needs regular updates
Ceres is preparing their Gamescom. So we can expect something to watch soon.needs regular updates
Ceres is preparing their Gamescom. So we can expect something to watch soon.needs regular updates
Heading to the Gamescom 2018!
August 8, 2018
You probably noticed our updates have become less frequent lately, but after weeks of very intensive work, we can finally announce our participation in the Indie Arena Booth 2018 at the Gamescom starting less than two weeks from now (21th-25th August).
We want to allow visitors to enjoy the complete gameplay experience of Realms Beyond, therefore we had to finish and polish all relevant gameplay elements in these last few weeks and months.
You can find more information about us in the Indie Arena Booth press kit here: Indie Arena Booth – Realms Beyond
If you plan to attend the Gamescom in Cologne this year, you can find us in hall 10.1. We are looking forward to see you at our booth where you can have a shot at playing our game, where you can see as-of-yet unpublished features like the world map first-hand. Visitors to our booth can also expect a special surprise to take away!
Meanwhile, our level designers have been very productive, so please have a look at these screenshots:
Give me a nice saber tooth kitty as companion,keep your dogs . I am tired of all the muds in games,it is not that to make a horse sized cat as companion.Do note the cute doggie in the second screen. Realms Beyond has the cutest doggies in all RPGs up to this point in time.
The three guys walking in step looks a bit comical though
The three guys walking in step looks a bit comical though
This is how we really walk in Germany.
The three guys walking in step looks a bit comical though
This is how we really walk in Germany.
That looks fucking amazing.
It perfectly captures the charm of old isometric games, while PoE for some reason fails to do that.
Left right, march, left right, march ! Left right.The three guys walking in step looks a bit comical though
This is how we really walk in Germany.
Ummm...yeah. I mean technically that is true.
It's a tribute to Beatles, no?The three guys walking in step looks a bit comical though
When you begun talking about marching i remembered a thing from around 100 years ago. Back then when the army was recruiting villagers,most of them didn't know the difference between left and right,so they decided to teach them to march a practical way. On the left leg they would tie straws and on the right one they will tie hay. The training officer instead of saying left,right,left,right it would sat straw,hay,straw,hay.Left right, march, left right, march ! Left right.
Do you know that when you left right, that's when you went wrong ?
That looks fucking amazing.
It perfectly captures the charm of old isometric games, while PoE for some reason fails to do that.
Also we have a fundamentally different approach to PoE. They used pre-rendered and painted backgrounds, we use a modular level building approach where we place objects on our tile-based map and construct a level that way.
Much more flexible.
It's better to compare us to Ultima VII, Divine Divinity, Arcanum, Fallout, Diablo, Sacred etc than to PoE and the Infinity Engines.
Can you kill it? Asking for a friend.Do note the cute doggie in the second screen. Realms Beyond has the cutest doggies in all RPGs up to this point in time.
Also we have a fundamentally different approach to PoE. They used pre-rendered and painted backgrounds, we use a modular level building approach where we place objects on our tile-based map and construct a level that way.
Much more flexible.
It's better to compare us to Ultima VII, Divine Divinity, Arcanum, Fallout, Diablo, Sacred etc than to PoE and the Infinity Engines.
But the tiles are prerendered?
Can you kill it? Asking for a friend.Do note the cute doggie in the second screen. Realms Beyond has the cutest doggies in all RPGs up to this point in time.
That looks fucking amazing.
It perfectly captures the charm of old isometric games, while PoE for some reason fails to do that.
Also we have a fundamentally different approach to PoE. They used pre-rendered and painted backgrounds, we use a modular level building approach where we place objects on our tile-based map and construct a level that way.
Much more flexible.
It's better to compare us to Ultima VII, Divine Divinity, Arcanum, Fallout, Diablo, Sacred etc than to PoE and the Infinity Engines.