Awor Szurkrarz
Arcane
- Joined
- Dec 11, 2009
- Messages
- 21,899
We need to remember that they are the true enemy, though. LARPer nerds, not "ADHD kiddies" or "casuals".
Awor Szurkrarz said:The thing is that to them immershun = a cinematic LARP simulation.
To me immersion = emulating the mechanics of the world - day and night cycle, general realism, interactivity of environment, etc. and flavour stuff like music, narration, etc.
MMXI said:RPGs are about immersion? No. They are about cold, hard, statistical entities against cold, hard, statistical entities, where at least one of the entities is statistically developed by the player. An RPG can be an RPG with fuck all plot and fuck all immersion. Why? Because if an RPG isn't immersive itself then the human brain can replace it with a thing called imagination.
That's RL LARPers. We're talking about people who want to "live in a video game".Excidium said:Larping isn't my thing though, I tried once and didn't like it. Oddly enough, the LARPers I've met weren't nerds at all, they were mostly people that study arts, philosophy and similar stuff interested in the acting aspect.
It would be an awkward social interaction between nerds.Excidium said:I honestly don't know how a socially awkward stereotypical nerd could play in a LARP anyway, considering it is a game 90% about social interaction.
Awor Szurkrarz said:It would be an awkward social interaction between nerds.Excidium said:I honestly don't know how a socially awkward stereotypical nerd could play in a LARP anyway, considering it is a game 90% about social interaction.
MicoSelva said:The Golden Age of cRPGs died as the video games market expanded and grew. cRPGs as a genre were never a mass product, they existed in a niche, which, while not very large, was big enough to sustain them.
As the market grew, the average income from a game grew also, and along with that also grew average cost of making a game and marketing it. What did not grow accordingly was cRPG audience numbers. The niche suddenly has started to become too tight and some companies suffocated while other adapted, expanding to other, larger niches. Hence the flood of ARPGs.
There is still a market for classic party-based RPGs with turn-based combat, but it's not big enough for the large companies to be interested in it. They might invest $2 million in such a game and earn $3 million, but that would be a waste of time for them, as they prefer to spend $10 million, earning $20 million as a result.
That's why we are catered to by indie companies only. They are the ones who want that 1$ million gain. Last "large" classic RPG was what, Temple of Elemental Evil? From 2003.
All the numbers ale pulled from my ass, obviously. Just wanted to indicate a trend.
Angthoron said:In part, marketing departments of today's entertainment industry don't sell just their products, they also sell an image of the consumer, to which the said consumers then turn to.
Long games hard to keep track of? Sure! I'm employed now, and it's so hard to play an hour a day as opposed to eight, gimme a game eight times shorter!
Smart games are pseudo-intellectual bullshit with attempts to moralize and without cool big guns? Fuck yeah, gimme another Call of Duty!
Hell, even some Codexers here had at some points admitted that they welcome the shorter games just because they wouldn't be able to "follow"/"immerse" themselves in a game like Torment because it's so big that you'd only be able to have two-three dialogues before having to go do something else.
It's the usual lure of "ease" and "accessibility" combined with entertainment, buzzwords, and "cool lifestyles" of the gaming celebrities.
Heh, someone commented about how disinterested a dev was when talking about Far Cry 3 at E3 and something that popped to my mind was, "Really?". I mean really, are we that immature that we need someone to be excited about their own product for us? Gaming is clearly the least mature of entertainment forms - even with movies, you expect the presenters to behave "respectably" and in some sort of a collected, coherent fashion. Even in sports, past the rush of euphoria, people are serious and collected. Even with pulp fiction literature, the degree of "being interested" is generally that of "Hey, I wrote a book, and it's cool, and I'm smug about it because hey, I'm one of a thousand authors that published their book this week but I'm in the media and they're not".
Gaming? You have to have raging Todds pointing fingers at the screen, you have to have retards hopping on stage, headbutting virtual dummies, you have to have booth babes, retarded marketing, hype, noise, lies - of course, what do you expect the consumers of such a lovely entertainment will be, both through attracting utter morons and by shaping normal people into such?
[PERCEPTION]Hm, it *might* seem that MicoSelva likes Baldur's Gate!Awor Szurkrarz said:You have successfully added MicoSelva to your ignore list.MicoSelva said:nerds (...) good PC games (...) Baldur's Gate
Return to the post.
AlaCarcuss said:This. Nothing more needs to be said really.
