PorkyThePaladin
Arcane
- Joined
- Dec 17, 2013
- Messages
- 5,392
The main problem with RPG quests (modern RPGs in particular) is that in their attempt to leave no idiot behind and make the games more accessible, developers keep breaking the quests down from some actual interesting goal into tiny steps, each of which is banal.
Let's say you start with something like "We want to help group A overthrow group B in Fucksville". On the surface, this would be a fascinating quest, but in a modern RPG (and even some old ones), it would be broken down into:
1. Visit NPC 1 in Fucksville.
2. NPC 1 spells out step 3
3. Kill NPC 2
4. Return to NPC 1
5. Talk to NPC 3
6. NPC 3 tells you that thanks to your previous work in steps 1-5, the goal has been achieved.
So even though the actual "quest" is really cool, what you actually end up doing is a series of brain-dead mini-tasks that make you feel like an errand-boy, and bring zero satisfaction.
The few RPGs that do let you accomplish higher level goals in a free format where YOU figure out how to get the quest done (e.g. Ultima Underworld, Arx Fatalis, Anachronox, Betrayal at Krondor, to a lesser degree Albion, Fallout, Deus Ex, etc) are amazing in this sense. Not only is the gameplay so much more interesting and stimulating, but you feel so much more empowered and engaged.
The ideal RPG should just let you you loose in the world with some high level goal, and let you free to figure out how to get it done. BotW was great at this btw.
Let's say you start with something like "We want to help group A overthrow group B in Fucksville". On the surface, this would be a fascinating quest, but in a modern RPG (and even some old ones), it would be broken down into:
1. Visit NPC 1 in Fucksville.
2. NPC 1 spells out step 3
3. Kill NPC 2
4. Return to NPC 1
5. Talk to NPC 3
6. NPC 3 tells you that thanks to your previous work in steps 1-5, the goal has been achieved.
So even though the actual "quest" is really cool, what you actually end up doing is a series of brain-dead mini-tasks that make you feel like an errand-boy, and bring zero satisfaction.
The few RPGs that do let you accomplish higher level goals in a free format where YOU figure out how to get the quest done (e.g. Ultima Underworld, Arx Fatalis, Anachronox, Betrayal at Krondor, to a lesser degree Albion, Fallout, Deus Ex, etc) are amazing in this sense. Not only is the gameplay so much more interesting and stimulating, but you feel so much more empowered and engaged.
The ideal RPG should just let you you loose in the world with some high level goal, and let you free to figure out how to get it done. BotW was great at this btw.