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Red Dead Redemption 2 - now available on PC

Ivan

Arcane
Joined
Jun 22, 2013
Messages
7,757
Location
California
that drinking quest with Lenny :D Bravo rockstar. Also, the quest with the reverend gave me serious San Andreas vibes. Fantastic experience thus far
 

aweigh

Arcane
Joined
Aug 23, 2005
Messages
18,155
Location
Florida
nice video. definitely more educational than most DF videos. Don't get me wrong, i like DF, but this one was refreshingly informed.

 

Ovplain

Arcane
Patron
Joined
Jul 23, 2009
Messages
1,890
Location
Down by the riverside
RPG Wokedex
I was really excited about this one, bought it on day one even. Had to refund it after 30 minutes. Playing on a 21:9 monitor, I just could not stomach the 'windowboxed' cutscenes. Too bad, I'm sure the gameplay at least looks great on ultrawide!
 
Joined
Dec 17, 2013
Messages
5,392
Meh, uninstalled it today. The base gunplay is just bad. If you think about the Wild West, what kind of gunplay makes it cool and distinctive? Cowboys or gunslingers quick-drawing six-shooters and gunning people down. This is the one thing Rockstar had to nail down in this kind of game, and the result is absolute shit.

They put in 3-4 ways of doing it, but they all suck. You can just aim (RMB) and draw (LMB), but then shooting most things is impossible with any kind of consistency in free aim. Most enemies are constantly moving, either while running for cover, or on horseback, or running away, or even while just firing at you. Good luck hitting them at any kind of distance beyond 2 feet in the head, which would be a one-hit kill. Body is easier, but it takes several shots to the body to take them out, so ...

You can do the above with auto-aim enabled, but that also goes to the body, aside from being boring.

On the other hand, you can draw (Tab) and then fire from the hip (LMB repeatedly), but this is very ineffective beyond very short distance, because the first shot is not aimed at all, others are aimed badly because they come out so fast, and have a large spread. Also it goes through six bullets super fast.

The way they meant you to do it is by using their open world quick-draw function (also used in duels). But this is beyond broken on PC now. On consoles, you can initiate it whenever you want, but on PC, you can only do it by locking-onto an enemy first (RMB), which can only be done when they are very close to you AND neither you nor them has entered combat yet. That already limits when this can be used, but then, on consoles, you hold down the draw key (LMB on PC), and can release it as quick as you want (this will result in less dead-eye time, but still), but on PC, you HAVE to hold down LMB until the end, which makes the whole thing stupid, because it takes forever, and by then, the enemy is already firing at you. And to add insult to injury, this whole feature is useless until Chapter 3 or 4, when you get Dead-eye with actual aiming ability, until then, it just pops off some auto-aim type torso shots, which don't do much damage.

Finally, I tried aim (RMB), draw (LMB), and then hitting the Dead-eye button (MMB), but while this somewhat works, it is aesthetically retarded, beause after aim and draw, you go into a full aiming animation, but when dead-eye targetting completes, you shoot from the hip. So basically, imagine a cowboy taking out the revolver, aiming with arm fully extended at eye level, then bringing it back to hip and shooting.

So yeah, gonna wait until some mods fix this shit, if they ever get around to it.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,502
Is this game boring? I read that it was endless fed ex shit.
Boring no, quests are quite fun, despite some absurd design choices, i completely agree with porky on that. Still the production value is extraordinary, a very lively 1899 world .The attention to detail is extreme, never seen in a video game before, you can brawl fall in mud and get yourself and your opponent covered in shit for exemple. Really a wonder to see, that if you can finally manage to run it , i bet most pc wont get much better than a PS4 version . For the 60 euros its a lot more worth it than say outer world, but if i knew i'd rather got it on consoles, first evening was spent tweaking it and trying to stop crashes .
 
Joined
Dec 17, 2013
Messages
5,392
Yeah, the world is amazing in terms of detail, and graphics and physics. It's like their world-design and engine teams had a 500 million dollar budget, but their gameplay design team was 2 interns working from a McDonald's basement. GTA V had this same issue as well.