Except perhaps that, unlike other things that have 'trend' cycles, I doubt the classic TB RPG will ever return as a major genre, due to the general dumbing down of the audience.
For instance, the other day I was attempting to show my young nephew (who just laps up all the newgen action/FPS games on his 360) the awesomeness of ToEE's combat. His reaction - "that's so fucking boring, I don't know how you can play that shit".
This is why we can't have nice things anymore.
You may be right about there being a console market for games like ToEE. How do you imagine it technically, though?Kaanyrvhok said:AlaCarcuss said:This. Nothing more needs to be said really.
Except perhaps that, unlike other things that have 'trend' cycles, I doubt the classic TB RPG will ever return as a major genre, due to the general dumbing down of the audience.
For instance, the other day I was attempting to show my young nephew (who just laps up all the newgen action/FPS games on his 360) the awesomeness of ToEE's combat. His reaction - "that's so fucking boring, I don't know how you can play that shit".
This is why we can't have nice things anymore.
You have to start younger. My seven year old loves the tacticle stat based shit. The reason why ToEE didnt take was because it was only on one platform.
This game is top 20 on Xbox Live arcade
This game sold a quarter million in the US.
Sold over 1 million on the Xbox and PS 3
Sold half a million on consoles
This game sold 0 on consoles. Its too complex for their little console minds. The graphics are old. They would rather play Call of Duty, cant larp from that perspective, not enough action blah blah..
Those excuses are why we cant have nice things anymore.
Exactly. Basically, it's abusive marketing that creates this situation. This kind of marketing should be banned.SCO said:Check the "5Hitman: derpolution" thread. Especially this post:
Angthoron said:In part, marketing departments of today's entertainment industry don't sell just their products, they also sell an image of the consumer, to which the said consumers then turn to.
Long games hard to keep track of? Sure! I'm employed now, and it's so hard to play an hour a day as opposed to eight, gimme a game eight times shorter!
Smart games are pseudo-intellectual bullshit with attempts to moralize and without cool big guns? Fuck yeah, gimme another Call of Duty!
Hell, even some Codexers here had at some points admitted that they welcome the shorter games just because they wouldn't be able to "follow"/"immerse" themselves in a game like Torment because it's so big that you'd only be able to have two-three dialogues before having to go do something else.
It's the usual lure of "ease" and "accessibility" combined with entertainment, buzzwords, and "cool lifestyles" of the gaming celebrities.
Heh, someone commented about how disinterested a dev was when talking about Far Cry 3 at E3 and something that popped to my mind was, "Really?". I mean really, are we that immature that we need someone to be excited about their own product for us? Gaming is clearly the least mature of entertainment forms - even with movies, you expect the presenters to behave "respectably" and in some sort of a collected, coherent fashion. Even in sports, past the rush of euphoria, people are serious and collected. Even with pulp fiction literature, the degree of "being interested" is generally that of "Hey, I wrote a book, and it's cool, and I'm smug about it because hey, I'm one of a thousand authors that published their book this week but I'm in the media and they're not".
Gaming? You have to have raging Todds pointing fingers at the screen, you have to have retards hopping on stage, headbutting virtual dummies, you have to have booth babes, retarded marketing, hype, noise, lies - of course, what do you expect the consumers of such a lovely entertainment will be, both through attracting utter morons and by shaping normal people into such?
It's not only CRPGs.
Kaanyrvhok said:Morrowind was no more or less accessible than the typical ‘classic’ and was seven figures.
Even as dumbed down as KOTOR was compared to BG it wasn’t more accessible. KOTOR, Morrowind, and FO 3 were not idiot proof. I had one friend who was a Star Wars guru and couldn’t play KOTOR because it was all talk and no action. I had another friend who couldn’t find his way out of the first vault in FO 3. There were more people still who couldn’t figure out how to level, craft, or build their magic in Morrowind. These games were not successful because they were more accessible. I found it much easier to teach non-gamers how to play Baldur’s Gate than something like Bioshock.
Kaanyrvhok said:waywardOne said:RPGs then:
RPGs now:
I wish it was only cosmetic. I think I would prefer the gal on the bottom with a bath and an STD test.
Luzur said:you prefer the cheap hooker to a classy lady?
But I don't think the endless bitching about the unfairness of situation, and blaming Bioware and Bethesda for all the evils in the world, is very productive. Personally I prefer retro-gaming instead, playing all those games I missed the Golden Age, replaying old favourites and playing remakes and fan made mods and maps for my favourite games.