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Red Faction

kingcomrade

Kingcomrade
Edgy
Joined
Oct 16, 2005
Messages
26,884
Location
Cognitive Elite HQ
Jesus christ look at all the whiny bitches in this thread.
 

Secretninja

Cipher
Joined
May 30, 2009
Messages
3,797
Location
Orgrimmar
I am still bothered that its third person, but I see now that it being a fps would detract from my ability to kill anyone and everyone using a hammer. My favorite bit was getting to the third zone and seeing a huge bridge and getting a message say "blah blah, thats important but you will need more than demo charges to blow it up." My informant was obviously referring to my hammer, as that is what I used.

Overall, a lot of fun. Some glitchy moments where I am traped under falling debris/trash on the ground and get unloaded on by the guy I was sprinting at, and some buildings just take TOO FUCKING MUCH to destroy (a 4 column guard tower standing up on 1 column? wtg).

And whover said it was hard was obviously using guns. HAMMER FTMFW
 

Destroid

Arcane
Joined
May 9, 2007
Messages
16,628
Location
Australia
Played the demo, despite much retardedness (smashing buildings to bits with the hammer, driving trucks through buildings like they were made of paper, guns do no damage), the demo mission was a lot of fun, smashing through the camp in the walker was quite amusing.

I do wonder, how many hours of smashing will it take before the novelty wears off.
 

Silellak

Cipher
Joined
Aug 19, 2008
Messages
3,198
Location
Tucson, AZ
WhiskeyWolf said:
You two, remember to leave some fucking feedback how the game holds out.

So far, pretty good, but I've only played a couple of hours.

The "Guerrilla warfare" idea certainly does mesh well with the "You can blow up whatever the fuck you want in this sandbox", at the very least.
 

Annie Mitsoda

Digimancy Entertainment
Developer
Joined
Aug 27, 2008
Messages
573
I do like games with deep storylines, complex gameplay, and innovative systems.

I also like shit which makes me squeal with uncontrollable, vicious glee.

Red Faction: Guerilla
is that game. Sometimes you get the shit beat right out of you if you're dicking around in the open going "DURR HURR I ARE MASTER CHIEF DERP DERP DERP" but that's fine and dandy with me, as it's much more fun to hide, wait until the bad guy sneaks around a corner, and fold the bastard in half with your magic pressure sledgehammer. And if that sounds like gay porn, oh well.

The story is pretty dippy, and the writing isn't on par with the funny that was in Saint's Row 2. But you get parts for blowing up buildings - and those parts make you awesome things like a arc welding gun (which murders people with electricity). Parts for destroying stuff. Which is like giving you candy for petting puppies. You don't need any reward for it, because you enjoy it, but that just makes it EVEN BETTER.

This may sour a slight bit in the endgame, but seriously, it's been hours, I keep blowing up shit and doing missions (DYNAMIC!), and it's been stupid fun.

Now me go back splode stuff now KABOOOM WHEEEEEEEEE
 

Silellak

Cipher
Joined
Aug 19, 2008
Messages
3,198
Location
Tucson, AZ
Annie Carlson said:
I do like games with deep storylines, complex gameplay, and innovative systems.

I also like shit which makes me squeal with uncontrollable, vicious glee.

Red Faction: Guerilla
is that game. Sometimes you get the shit beat right out of you if you're dicking around in the open going "DURR HURR I ARE MASTER CHIEF DERP DERP DERP" but that's fine and dandy with me, as it's much more fun to hide, wait until the bad guy sneaks around a corner, and fold the bastard in half with your magic pressure sledgehammer. And if that sounds like gay porn, oh well.

The story is pretty dippy, and the writing isn't on par with the funny that was in Saint's Row 2. But you get parts for blowing up buildings - and those parts make you awesome things like a arc welding gun (which murders people with electricity). Parts for destroying stuff. Which is like giving you candy for petting puppies. You don't need any reward for it, because you enjoy it, but that just makes it EVEN BETTER.

This may sour a slight bit in the endgame, but seriously, it's been hours, I keep blowing up shit and doing missions (DYNAMIC!), and it's been stupid fun.

Now me go back splode stuff now KABOOOM WHEEEEEEEEE

What she said.
 

Silellak

Cipher
Joined
Aug 19, 2008
Messages
3,198
Location
Tucson, AZ
I am apparently a fucking idiot, and just realized that the Red Faction games are actually tied to the Saint's Row games through way of the Ultor corporation.

Now they just need to incorporate Geo-Mod 2.0 into Saint's Row 3. A fully destructible Stilwater would be a fantastic way to end the Saint's Row trilogy.
 

DiverNB

Liturgist
Joined
Jun 11, 2007
Messages
472
I'm into my 4th zone and still having a blast. The army WILL fuck you up, and planning/skill is key. You have to move quick and strike fast.

Only things I would like is some kind of way to control your AI buddies, and have the guns do more damage.

I really like the art in the game though, the buildings look great, so do explosions, and the guns you "scavenge" for look like they were built using random/spare parts. Very cool game.
 

Dele

Liturgist
Joined
May 22, 2009
Messages
268
Location
Finland
Sovy Kurosei said:
Pretty fun game but can be balls hard.

Agreed, some missions are a real pain, even on normal difficulty or whatever it is.

Good game, but doesn't offer much other than nice destruction, as said before the writing and story altogether is quite forgettable(Combination of this + prototype + gta would be nice)

Next game on list to buy for xbox360 = Fight night round 4(lots of bloom and physics!!)
 

