JarlFrank
I like Thief THIS much
Not yet, I'm waiting till they got proper late Roman looking cities for those.
Hardest TW mod I've ever played. Possibly the best one ever made from a gameplay standpoint.http://www.twcenter.net/forums/showthread.php?t=194253
If you want a fun Rome mod that doesn't look like all the others try this one. It's the remake of the Viking Invasion expansion for MTW in the BI engine and it rocks. Try playing as the saxons down south and have fun getting raped. First time I managed to stop the viking juggernaut was one of those gaming moments that stick with you.
Shogun 2 was shit. Compared to previous games (even Empire, which at least had campaign-map->battle-map fidelity).
Shogun 2 was shit. Compared to previous games (even Empire, which at least had campaign-map->battle-map fidelity) Shogun 2 was a major step backwards. I have no hope that this will turn out any differently.
Shogun 2 was shit. Compared to previous games (even Empire, which at least had campaign-map->battle-map fidelity) Shogun 2 was a major step backwards. I have no hope that this will turn out any differently.
I don't see why people think Shogun 2 was incline—no unit variety, campaign map is too small and linear, AI is still fucking retarded, diplomacy has no depth, management has no depth, battles have no more depth than the previous games. Maybe they meant incline over the decline of Empire/Napoleon? To me it really just seems like CA is making the same game over and over at this point, and not even trying to improve them. I can't say I'm all that amazingly excited for Rome 2.
Shogun 2 was shit. Compared to previous games (even Empire, which at least had campaign-map->battle-map fidelity) Shogun 2 was a major step backwards. I have no hope that this will turn out any differently.
Shogun 2 was still several step forwards in a few but important respects. The action started quickly. The AI didn't dawdle around, but rushed to occupy several other kingdoms within the first 20 turns. There were no buffer rebel provinces to prevent war, and the game starts with all of the land fully occupied. The Takeda, Uesegi, and Hojo clans are on each other throats, and one of them tends to disappear quickly. As opposed to HRE in M2:TW which takes an eternity to occupy Poland, if at all, or the Gauls who haven't even finished off the Iberians before your Romans arrive there.Shogun 2 was shit. Compared to previous games (even Empire, which at least had campaign-map->battle-map fidelity) Shogun 2 was a major step backwards. I have no hope that this will turn out any differently.
campaign-map->battle-map fidelity
Actually their AI guy left and they were left flaundering.
They did hire an AI modder for the newer games, which is probably the reason why Shogun 2 was better than its predecessors AI-wise.
campaign-map->battle-map fidelity
Absolutely not. Empire was the first game to use the new engine and it shows in that the battle maps had absolutely nothing to do with the surroundings on the campaign map.