
Oct 26, 2008
Messages
5,603
So, a glorified performance patch. Lots of fucks will be given, I am sure.
There is no longer an upper limit on the graphics settings that a user can select in the frontend. Previously if the game determined that a user’s machine was low-end then it would not allow them to select high graphics settings. This limitation is now gone. Note that selecting high graphics settings on low-end machines will negatively affect performance.
When you need handholding in the configuration menu I can't help but think that we have failed as a species.
 

Brinko

Arcane
Joined
May 7, 2012
Messages
884
So, a glorified performance patch. Lots of fucks will be given, I am sure.
There is no longer an upper limit on the graphics settings that a user can select in the frontend. Previously if the game determined that a user’s machine was low-end then it would not allow them to select high graphics settings. This limitation is now gone. Note that selecting high graphics settings on low-end machines will negatively affect performance.
When you need handholding in the configuration menu I can't help but think that we have failed as a species.
Go on the Total War subreddit sometime, it's filled with drooling mouthbreathers who need this printed in bold letters on the box. Every day it's some fucking idiot posting "Will my 1997 Toshiba run Rome 2?" Shit is pathetic, they need to just put a disclaimer in the performance section that says "If you run this game on a gaming laptop jump in front of traffic." Guaranteed that will solve half of their performance complaints.
 

fastjack

Augur
Joined
Mar 31, 2004
Messages
347
Location
the south bay
So, a glorified performance patch. Lots of fucks will be given, I am sure.
There is no longer an upper limit on the graphics settings that a user can select in the frontend. Previously if the game determined that a user’s machine was low-end then it would not allow them to select high graphics settings. This limitation is now gone. Note that selecting high graphics settings on low-end machines will negatively affect performance.
When you need handholding in the configuration menu I can't help but think that we have failed as a species.
Go on the Total War subreddit sometime, it's filled with drooling mouthbreathers who need this printed in bold letters on the box. Every day it's some fucking idiot posting "Will my 1997 Toshiba run Rome 2?" Shit is pathetic, they need to just put a disclaimer in the performance section that says "If you run this game on a gaming laptop jump in front of traffic." Guaranteed that will solve half of their performance complaints.

Bro, I run (ran) that POS on my gaming laptop, is there anything I can do to get a second chance at life?
 

Brinko

Arcane
Joined
May 7, 2012
Messages
884
Well then maybe gaming laptops have come a long way since I stopped giving a shit about them but looking at the specs these tards flaunt in their "gaming laptops" I'd be surprised if it could run a game of solitaire before catching fire.
 

anus_pounder

Arcane
Joined
Mar 20, 2010
Messages
5,972
Location
Yiffing in Hell
Well I'm running pretty much any modern game just fine on ultra settings on my gaming laptop. Of course, it goes without saying that some twin-linked GTX Titan rig would run games even better than this and at the same, if not less, price but yeah. Still wouldn't recommend doing what I did though. I'll be travelling up and down accross continents quite a bit so I do need something semi-portable and I'm too much of a precious princess to go without my next-gen CoD clones so yeah.
 

Brinko

Arcane
Joined
May 7, 2012
Messages
884


At 33:20 the mod guy mentions that CA had the AI developers come in and do a little session and he mentions that there was an awkward silence since no one had a question. That really shocks me because the only question that needs to be asked is "What the fuck is wrong with you?"
 

KoolNoodles

Arcane
Joined
Apr 28, 2012
Messages
3,545
Just rename this thread to "Europa Barborum 2", delete every post, and start the OP with a link to the mod, because this piece of garbage might as well not exist.
 

corvus

Arcane
Joined
Jul 23, 2011
Messages
5,513
Rome II deserves to exist. Now fans can legitimately say they know what a broken and terrible Total War game looks like, rather than just a broken one (Empire).
 

Whiran

Magister
Joined
Feb 3, 2014
Messages
641
Rome II deserves to exist. Now fans can legitimately say they know what a broken and terrible Total War game looks like, rather than just a broken one (Empire).
On Steam Rome II continues to maintain a top 20 position of games played at any given time. Today's peak for Rome II was 16,620 concurrent players.

That seems to indicate that a lot of people really enjoy the current iteration of Total War.
 

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