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Rome Total War II

KoolNoodles

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Apr 28, 2012
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I like the part where he has a little Freudian slip and says "Shogun 2" instead of "Rome 2", and then apologizes. Yep, dude, we know it's the same game with some bits and bobs changed around.
 

aris

Arcane
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Apr 27, 2012
Messages
11,613
If Rome 2 is Shogun 2 with some minor changes, what the hell is Fallout 2 to Fallout then? :O
 

KoolNoodles

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It wouldn't be a problem if there didn't need to be some fundamental changes to the engine. Shogun was a fine game, because it was relatively stable and way better than ETW/NTW, but they needed to reinvent the wheel for a game trying to be the next RTW, and they haven't. I'm not criticizing using the same engine twice if your engine is actually up to the task.
 

aris

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Apr 27, 2012
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I don't see any problem, nor do I see how rome 2 and shogun 2 have so much in common. Hell, if they have much in common as you are implying, Fallout 2 is a carbon copy of Fallout, and Interplay should be sued for re-selling the same product under false advertising.
 

corvus

Arcane
Joined
Jul 23, 2011
Messages
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It wouldn't be a problem if there didn't need to be some fundamental changes to the engine. Shogun was a fine game, because it was relatively stable and way better than ETW/NTW, but they needed to reinvent the wheel for a game trying to be the next RTW, and they haven't. I'm not criticizing using the same engine twice if your engine is actually up to the task.

Did they have to reinvent the wheel? If it is indeed very similar to Shogun 2 (I believe it is), that's a good thing. It was the best installment since Medieval I and had very few problems in both campaign and battle modes. No more units having aneurysms in battle maps and refusing to respond to commands like Rome/Medieval 2. The biggest complaint I have against it and Rome 2 is that the units are fucking fast, and I hope that will be easy to mod like in Shogun 2. They have also shown enough off of things that will be a big improvement over Shogun 2, that of sieges and the inclusion of combined land-naval forces.
 

A user named cat

Guest
Seeing this topic about another shitty and rehashed Total War made me want to play the first MTW again. Fucking loved that game - the music, game board style and everything. Hated the series since it switched to 3D campaign maps along with the atrocious load times.

I remember MTW1 crashing and being unplayable on new hardware though but it appears as though that's possibly been fixed once and for all, since none of the button fixes or anything worked before. Can't wait to try this.
 

Brinko

Arcane
Joined
May 7, 2012
Messages
884
God listening to people wax nostalgia over MTW1 made me realize that it is the only TW game I don't own.
 

A user named cat

Guest
Dammit. MTW1 must really hate current hardware because the game absolutely chugs for me, with or without that direct draw fix. Really wanted to get into it agian but the campaign map starts jittering and lagging after a minute. Why must it do this? I remember when it played perfectly smooth back on a crappy Intel Celeron and Radeon 9000. Bummer.

Was great checking it out for a minute though. Love how your imagination goes to work with the calm, atmospheric music and sounds of the wind blowing; that beautiful and effective minimilist map, everything. Made me remember how easily I got sucked into it years ago, they'll never recapture that feeling with the detailed derp-gen maps.
 

Dexter

Arcane
Joined
Mar 31, 2011
Messages
15,655
I don't know looks good to me:


Might be the first Total War in a long time I'm looking forward to.
I'm not particularly a fan of the previous games but dabbled in the first Rome and Empire.
 
Unwanted

SwiftRider

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Jun 15, 2013
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You should watch the Gamespot preview for this game. The interviewer clearly didn't know what he was talking about, and must have taken a wrong turn while looking for the bathroom. The producers needed somebody to fill the slot and picked this fool.
 

MapMan

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Joined
Aug 7, 2009
Messages
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You should watch the Gamespot preview for this game. The interviewer clearly didn't know what he was talking about, and must have taken a wrong turn while looking for the bathroom. The producers needed somebody to fill the slot and picked this fool.
Good god, why did you make me watch it... Cannot unsee.:killit:
 
Unwanted

SwiftRider

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Good god, why did you make me watch it... Cannot unsee.:killit:

I should have warned you much better before sending you to your doom. I'm sure he will become a respectable games journalist one day, but that day is more likely to be in the far future. His technique of gathering the information for the viewer made me cringe. As if Gamespot had sunken to a new low.
 
