Dev Blog 07 - The future looks groovy!
Hey, cosmic voyagers!
It's been a long time since we've posted a new dev blog, but luckily that's because we've been busy.
It's no secret that we're still looking for a publisher to help grow the team and speed up development, but until we find the perfect partner, we're still moving forward at a steady pace.
We successfully introduced the game to a whole new audience at the Reboot Develop Blue festival, where we received a lot of valuable feedback, but fortunately, a large majority of players were very happy with what they saw and experienced. (basically everyone) This confirmed that we are on the right track.
Meanwhile, we have achieved several important milestones. We've now surpassed the 30,000 Steam wishlist mark (which is amazing, thank you!) and we have over
10,000 followers on our primary social platform, Twitter (some people call it X)
But let's talk a bit about the progress of the project and our plans:
We've laid all the foundations for the project. We've started to develop an entirely new enemy behavior system and have put a lot of emphasis on making gunplay and combat of all types much more punchy, fun, and enjoyable.
This means new animations and updated models, but we also improved a lot on the effect of the guns on the environment and how the opponents react to them or any other impact (electricity, fire, gas, explosion, etc.)
Meanwhile, the story is being written, new characters and models are being created, and the world becomes more and more alive and real. We put a lot of emphasis on level design, and making sure that every element of it supports the perfect immersive sim experience.
We've also released a brand new trailer showing the game from the Janitors' perspective. It gives us a little more insight into our hero, the possibilities for players, and of course a good dose of the game's humour.
About the future...
We're currently working to make sure all systems in the game are stable and as perfect as possible, while we're working hard to prepare for a possible Early Access release. We'd like to go down this route because it allows us to involve as many players as possible in the development, get your feedback and get very valuable input on all the things we need to improve to make the game really complete and unique.
Before the early access, we may also organize playtests, but we'll be sure to let everyone know about this in good time so that no one who is seriously interested in the game will miss out.
So the future is full of work and hope, and we can reassure everyone that development is progressing and accelerating as never before. We hope you'll stay tuned, and spread the word because we need as many janitors as we can get!
If you want more regular updates,
follow our Twitter page, where we post fresh, new, and meaningful content on a weekly basis.
- The Wild Gentlemen