Falksi
Arcane
To contrast the "Stereotypical quests", what are some quests that you would like to see included in RPGs?
That's what real dungeoncrawling should be about. That's how it feels in old school/classic D&D anyway.A heist quest would be cool. Assemble a crew, do the legwork, plan and execute - everything dependent on your skills and choices. And play "Green Onions" as you make away with the loot.
You go to the basement and rats give you the quest to kill the owners of the houseGo to the basenent and kill some fucking RATS.
Getting Ultima vibes here. That was NOT a pleasant ride.No journal or quest log of any kind.
Force the players to pay attention.
A heist quest would be cool. Assemble a crew, do the legwork, plan and execute - everything dependent on your skills and choices. And play "Green Onions" as you make away with the loot.
In a new idea: we can try to subvert the classic mission of killing rats in the basement and trying to play with it somehow.
So like some tavern owner asks you to kill the rats in his basement but when you go down there if you pass a wisdom check you find that they aren't rats, they're mini people painted to look like rats and if you talk to them the pygmies are like "we're travelers this guy kidnapped us and now he sends people down here to squash us every so often and we can't get out" so you confront the tavern owner but it turns out he's just a rat with really high charisma that's been passing himself off as a human tavern owner because one day some group of fledgling adventurers came down to the basement of the tavern he used to live at and murdered his whole family and the mage hit him with a spell that went wrong and made him all intelligent-like so this super smart rat decided he was gonna amass a ton of shrinking potion and occasionally spike people's drinks with it so he can drop them in his basement and make them feel the pain he felt when some random destiny's child adventurer and his ragtag group of pals came down and fucked up his whole life.
No journal or quest log of any kind.
Force the players to pay attention.
It would be pure incline and you know it.You're trying a bit too hard.
Something like this maybe? Just found it today. I agree that there is hardly anything like a compelling murder mystery to investigate.More murder mystery type quests that require actual investigation please. Preferably with the chance/option of naming the wrong culprit and having that effect future quests.
At first I thought it was another Disco-clone, but it actually looks the opposite of that, with procedural cases and tactical encounters. Hope that "sidebar text look" won't give them any trouble with VN fans too lazy to read the description. Makes me cautiously excited depending on how strong their mystery generation algorithms are.Something like this maybe? Just found it today. I agree that there is hardly anything like a compelling murder mystery to investigate.More murder mystery type quests that require actual investigation please. Preferably with the chance/option of naming the wrong culprit and having that effect future quests.
Fuck quests, goal-based gameplay rules.
I assume they mean something like this:Fuck quests, goal-based gameplay rules.
Sounds interesting, please explain to me what that means as if I was twelve.