thesheeep
Arcane
I for one have great optimism!
If golden babies can fly, why shouldn't this?
If golden babies can fly, why shouldn't this?
When it comes to classes, what can we expect? The basic ones? Prestige classes? Multi classing? Dual Classing? Kits? I understand if it's still early. I'm just interested in the game and curious.
Oh, while I'm at it: vancian magic or no? I've seen games say D&D and not go the vancian route.
What can we expect in power level. Approximately how high leveled will the party be by end game?
About the type of story: Is it a more save the world type scenario, or is it more focused on your party?
Better yet! Devs are creating/designing combat mechanics to make turns go by faster (sell to Pillars of Shit fans...)! Not to implement a mechanics idea or something like a phase based system.
Smelling the smoke of degenerate gameplay already!
How much trash combat is in there if they are already designing systems to fight 20 goblins?
Joinable NPCs are fine, but I'd still prefer to make six characters.
I mean they're fine, but I'd like to have a few things clarified:
1.) Can we choose NOT to have NPCs in our party?
2.) Is 7 the amount needed for a normal/balanced playthrough?
3.) When meeting said NPCs, can you replace them with one of your party members that you created? (like in Avernum for example).
The gameplay of ToEE and the reactivity of Arcanum? Sweet Jesus, you guys sure don’t want for ambition.
How in the world will you fund this? Did someone’s rich relative just leave them a large legacy? Diamond smuggling? Are you pirates of the North Sea? In other words, how many dark eons must pass before you can get the game out without turning to a life of crime to fund its development?
I hope you do have some encounters without any trashier enemies though. When I think of the most memorable combat encounters, they tend to be ones where all the enemies are tough and nasty (eg final seal battle in Watcher's Keep).You've got one or two casters who can buff and debuff and inflict status effects with their spells. They're dangerous and should be neutralized ASAP. You've got one or a few beefy melee dudes who can hit hard and are well-armored. And, to back the beefy guys up, you've got a couple of trashier enemies who mainly exist to drain the player's resources and snatch his attention away from the more important targets.
Make it so!The issue with trip is that the target is pushed to the ground by the attacker, which is an animation we don't have yet. Yeah, I guess we could theoretically use a standard attack animation and a standard going prone animation, but Peter says he'd prefer a proper animation for it.
He might consider implementing it without a special animation too, though.
I hope you do have some encounters without any trashier enemies though. When I think of the most memorable combat encounters, they tend to be ones where all the enemies are tough and nasty (eg final seal battle in Watcher's Keep).You've got one or two casters who can buff and debuff and inflict status effects with their spells. They're dangerous and should be neutralized ASAP. You've got one or a few beefy melee dudes who can hit hard and are well-armored. And, to back the beefy guys up, you've got a couple of trashier enemies who mainly exist to drain the player's resources and snatch his attention away from the more important targets.
And speaking of BG2 will there be mage duels
Make it so!The issue with trip is that the target is pushed to the ground by the attacker, which is an animation we don't have yet. Yeah, I guess we could theoretically use a standard attack animation and a standard going prone animation, but Peter says he'd prefer a proper animation for it.
He might consider implementing it without a special animation too, though.
I imagine you already use that for stuff like characters going unconscious, it's better to have that than nothing.
Likewise for Disarm attacks.
Bullrush and grapple might be pushing it.
Which leads to question - are there any sexy dwarvenelven girls?you are not likely to replace the NPC with another one you met later (unless it was sexy elf girl).
Romances are confirmed feature, are they not?
That's not even a real combat mechanic... WatThat's not even a real combat mechanic....
The only difference between ToEE and our game is that we can assign a swarm mentality to mobs, who will then try to attack the same target in coordination, rather than each and every goblin trying to do its own thing.
Which actually makes the combat with low level mobs more interesting and challenging
Which leads to question - are there any sexy dwarvenelven girls?you are not likely to replace the NPC with another one you met later (unless it was sexy elf girl).
Romances are confirmed feature, are they not?
That's not even a real combat mechanic... WatThat's not even a real combat mechanic....
The only difference between ToEE and our game is that we can assign a swarm mentality to mobs, who will then try to attack the same target in coordination, rather than each and every goblin trying to do its own thing.
Which actually makes the combat with low level mobs more interesting and challenging
It was not advertised as something that makes combat more interesting. It was presented as a solution to the casual gripe of slow turn based games.
The thing is, I dont ever watch animations in my turn based games. If there is an option to teleport the enemies and show only the attack animation, I take it.
This grouping mechanic smells funny because its coming from a dirty place.
And its technically harder to implement because it introduces edge cases and ambiguity.
Like, does the the AI handle groups as a single entity? Or does it run on each individual agents turn? What does a 3rd goblin in a group do if they kill an NPC?
Romances are confirmed feature, are they not?
We're leaving that particular thing to Bioware. They have perfected this feature so much, we can't possibly hope to compete with them on that front.
You'll have to contend with simple brothels, like Madam Lil's in Arcanum. Sorry.
Romances are confirmed feature, are they not?
We're leaving that particular thing to Bioware. They have perfected this feature so much, we can't possibly hope to compete with them on that front.
You'll have to contend with simple brothels, like Madam Lil's in Arcanum. Sorry.
Is it at least possible to romance the developers at game conventions or nearby park/public toilet?
I will not pipe down! I must have my answer!All is looking great and exciting.
But I don't think I got the answer to this one yet, tho-
How are our boys funding this?
We're still looking for funding options, a tax collection in Codexia for developing the perfect RPG included.
Probably because pathfinder does not have such a nice OGL. At best they would be forced to set the game in Pathfinder setting (Golarion or some other) instead of making their own.
great cant wait for some deep lore
Hmm, you might be right. Maybe they are just more knowledgeable about 3.5e so they wanted to base their modifications on that.Probably because pathfinder does not have such a nice OGL. At best they would be forced to set the game in Pathfinder setting (Golarion or some other) instead of making their own.
Huh? That's not true at all to my knowledge.
www.d20pfsrd.com
What is copyrighted is the setting. What isn't is more or less everything you see in that link, which is pretty much every single rule from the official Paizo-rules, including every single splatbook. If anything it's a wider OGL than 3.5, as I understand it.
You already got Realms of Arkania HD for that.make it dark eye ruleset instead