Finished Dawn of Mana. Didn't quite enjoy the game at first, but the more I played it, the more I started to get it and it ended up being quite fun. A nice and charming adventure in the world of Mana. Very short, only took me 14 hours to beat.
It isn't an RPG, it's an action adventure game, so that can turn a lot of people off from it. Give it a chance though and eventually you'll find it to be an entertaining game. It uses Havok physics and a big part of the gameplay is throwing objects at enemies and causing them to panic. Panicked enemies either run around or stand still and can drop gold, consumables and attack/health/mana increasing items. You can also grab and hurl enemies towards their allies and cause them both panic that way too. It's pretty cool, but at times the physics are rather silly. The protagonist can launch boulders and logs at sonic speed from time to time and enemies can panic from simply brushing against an object, hell they sometimes even spawn panicked because an object was in the way. There's a fairy called Faye that can cast magic spells, but they're nothing interesting, just heals and buffs. You have a slingshot that can use magic ammo from the spirits. That magic ammo is pretty strong and probably best saved for boss encounters. I've been complaining constantly that these Mana games don't have any challenging encounters and I'm glad to say that this game gets it. It has some spectacular and superb boss fights that can pose quite a challenge at times. The penultimate boss especially is the real deal that I accidentally made even harder by using low level weapons. I do have three issues with the game, unfortunately. First one is that damage, health, mana, weapon and magic levels all reset between levels. Got some pretty tubular stats by the end of a level? Yea, well, fuck you, they're reset next level. Second issue is that certain levels overstay their welcome and tend to drag on for way too long. Finally, it's about the respawning enemies... You'll defeat an enemy and then another one of the same type will instantly respawn. At times it seems as if enemies respawn infinitely, but nope, there's an end, it's just a boatload of them. It's quite ridiculous at times.
It's an action game, so there's no room for any entertaining events and all that. The characters designs are cool enough though and the animations are good, so at least there's that. Also, Faye, the fairy, is so lovely and heartwarming, but I do have an issue with her.
For a PS2 game, the graphics are pretty great. Lively and colorful environments, neat character designs and some pretty radical environments are what await in this game. PCSX2 is a horrible emulator and I unironically wish death upon the "people" behind it, but it does its job well enough when it comes to this game. It looks superb upscaled to 5K and runs smoothly enough. Wanted to use a 60FPS patch for it, but that broke quite a few things left and right, so that was a no go.
You know the drill, it's a Mana game so the soundtrack's automatically good.
The story, while nothing amazing or interesting, is quite a tad darker than the other Mana games. I think it works and it leads to some pretty tubular scenarios. This game also has quite a decent amount of cinematics that all look great and are quite bitchin. The normal cutscenes are radical too and the finale is quite a show.
So, yea, ended up really enjoying this game. Read that it's one of the weakest games in the series, but if you look past the fact that it isn't an RPG and endure the first two or three slow levels then you're in for some fun.
Right, so my issues with Faye... She's a very lovely and charming fairy. I want to protect her smile, but the game keeps making a point to show her amazing fairy ass constantly in cutscenes. Seriously, for a fairy she's got the real deal. I want multiple Fayes on my face, but she's too wholesome for that.