The quests are quiet varied and fun in a lot of cases, but EXTREMELY linear and forced. It feels more like a movie than a game. Sometimes, you will see exactly what's coming, but despite it being an open world game, cannot do anything about BUT must follow the stupid prescribed behavior the game forces on you. That's is the exact opposite of what open world games should be like.

Breath of the Wild is the perfect game to compare RDR2 to. They are both open world, but BotW drops you off with a high level goal, and then leaves it all up to you. It is YOUR game. RDR2 leads you around by the leash, telling you what to do and how every single quest.
 

Ezekiel

Arcane
Joined
May 3, 2017
Messages
6,711
Finally, I tried aim (RMB), draw (LMB), and then hitting the Dead-eye button (MMB), but while this somewhat works, it is aesthetically retarded, beause after aim and draw, you go into a full aiming animation, but when dead-eye targetting completes, you shoot from the hip. So basically, imagine a cowboy taking out the revolver, aiming with arm fully extended at eye level, then bringing it back to hip and shooting.
Yeah, I've always found this really stupid too, since the first Redemption. Someone here told me you can simply shoot in slow motion, like in Max Payne. Gonna be a while before I get this game and try that for myself. Had it on PS4, but quickly sold it because the manual aiming was garbage even for a controller.
 

Drakron

Arcane
Joined
May 19, 2005
Messages
6,326
You mean its a typical Rockstar game?

They gone down that path years ago, their last "open" game might been San Andreas, its all about their setpieces and "cinematographic experience", from what I seen the first game already suffered from that, the technical and gameplay issues are because these are ports and not crossplatform development, so who gets stuck with the PC port is pretty much having to deal with that.

I dont even want the first game because its a linear experience as well, there is really no room to go outside the story imposed and this is the same, I kinda wish someone made a western game with a character that is given freedom to make his own decisions but its nearly 2020 and all AAA studios have "writers" that want to make movies and not games, there is no chance you get a narrative choice option, heck you dont even get much choice of making mayhem for the sake of just messing around because "muh narrative".

Also its funny seeing people posting graphic whoring videos on the Codex, I hope they are being ironic because otherwise, we Gamefaqs now ...
 
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Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,502
Also its funny seeing people posting graphic whoring videos on the Codex, I hope they are being ironic because otherwise, we Gamefaqs now ...
Its THE game for graphic whoring, the new benchmark, can put any pc on its knee with everything on ultra. Till cp 2077 there's no reasons to look into the new hardware, the real rpgs upcoming "soon" will run on 10 year old pcs.
 

Ivan

Arcane
Joined
Jun 22, 2013
Messages
7,757
Location
California
Am I missing something or what: the game seems to reset my loadout sometimes, usually when I do missions. It clears whatever weapons you have on your back. Is this normal? It makes it annoying once it spits you out into "exploration" mode after a "story" mission.
 

Echo Mirage

Arcane
Joined
Aug 19, 2013
Messages
1,611
Location
Tirra Lirra by the River
Am I missing something or what: the game seems to reset my loadout sometimes, usually when I do missions. It clears whatever weapons you have on your back. Is this normal? It makes it annoying once it spits you out into "exploration" mode after a "story" mission.

I noticed this. For some reason all of my weapons get stored on the horse forcing me to equip them all over again everytime I ride somewhere.
 

ADL

Prophet
Joined
Oct 23, 2017
Messages
4,112
Location
Nantucket
Even though I have no problem with the linear mission structure personally, good news is that it's the #1 complaint people seem to have so they'll have to address it with the next game or they'll get slammed for it.
 

Bigg Boss

Arcane
Joined
Sep 23, 2012
Messages
7,528
The mission structure has been the same since their games looked like this...

iu
 

Hellion

Arcane
Joined
Feb 5, 2013
Messages
1,692
It's not an RPG though, is it. Branching questlines and choices in "quests" are not a staple of Action games released by Rockstar. But at the very least in RDR2 some quests offer you the choice of proceeding with Stealth or guns blazing (literally; you talk to your companions and select either "do it quietly" or "let's get them"), or whether you want to kill or spare someone etc. You are also presented with the option to help or not quite a few people/factions during the game's story.

