I played blind, but I stopped once I got first ending (still trying to not get spoiled too much about stuff I haven't seen). Still, you don't need to look up spoilers for that, the conditions are in the in game achievements menu. I kinda intentionally let helman perish, so it was never in the cards.Oh you are playing blind? I'd recommend looking up the conditionsto unlock part 2 of the story if you haven't unlocked it already.
You can always double Free Cities as well!Been a while since Jaedar diary
Playing at 6 CP sure is a lot easier than 0!
Did double clear of zeth on turn 2 no problem, then decided to go for broke and went to helman, and while it took me ~10 tries to kill Babolats foot, kesselring himself took a mere 2 tries (first try he got a lucky kill on rance before his invincibility shield comes back on). And with 5% hp remaining, I didn't even need Hanny zippo!
Pretty sure that's gonna be that for double clears this run, as I'm starting to have issues getting good kills on regular enemies since my xp and card totals are really falling behind. Might try to gather power for a while and get both of La sisters at the same time...
Would have aimed for breakthrough ending, thus making it a 100% perfect revenge run (if I got both sisters), but ofc it's incompatible with early double clear of zeth.
So... grand unification or from the sky? I guess
Hmm. I had at least also cordoba on the field, so I guess it could have been 50/50.Note that Kesselring KOs male characters, so unless you were using some other male characters, Rance getting KO'd wasn't luck...
Yeah...I can already guess your next update
... not the update I was expecting but it's coming...Hmm. I had at least also cordoba on the field, so I guess it could have been 50/50.Note that Kesselring KOs male characters, so unless you were using some other male characters, Rance getting KO'd wasn't luck...
Yeah...I can already guess your next update
The 2nd shot to kill Ray for double suppress is such an rng fest. It probably took some 20 tries, but in the end I got him and with 7% overkill. But there were a lot of reloads from him deciding to defend, or not getting correct elemental weakness on the right turn, or just resisting freeze. Kaoru+Full is a very scary ice combo against bosses.
But I feel a bit dirty for brute forcing it like that, as I don't think my small changes to roster and bonuses had any real effect compared to just getting correct rng.
What's the weird thing you can only get to if you kill Ray on first try? (human enemy icon after a rest point) There's usually no rest points after a kill, and it looks like it's not on the path that actually leads to double suppression, making it even more mysterious.
It's amazing how completely trivial Pi-R is with cordoba and Crane.
I'll probably "have" to aim for great breakthrough now, along with whatever else I need for part 2. Do the conditions stack between playthroughs or do you need to do all of them to qualify? I don't think I will be able to save Hornet this run since I haven't touched Leazas and now I have to do the mandatory story missions to not bad end.
Is whatever you need to do in poppins mission for part 2 hard or is it just beating the map?
Yes, that is intetional.For "Breakthrough" you have to both Rescue Hornet and have Kayblis capture K-k-kamilla so I'm pretty sure you're locked out of Breakthrough this run.
Nice. I just need 4 countries safe (should be mostly trivial with 3 double suppressions?) and the "soul administration bureau".You don't need to achieve everything in one run to unlock part 2.
It's almost like it was a mistake to send all the previously enemies, now blackmailed ""allied"" dark lords to the same country...It's just *comical* how lucky Leazas is compared to Helman and Zeth. Silky doesn't even want to fight humans and La Hawzel just wants to read books and manga...
Yeah, but he's shit, so I don't know why I went to the effort (actually I do, I wanted to ruin medusa asap).Did you get Galtia in your turn 2 Zeth clear? That's usually the reason to do Zeth turn 2.
I tremble in fear.... not the update I was expecting but it's coming...
Zeth also had a rebellion like ~2 years ago which uprooted most of their system of government. They also are the only ones who got 2 actually sorta motivated dark lords assigned (Galtia not so much motivated perhaps, but his hobby is ruinous anyway). I therefore also give them a pass.leazas is pretty much the only invaded country that has any gubmint at all. helman just had civil war, but at least they have some stronk generals, kang of zeth is many speshul, free cities is nest of vipers.
