MpuMngwana
Arbiter
- Joined
- Sep 23, 2016
- Messages
- 348
Well, finished. The ending was really damn good, overall it is one of the best Yakuza games on PC alongside 0.
The combat takes a bit too long to get involved, as the first 2/3 of the games are a cakewalk, and the jump in difficulty is really sudden. I found most fights to be lacking compared to the brawler games, lacking the spectacle and the sheer brutality of beating up thugs with bicycles while not providing much of anything in return. The late game boss battles, however, are probably my favorites in the franchise (even having a particularly cheap move the second-to-last boss can use). I dislike the fact that Kasuga getting knocked out means game over - in fact, removing that mechanic would make the cheap move mentioned before more bearable, and the whole fight even better.
The game designers clearly had a field day with the job system, and the game derives a lot of humor turning chefs, hostesses, fortunetellers and homeless men into RPG classes with RPG abilities. It is not the mechanically deepest system in the world, but the variety of possible options and the absurdity of it all do make it quite fun to tinker with it.
My biggest concern was the new protagonist, considering whose shoes he had to fill, but thankfully Kasuga turned out to be a super likeable chap. The rest of the party is also mostly great (though I wasn't too fond of Eri and the Korean guy), and there are some standouts among the supporting cast, most notably Arakawa and Nick Ogata. Plot-wise, it's still a mix of mostly melodramatic crime drama in the main plot, and absurd comedy with often feel-good heartwarming moments in the side content; this mix works as well as ever. The average substory quality is quite high, the persimon tree one being my personal favorite. The one complaint I have with those is that they don't seem to take other party members into account. Thus, we'll often see Kasuga valiantly step in to protect an innocent from some aggressor, only for the actual fight to comically turn into a completely one-sided 4 vs 1 beatdown. As for minigames, there's a lot of them, and I haven't bothered with some of them at all, but there's bound to be something for everyone to waste time on.
Overall, a real solid entry in the franchise, which continues to be probably the most wholesome game series around. Given some of the late-game plot developments, I wonder where they will take it next, but hopefully they will polish the systems for the next installment as they show a lot of promise but still have a lot of room for improvement. Probably my personal GOTY and a hard recommend to anyone who isn't completely turned off by the word 'jRPG'.
The combat takes a bit too long to get involved, as the first 2/3 of the games are a cakewalk, and the jump in difficulty is really sudden. I found most fights to be lacking compared to the brawler games, lacking the spectacle and the sheer brutality of beating up thugs with bicycles while not providing much of anything in return. The late game boss battles, however, are probably my favorites in the franchise (even having a particularly cheap move the second-to-last boss can use). I dislike the fact that Kasuga getting knocked out means game over - in fact, removing that mechanic would make the cheap move mentioned before more bearable, and the whole fight even better.
One thing I really like, which is rare in jRPGs, is how the few of the last bosses' power relative to each other makes sense in-story - being the final boss doesn't suddenly make the governor of Tokio into an ultimate badass. His power is still purely political, and when it comes to fisticuffs he can't hold a candle to a former heavyweight boxer and the Dragon of Dojima.
The game designers clearly had a field day with the job system, and the game derives a lot of humor turning chefs, hostesses, fortunetellers and homeless men into RPG classes with RPG abilities. It is not the mechanically deepest system in the world, but the variety of possible options and the absurdity of it all do make it quite fun to tinker with it.
My biggest concern was the new protagonist, considering whose shoes he had to fill, but thankfully Kasuga turned out to be a super likeable chap. The rest of the party is also mostly great (though I wasn't too fond of Eri and the Korean guy), and there are some standouts among the supporting cast, most notably Arakawa and Nick Ogata. Plot-wise, it's still a mix of mostly melodramatic crime drama in the main plot, and absurd comedy with often feel-good heartwarming moments in the side content; this mix works as well as ever. The average substory quality is quite high, the persimon tree one being my personal favorite. The one complaint I have with those is that they don't seem to take other party members into account. Thus, we'll often see Kasuga valiantly step in to protect an innocent from some aggressor, only for the actual fight to comically turn into a completely one-sided 4 vs 1 beatdown. As for minigames, there's a lot of them, and I haven't bothered with some of them at all, but there's bound to be something for everyone to waste time on.
Overall, a real solid entry in the franchise, which continues to be probably the most wholesome game series around. Given some of the late-game plot developments, I wonder where they will take it next, but hopefully they will polish the systems for the next installment as they show a lot of promise but still have a lot of room for improvement. Probably my personal GOTY and a hard recommend to anyone who isn't completely turned off by the word 'jRPG'.