Granted, this doesn't affect much in the long run, other than adding to or detracting from your "Honor" rating, but even this Honor rating that affects which ending you receive is above and beyond what Rockstar has done in the past.
 

Ivan

Arcane
Joined
Jun 22, 2013
Messages
7,757
Location
California
The coolest reactivity seen in my playthrough: I activated a random "chat" in the camp with one of the women, they spoke about how the times are a changing, with Arthur admitting that he himself is changing becoming more jaded, and said "I don't know why, but I'm killing animals seemingly at random."
sad_frog.jpg
 

Sentinel

Arcane
Joined
Nov 18, 2015
Messages
6,823
Location
Ommadawn
It's not an RPG though, is it. Branching questlines and choices in "quests" are not a staple of Action games released by Rockstar. But at the very least in RDR2 some quests offer you the choice of proceeding with Stealth or guns blazing (literally; you talk to your companions and select either "do it quietly" or "let's get them"), or whether you want to kill or spare someone etc. You are also presented with the option to help or not quite a few people/factions during the game's story.

Granted, this doesn't affect much in the long run, other than adding to or detracting from your "Honor" rating, but even this Honor rating that affects which ending you receive is above and beyond what Rockstar has done in the past.
There's also some "hidden choices". In a mission where you have to rescue Micah early on, the game tells you to do X and Y, but you can actually go two alternate paths. You can either
simply plant dynamite on the brick wall, right next to the window and blow it the fuck up, or you can go back inside the sheriff's office, kill all 3 cops inside, grab the keys from the sheriff and simply open the cell and waltz outta there
 

Wunderbar

Arcane
Joined
Nov 15, 2015
Messages
8,825
It's not an RPG though, is it. Branching questlines and choices in "quests" are not a staple of Action games released by Rockstar. But at the very least in RDR2 some quests offer you the choice of proceeding with Stealth or guns blazing (literally; you talk to your companions and select either "do it quietly" or "let's get them"), or whether you want to kill or spare someone etc. You are also presented with the option to help or not quite a few people/factions during the game's story.

Granted, this doesn't affect much in the long run, other than adding to or detracting from your "Honor" rating, but even this Honor rating that affects which ending you receive is above and beyond what Rockstar has done in the past.
There's also some "hidden choices". In a mission where you have to rescue Micah early on, the game tells you to do X and Y, but you can actually go two alternate paths. You can either
simply plant dynamite on the brick wall, right next to the window and blow it the fuck up, or you can go back inside the sheriff's office, kill all 3 cops inside, grab the keys from the sheriff and simply open the cell and waltz outta there
too bad that the game will just say "go back on rails or it'll be over for you" in 99% of other cases if you try to do something inventive.
 

Sentinel

Arcane
Joined
Nov 18, 2015
Messages
6,823
Location
Ommadawn
It's not an RPG though, is it. Branching questlines and choices in "quests" are not a staple of Action games released by Rockstar. But at the very least in RDR2 some quests offer you the choice of proceeding with Stealth or guns blazing (literally; you talk to your companions and select either "do it quietly" or "let's get them"), or whether you want to kill or spare someone etc. You are also presented with the option to help or not quite a few people/factions during the game's story.

Granted, this doesn't affect much in the long run, other than adding to or detracting from your "Honor" rating, but even this Honor rating that affects which ending you receive is above and beyond what Rockstar has done in the past.
There's also some "hidden choices". In a mission where you have to rescue Micah early on, the game tells you to do X and Y, but you can actually go two alternate paths. You can either
simply plant dynamite on the brick wall, right next to the window and blow it the fuck up, or you can go back inside the sheriff's office, kill all 3 cops inside, grab the keys from the sheriff and simply open the cell and waltz outta there
too bad that the game will just say "go back on rails or it'll be over for you" in 99% of other cases if you try to do something inventive.
Thankfully it doesn't pretend to be a role playing game (TM) so it's okay by me. Any additional paths in main mission are seen as a bonus, not as a standard they failed to meet.
 

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