Unwanted

Cursed Platypus

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From Wikipedia

In addition to the traditional sieges and field battles, a myriad of new battle types are available in Rome II. These battle types include the following: [11]
Combined naval/land battles: These battles will occur when assaulting a coastal city, or when two armies are near the coastline. In the case of the latter, navies can arrive by sea to bolster the land forces with their marines.
Settlement outskirt battles: These battles are fought near regional capitals, which are too small to have walls. It is yet unclear how these battles will be different from field battles.
Siege battles: These battles will occur when an army assaults a provincial capital or a fortified settlement. In these battles, the cities include multiple capture points which the defender has to defend in order to win the fight, as seen in the Siege of Carthage trailer. The attacker can build siege equipment in preparation of the siege.
Encampment battles: These battles will be triggered when an army attacks another that is in defensive stance. The defending army has had time to build fortifications around its perimeter, including wooden palisades or small forts. All in all, the battle will resemble a small scale siege.
River battles: River battles will be fought when an army tries to cross a major, navigable river, and another army tries to stop it from doing so. Navies can aid in this fight, although armies will be able to build transport ships of their own when crossing rivers.
Ambushes: Ambushes have been revamped in Rome II, and will feel completely different than before. The ambushing army has the ability to place traps, such as flaming boulders, spikes and so on. The defending army must find a way to escape the siege area to win, although it can also attempt to destroy the ambushing army. These battles will be similar to the battle of Teutoburg Forest historical battle.
Supply train battles: Supply train battles occur if an army intercepts another that is force marching. Since the defending army is unprepared for a battle, their supply trains are vulnerable and the men themselves are tired of marching, therefore having morale penalties. The attacking army can win if it manages to capture the enemy supply train or destroy army caught marching.
Port sieges: Another combined land and naval battle type, port sieges are triggered when a navy sails into an enemy coastal city with a port. The navy will attempt to land its marines in the city, while heavier ships intercept any enemy vessels and provide supporting fire to the marines using catapults and other projectiles, like in the Siege of Carthage historical battle.
 

JarlFrank

I like Thief THIS much
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Steve gets a Kidney but I don't even get a tag.
River battles: River battles will be fought when an army tries to cross a major, navigable river, and another army tries to stop it from doing so. Navies can aid in this fight, although armies will be able to build transport ships of their own when crossing rivers.

Oh gods yes river battles aren't "put heavy infantry around bridge, archers in the vicinity, and watch the enemy die" affairs anymore.
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,404
River battles: River battles will be fought when an army tries to cross a major, navigable river, and another army tries to stop it from doing so. Navies can aid in this fight, although armies will be able to build transport ships of their own when crossing rivers.

Oh gods yes river battles aren't "put heavy infantry around bridge, archers in the vicinity, and watch the enemy die" affairs anymore.
Jesus, why it took so long for them to solve this issue? It is a pity that my 400 hastari will not be able to rout 4000 gauls anymore.:(
 

Disgruntled

Savant
Joined
Sep 17, 2012
Messages
400
http://forums.totalwar.com/showthread.php/69006-Official-Q-amp-A-Post-E3

Well I was holding out for an official statement and yea it seems like they were cranking up the wow factor for E3. A bit disappointed that they still have to use the bowling bowl routine to represent disrupted troops when somewhat realistic crushing/trampling animations would provide a more compelling sight.

The above wiki summary sounds great as well.

Now I know they arent going full retard im happy...(no blood option/dlc on release is bullshit but whatever)
:4/5:
 

corvus

Arcane
Joined
Jul 23, 2011
Messages
5,513
Wikipedia quote
I think that, unfortunately, adding features like this will just further advantage the player over the A.I, and make these already easy games even easier.


Shogun II's AI was very exploitable if it was on the defensive (I don't remember ever seeing it use defensive emplacements), totally abysmal. So the added tactics and options for defensive players could just as well make it a faceroll for humans than it already will be. Depending on if the AI uses the traps and stuff too.

I have not played Fall of the Samurai to know if that battle AI is anyway improved, but I have heard it was. Then again, I heard Alexander Total War was the shit and had unrealistic improvements over Barbarian Invasion.
 

Kukulkan

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Wikipedia quote
I think that, unfortunately, adding features like this will just further advantage the player over the A.I, and make these already easy games even easier.

Yes but it's not like we can't have AI improvement mods or be able to play against human opponents online.
 

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