WhiskeyWolf

RPG Codex Polish Car Thief
Staff Member
Joined
Nov 4, 2007
Messages
14,991
Next game on list to buy for xbox360 = Fight night round 4(lots of bloom and physics!!)
...and is shit. Mashing buttons still easily wins against tactical play. Basically this is the FN3 in disguise... the health bar and stamina bar is a joke.
 
Joined
May 7, 2009
Messages
54
Can confirm that RF3 is pretty great and surprisingly challenging. The EDF will destroy you, you will get your ass surrounded the second you try any silly buggery, and gunships will completely fuck your shit right up. A lot. These ain't your GTA4 birds.

The hammer is a work of art. Every single game should have a sledgehammer like this. Every fucking one, I don't even give a shit if you're making SimCity 5, you find a way to implement this thing.

On which note yeah, Saint's Row 3 needs Geo-mod 2. It needs some tweaking, some stuff collapses too easily and some is implausably tough, and for a dense urban setting stuff should be a good deal harder to take down, but yeah.

Edit: @ WhiskeyWolf: Wait what? Once I got the hang of how FN3 worked I could destroy pretty much anyone who came at me mashing buttons. Two scrubs slugging it out, sure, but once you learn how to dodge and counter you'll tear them apart. Well, unless you're up against Pacquiao.
 

Mr. Teatime

Liturgist
Joined
Jun 25, 2003
Messages
365
So far this game is fun. I like the fact that the game's difficulty forces me to be tactical.
 

Destroid

Arcane
Joined
May 9, 2007
Messages
16,628
Location
Australia
Ok, played the full thing for a few hours tonight, got to half way through the 2nd (of 5?) areas.

Game is kickass, would recommend to anyone really. As others have commented if you charge in you will likely get murdered as you are not tough at all, and some of the missions are quite challenging although not overly so. We probably died about 10 times over the course of the evening, although the consequences for death are virtually nil.
 

Tails

Arbiter
Joined
Nov 25, 2007
Messages
1,674
I had occasion to play it for about 30-45 mins in some music-game shop and my feelings are mixed. Atmosphere is nice, no doubt for that ability to destroy buildings gives lots of fun. Great was throwing mine/bomb/whateva on vehicles front and blowing them up. Driver mostly died and other civilian run out, so I throw a bomb on his back and detonated :lol: but it seems there is no consequences of killing them, one EDF(?) patrol passed by without interest so I get rid of them too. Funny is also that if you hit someone with car or get over him, he won't mind that, just gets up and goes his way.
But there is one thing I just could not stand: those goddamn way points on roads and mini map, that shows up after player takes mission. Are their audience really so stupid that needs place them in two places? I hope it can be in some way disabled. So for now I wait for PC demo, if there will be any.
 

MaskedMartyr

Liturgist
Joined
Jan 21, 2008
Messages
472
Actually the "police" don't give a fuck about civilians, like Prototype. If you kill civilians they won't help you out as much where you are, so I suggest not blowing them up.

My friend is nearly done with the game and apparently it is mindboggingly difficult on the easiest of difficulties. this aint no halo 3 legendary hurr durr
 

Silellak

Cipher
Joined
Aug 19, 2008
Messages
3,198
Location
Tucson, AZ
I am on the 6th area. Love the game. Just got extra ammo for my thermobaric rockets, which is insane even with just 8 shots. The game definitely has a huge difficulty curve, but for the most part I've gotten the hang of it. The last mission I did was actually incredible simple thanks to said rockets.

My basic load out is:

Thermobaric rockets
Nano rifle
Electricity gun (for killing people inside, and then stealing, vehicles)

This seems like a pretty efficient set-up. Before I unlocked the rockets, I usually had another sort of rifle - standard assault and later the gauss rifle. The "tracking" rifle is fairly worthless I've found, as it's harder to make headshots with. For more destruction, you could probably keep the Nano rifle as your only rifle, and then just stick with the standard rocket launcher until you get the Thermobaric rockets. The electricity gun is a requirement for me though, since being able to hijack the more armored vehicles is a life-saver during intense fights. The nano rifle is also fantastic for dealing with flying vehicles - one-shot kills if you hit one of their wings, 3 shots otherwise.

So far I've found the disc launcher to be fairly useless, but I have't bothered to upgrade it yet. Probably won't unless I end up with nothing left to spend scrap on, but that seems unlikely at this point.

This is all on Hard difficulty, just for the record.
 

Secretninja

Cipher
Joined
May 30, 2009
Messages
3,797
Location
Orgrimmar
I did have to turn it on the middle difficulty for the last mission.
That part in a tank was fucking STUPID hard
 

Destroid

Arcane
Joined
May 9, 2007
Messages
16,628
Location
Australia
The Marauder axe is pretty good for carving people up also. Doesn't get stuck on buildings/vehicles so much as the hammer does.
 

Korgan

Arbiter
Joined
Apr 13, 2008
Messages
4,238
Location
Fahrfromjuden
The best sandbox game with guns since San Andreas. Shitloads of fun. I just wish it was completely about the Marauders. Too few games let you be a Tusken raider/Mad Max barbarian.
Oh, and the story seems entirely absent, without a single antagonist even. You're just battling masked sci-fi nazis for survival. That's OK by me.
 
Joined
Aug 5, 2009
Messages
3,749
Location
Moo?
Multiplayer in the first Red Faction was actually pretty fun. In the Fortress map, my friends and I used to use explosives to create intricate tunnel systems. After awhile the game wouldn't let you blow up anymore stuff, but by that point we'd already made what was needed.

Then we spent the rest of the match stalking.
 

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