Machocruz
Arcane
Any opinions on the Shining Force arpgs? Kind of interested. Going back to PS2 games I missed.
I've been playing a lot of Bravely Default II lately. I can't quite decide how I feel about it. When I played the original game I eventually got bored and quit somewhere near the final boss. I think I might make it to the end of this one so I guess it's an improvement over the first game.
I don't remember how challenging the first game was but I've noticed this game is certainly harder than the older Final Fantasy titles that this game is basically a love letter to. There have been a few bosses that I either needed a certain strategy to defeat or had to grind a bit to get strong enough to beat.
Grinding can be a bit addictive if you find a good enough spot to do it. I like the chaining system where you can a big JP bonus for herding monsters together before engaging. I found a spot right outside the first city where you can easily herd 8 monsters together and as near as I can tell that's the best grinding spot in the entire game unless you use very specific strategies in a couple of other spots. Not really worth the trouble when this spot works so well. I'm in chapter 2 and have mastered about 7 jobs on each character so far.
That's both a good and a bad thing as I've basically made the game way too easy for myself but herding all those monsters and doing chain battles is fun enough that I guess I don't really care.
Chaining only gives you bonus job pointsIs the chaining system comparable to that of FF12's chaining system (monsters dropping rare items)? God, I loved to farm in that game.
Final Fantasy V (SFC)
I reached the third "world." I normally don't mind a bare-bones story just there to get you from one place to another, but geez the world, characters, and story are all dull as dishwater. The job system is fun, but it just seems like the game has this great system in place, but it means nothing for 99% of the game (the random encounters) and then requires specific abilities when you get to bosses. In that respect, it really does remind me of FFIII, though it does provide a lot more leeway than that game.
It's also strange how it feels like a bit of a step back in visuals and audio from FFIV. Enemy sprites are generally more detailed than in FFIV, but tiles/combat backgrounds seem really simplified. The soundtrack is pretty dull overall, and is a far cry from the amazing soundtrack of FFIV.
I definitely don't dislike this game, but it doesn't really excite me either. I feel like Final Fantasy Tactics took the job system and put it into a game that actually takes advantage of it.
I expect I still have a long way to go, so it will be interesting to see if my opinion changes. So far, it's definitely above mediocre stuff like Estpolis Denki and Breath of Fire, but my least favorite of the SFC FF trilogy.
Shining Force Neo and EXA are decent. They were made by the same team that did Lodoss War on Dreamcast, which is an EXCELLENT Diablo style game. The Shining Force games aren't nearly as good as Lodoss, but can be fun.Any opinions on the Shining Force arpgs? Kind of interested. Going back to PS2 games I missed.
Playing Dragon Quest 4 with the party chat implementation.
Playing Dragon Quest 4 with the party chat implementation.
Which version you're playing ?
The party chat was cut because of SquarePlaying Dragon Quest 4 with the party chat implementation.
Which version you're playing ?
DS, but with the "patch" that restores the party chat function the ENglish release cut because lazy translators.
"With the party chat we really wanted to put it in there--that's why we fought really hard for it in V, but it was just a budgetary thing. They (square enix) weren't sure how well IV would sell on the DS in America, they wanted to cut costs somehow...it's two-thirds of the game's script. The cartridges didn't allow much profit...it's not like the PS2 levels of profitability, so just to be careful they cut costs where they could. We (the localization team) fought very hard for the feature to remain because that's where a lot of the fun and humor comes from."[1]
Finished FF12 TZA. It has great side content. Started Anachronox very old but i used to like it in my childhood. Modded it a bit to make the gfx a little more bearable.
FF12 owns but I guess the usual codex Baldur's Gate addicts have PTSD from Dragon Age or something and take that out on FF12 (which is a hundred times the game DAO is). I'm playing Xenoblade atm and I keep wishing it had the gambits from FF12, my AI party members are idiots. Actually i wish every game had gambits, they were so much fun.
The game isn't any more engaging with gambits off, it's just more busywork. That other guy brought up DAO as a worse game but it implemented AI way better than FF12 and even if you configured it it still required your input because DAO, unlike FF12, has things like friendly fire that require positioning. This doesn't exist in FF12, every encounter boils down to you facetanking the enemy with no regard for battlefield positioning. It's a perfect example of how the battle mechanics of a 2D game don't translate to 3D that well.FF12 owns but I guess the usual codex Baldur's Gate addicts have PTSD from Dragon Age or something and take that out on FF12 (which is a hundred times the game DAO is). I'm playing Xenoblade atm and I keep wishing it had the gambits from FF12, my AI party members are idiots. Actually i wish every game had gambits, they were so much fun.
Something I've noticed is people tend to regard Gambits as if you just turn them on and FF12 then plays itself. Which can be true if you set them up that way meaning you're doing it willingly and game works just fine with manual control if you choose not to (I mean, system is just ATB + movement at the of the day). I think this is somewhat amplified by the fact both IZJS and TZA versions of the game let you buy all Gambits as soon as the game starts vs vanilla FF12 which spaced them out between major events effectively making you learn how to use them as a support system.
Spent some quality time this weekend making progress in a couple of games:
Final Fantasy V (SFC)
I reached the third "world." I normally don't mind a bare-bones story just there to get you from one place to another, but geez the world, characters, and story are all dull as dishwater. The job system is fun, but it just seems like the game has this great system in place, but it means nothing for 99% of the game (the random encounters) and then requires specific abilities when you get to bosses. In that respect, it really does remind me of FFIII, though it does provide a lot more leeway than that game.
A big part of this is the fan translation being very flat for character limits and some things that can't be conveyed in English, especially without voice acting (reverse trap pirate talks in highly masculine way. Gurren Lagann's Kamina is prob the best known example of this speech style in the west off the top of my head.). The GBA translation is a bit too memy, but its over the top nature preserves a lot of what got lost in the two prior translations.
So, I've heard some BAD SHIT about Fire Emblem - Radiant Dawn, and initially was like, "nah, you people exaggerate". I mean, sure, the idea of heaving 3 separate teams is stupid (you have to waste some EXP on fags you won't be using in the final part), the possibility to choose only 10 units for the final part is retarded, 'cuz the game forces on you some mostly useless units (Sothe, two dragons). But I was still kinda surprised with the amount of flak this game gets. Until I got to the three final battles...
EXA is alright, brainless but if you want a brainless Diablo 2 melee clone there you go. Lodoss is definitely better than Neo.Any opinions on the Shining Force arpgs? Kind of interested. Going back to PS2 games I missed.