Yes, unless you are playing on the Random game mode.My question is: if I reduce the colony population, can I make it easier to recruit?
It can but will be less effective, with manipulation skill limit. It's deadly in melee also. VERY deadly. Train lots of haul animals, huskies, wargs etc. Anyone who can haul enough can be a great help and free almost all of your colonists from hauling.Can the blade arm you get from the alien trooper work as replacement?
Also, my colony is very inefficient with 4 out of 8 unwilling to do manual labor.
P. sure that depends on the storyteller you have? Randy won't give a shit about your situation, the others will try to manage it like that.Yes, unless you are playing on the Random game mode.My question is: if I reduce the colony population, can I make it easier to recruit?
The game "wants" a certain population level and will skew events to get there. If you have too many people, there will be plagues, dangers etc. to try to kill them. If you fall below the "target" population, more people will show up.
Husky is best hauler.
Husky is best hauler.
i traded prisoners for Huskies, they multiplied and now I have more dogs than colonists.
Yep. That's exactly what I said. You quoted me saying itP. sure that depends on the storyteller you have? Randy won't give a shit about your situation, the others will try to manage it like that.Yes, unless you are playing on the Random game mode.My question is: if I reduce the colony population, can I make it easier to recruit?
The game "wants" a certain population level and will skew events to get there. If you have too many people, there will be plagues, dangers etc. to try to kill them. If you fall below the "target" population, more people will show up.
Now thats just no fun, is it?Buy bionic arms and install them with best medic.
"Should" is a tricky word. If your goal is to dully plod towards an ever more soulless and efficient anthill, then by all means you "should" get rid of the most interesting sounding characters you have. Some might say you're missing the point of the game, but hey, it's your life.If I have two Pyromaniacs... and they love each other... should I just ship them off on some crossworld danger death march? I'm currently doing the best I've ever done (which is not much, but it's always ironman) and I'm worried one of these days their little fire fantasies are gonna go way the fuck out of control and destroy everything.
Yeah, so Johannes idea of doing raids to capture slaves won't work out then.
I look at how the camps are generated for player attacks and man the rewards are awful and you are at a serious disadvantage. To overcome most bases, I foresee building a forward base with sandbags, turrets and snipers to draw out the occupants.
I don't mind that so much, you can mitigate that by base design anyway. But what's crazy imo is how fast the temperatures rise indoors - throw a molotov on the ground and suddenly it's 100C degrees inside, even when there's nothing burning but the molotov fuel!Fire is so fucking deadly.
It just takes ONE fucking incendiary launcher raider and the whole colony will get in trouble unless they have that foam tech on hand, and it's gonna cost 75 steel and 1 component to deploy.