Ivan
Arcane
that drinking quest with Lenny :D Bravo rockstar. Also, the quest with the reverend gave me serious San Andreas vibes. Fantastic experience thus far
Boring no, quests are quite fun, despite some absurd design choices, i completely agree with porky on that. Still the production value is extraordinary, a very lively 1899 world .The attention to detail is extreme, never seen in a video game before, you can brawl fall in mud and get yourself and your opponent covered in shit for exemple. Really a wonder to see, that if you can finally manage to run it , i bet most pc wont get much better than a PS4 version . For the 60 euros its a lot more worth it than say outer world, but if i knew i'd rather got it on consoles, first evening was spent tweaking it and trying to stop crashes .Is this game boring? I read that it was endless fed ex shit.
Yeah, I've always found this really stupid too, since the first Redemption. Someone here told me you can simply shoot in slow motion, like in Max Payne. Gonna be a while before I get this game and try that for myself. Had it on PS4, but quickly sold it because the manual aiming was garbage even for a controller.Finally, I tried aim (RMB), draw (LMB), and then hitting the Dead-eye button (MMB), but while this somewhat works, it is aesthetically retarded, beause after aim and draw, you go into a full aiming animation, but when dead-eye targetting completes, you shoot from the hip. So basically, imagine a cowboy taking out the revolver, aiming with arm fully extended at eye level, then bringing it back to hip and shooting.
Its THE game for graphic whoring, the new benchmark, can put any pc on its knee with everything on ultra. Till cp 2077 there's no reasons to look into the new hardware, the real rpgs upcoming "soon" will run on 10 year old pcs.Also its funny seeing people posting graphic whoring videos on the Codex, I hope they are being ironic because otherwise, we Gamefaqs now ...
Till cp 2077 there's no reasons to look into the new hardware, the real rpgs upcoming "soon" will run on 10 year old pcs.
Am I missing something or what: the game seems to reset my loadout sometimes, usually when I do missions. It clears whatever weapons you have on your back. Is this normal? It makes it annoying once it spits you out into "exploration" mode after a "story" mission.
There's also some "hidden choices". In a mission where you have to rescue Micah early on, the game tells you to do X and Y, but you can actually go two alternate paths. You can eitherIt's not an RPG though, is it. Branching questlines and choices in "quests" are not a staple of Action games released by Rockstar. But at the very least in RDR2 some quests offer you the choice of proceeding with Stealth or guns blazing (literally; you talk to your companions and select either "do it quietly" or "let's get them"), or whether you want to kill or spare someone etc. You are also presented with the option to help or not quite a few people/factions during the game's story.
Granted, this doesn't affect much in the long run, other than adding to or detracting from your "Honor" rating, but even this Honor rating that affects which ending you receive is above and beyond what Rockstar has done in the past.
too bad that the game will just say "go back on rails or it'll be over for you" in 99% of other cases if you try to do something inventive.There's also some "hidden choices". In a mission where you have to rescue Micah early on, the game tells you to do X and Y, but you can actually go two alternate paths. You can eitherIt's not an RPG though, is it. Branching questlines and choices in "quests" are not a staple of Action games released by Rockstar. But at the very least in RDR2 some quests offer you the choice of proceeding with Stealth or guns blazing (literally; you talk to your companions and select either "do it quietly" or "let's get them"), or whether you want to kill or spare someone etc. You are also presented with the option to help or not quite a few people/factions during the game's story.
Granted, this doesn't affect much in the long run, other than adding to or detracting from your "Honor" rating, but even this Honor rating that affects which ending you receive is above and beyond what Rockstar has done in the past.
simply plant dynamite on the brick wall, right next to the window and blow it the fuck up, or you can go back inside the sheriff's office, kill all 3 cops inside, grab the keys from the sheriff and simply open the cell and waltz outta there
Thankfully it doesn't pretend to be a role playing game (TM) so it's okay by me. Any additional paths in main mission are seen as a bonus, not as a standard they failed to meet.too bad that the game will just say "go back on rails or it'll be over for you" in 99% of other cases if you try to do something inventive.There's also some "hidden choices". In a mission where you have to rescue Micah early on, the game tells you to do X and Y, but you can actually go two alternate paths. You can eitherIt's not an RPG though, is it. Branching questlines and choices in "quests" are not a staple of Action games released by Rockstar. But at the very least in RDR2 some quests offer you the choice of proceeding with Stealth or guns blazing (literally; you talk to your companions and select either "do it quietly" or "let's get them"), or whether you want to kill or spare someone etc. You are also presented with the option to help or not quite a few people/factions during the game's story.
Granted, this doesn't affect much in the long run, other than adding to or detracting from your "Honor" rating, but even this Honor rating that affects which ending you receive is above and beyond what Rockstar has done in the past.
simply plant dynamite on the brick wall, right next to the window and blow it the fuck up, or you can go back inside the sheriff's office, kill all 3 cops inside, grab the keys from the sheriff and simply open the cell and waltz outta there