You need to use this emoticon when joking, or people will think you're serious:
Also, for you non german speakers, those obstacles on the battle map give cover from ranged attacks now.
I get that it's an alpha, but wow, the framerate is choppy. Hope that gets smoothed out. I'm curious, what would even make this preferable to the original at this point?
I'm curious, what would even make this preferable to the original at this point?
Yep, they say that in the video. It will be addressed.I get that it's an alpha, but wow, the framerate is choppy. Hope that gets smoothed out.
Critical hits are shown in slow motion :D.Don't understand a bit of German but liked most of what I saw. What I didn't like was the zoomed-in camera shot every time a character struck an enemy. Just reminded me of all those DX:HR "takedowns." I hope that can be turned off.
Don't understand a bit of German but liked most of what I saw. What I didn't like was the zoomed-in camera shot every time a character struck an enemy. Just reminded me of all those DX:HR "takedowns." I hope that can be turned off.
That looks pretty cool. I'm don't like the walking predetermined paths between checkpoints thing, even if there are chances of random encounters...
Don't understand a bit of German but liked most of what I saw. What I didn't like was the zoomed-in camera shot every time a character struck an enemy. Just reminded me of all those DX:HR "takedowns." I hope that can be turned off.
Don't understand a bit of German but liked most of what I saw. What I didn't like was the zoomed-in camera shot every time a character struck an enemy. Just reminded me of all those DX:HR "takedowns." I hope that can be turned off.
ONLY the critical hits are zoomed in. Maybe you can even turn this off, since you can also switch on and off things like seeing the actual dice results in combat.