How close did you get on La Hawzel? I thought she was impossible too at first but she's really the most strategic boss fight, and the most challenging boss fight, in the whole game (maybe in rpg history :D ). If you can get her down to about 20-25% you can probably beat her with an optimal strategy, the right battle bonuses and great luck (which is what it takes). If you are at 10% damage though then yeah, it's too difficult.Was a bit bored but didn't feel like reading Rance X or grinding after mode, so I did some spreadsheeting instead and reached the following conclusions:
Each combo adds +10% damage dealt. So if you are at 5 combo and make an attack, that attack will do 50% extra damage.
Damage dealt seems to very from the listed value by +-20%. So a unit with 1000 strength and a 1X attack will deal between 800 to 1200 damage.
Different sources of damage resistance seems to stack multiplicatively, so two sources of 50% physical resist gives a total of 75% physical resist.
A bit surprised from intuition about combo, it certainly felt more compounding than just 10%, but I guess that might just be the difference from starting at 0% bonus and going to 50% compared to starting at 50% and going to 100%.
I also want to say boosts are 50% extra damage and "critical hit" (必殺) is 100% extra damage?
Also I gave up on trying to double clear Hawzel or doing both la sisters. They have too much hp and I have too shitty characters for doing the finishing blows. So I guess I'm just doing normal Silky. Haven't fought her yet, but the stuff on the wiki is not encouraging for my odds of double clearing
Yeah, it's possible I could have done it but meh, I'll get it at some other point. All my good damage dealers are fire/ice aligned, so once poison/curse stopped being effective it turned into a megagrind that I didn't feel like doing 5 times to figure it out. Wound up doing normal silky clear instead.The double La Hawzel/ La Saizel fight should be much easier since there's no time limit. Still a tricky fight though since they are flying and immune to both fire and ice.
Leazas and Helman both seem to have decided to self liberate on turn 11, so I can have all countries liberated at turn 12... seems good enough? And do poppins on turn 13. We'll see. Worst case I made a save to reload for from the air.Good luck on Grand Invasion but yeah you'd need at least 2 nations to self-liberate, probably 3 since you also need to have enough troops alive so you probably need a turn to recruit more troops.
Why would you ever use kimchi when papaya exists? Also La Hawzel is legit bad imo, would never go to the pain of leveling her up for this one fight. Not sure silky was essential (pretty sure I could have replaced her with kesselring and still won), but obviously having attacks that ignore sleep and 20% resist across the board is nice.I'm astonished that you could beat Warg without Kimchi or La Hawzel! I found Warg very tough but then I didn't have Silky...
Alternatively, just wait for her to attack and attack back then. Like a proper gentleman.Kimchi is usually the key to beating Warg! Her auto-heal wakes from Warg's sleep debuff if it procs.
Yeah, but then what ending am I going to go for on hard mode playthrough? Breakthrough seems maaaybe doable I guess (2 dark lords on turn 10 should be fine as long as none of them is kesselring).Or just do Land Invasion, go back to start of turn 10, do Poppins, and finish From the Air, yeah?
"Hard" mode is for card collecting, not for challenge:/Yeah, but then what ending am I going to go for on hard mode playthrough? Breakthrough seems maaaybe doable I guess (2 dark lords on turn 10 should be fine as long as none of them is kesselring).Or just do Land Invasion, go back to start of turn 10, do Poppins, and finish From the Air, yeah?
Edit: seems it is resistant to savescumming, but is it resistant to cheat engine ?
I have little reason to doubt my ability to do breakthrough on 0 CP, if I know what's coming and optimize for it and only it"Hard" mode is for card collecting, not for challenge:/Yeah, but then what ending am I going to go for on hard mode playthrough? Breakthrough seems maaaybe doable I guess (2 dark lords on turn 10 should be fine as long as none of them is kesselring).Or just do Land Invasion, go back to start of turn 10, do Poppins, and finish From the Air, yeah?
Edit: seems it is resistant to savescumming, but is it resistant to cheat engine ?
The real hard mode is 0 CP.
above Daibanchou, but worse than Evenicle