430am
Educated
I tried running 25th Anniversary Collaborative Unit on this, it works perfectly. Weirdly enough though you need to place new game paks/maps into the save folder, not the game folder itself.
Yes, there shouldn't be any problem with replacing the files and it's a separate problem from the way the Kex Engine's mixer might affect the audio.Semiurge, ds, and others interested, here's a comparison of the main theme (Night Dive also mixed up the track titles): https://mega.nz/file/eEMxzTTK#w9JU5ARIerhpdW3P7qSSFDqb90_mYqTHLQXIJTSyS0s
Damn that's beyond noticeable.
But i guess this should be a simple matter of replacing their ogg files with rips straight off the CD audio.
This doesn't concern Quake II music, by the way. The files in the remaster sound the same as the original CD rips do.
As I wrote above, there is an assumption circulating on the Internet that Trent Reznor applied pre-emphasis to the music tracks on the first Quake's CD, and so the tracks need to be run through a de-emphasis filter to make them sound correct. This seems to have originated from one distributor's issue of Quake CDs, on which the tracks did contain pre-emphasis flags for CD players, without actually having this technique applied to them and differing in any way from the standard issue.Yes, there shouldn't be any problem with replacing the files and it's a separate problem from the way the Kex Engine's mixer might affect the audio.Semiurge, ds, and others interested, here's a comparison of the main theme (Night Dive also mixed up the track titles): https://mega.nz/file/eEMxzTTK#w9JU5ARIerhpdW3P7qSSFDqb90_mYqTHLQXIJTSyS0s
Damn that's beyond noticeable.
But i guess this should be a simple matter of replacing their ogg files with rips straight off the CD audio.
This doesn't concern Quake II music, by the way. The files in the remaster sound the same as the original CD rips do.
Ho.
Then what the hell is going on.
I've recorded comparison files for Quake (DOS), Quake remaster, Quake II, and Quake II remaster: https://mega.nz/file/bNsQkI4J#nHAt6YqND7tGdR8zrH3m68ZZMDU8w6qAVu6fTJScrgoMaybe i'm just imagining it i'll try it again tomorrow can't crank the audio right now it's kinda late.
Too bad that Doom 3 and Quake 4 let go of the infighting tradition.
quake 2 levels are small and easy to navigateThe biggest flaw of Quake 2 for me is the large connected levels without any useful landmarks or a map, which led to wasting time searching for the exit, instead of blasting through enemies. The new Compass is great at solving that issue.
Yeah I went there. A map would have been much better, but the compass still let me power through the campaign and actually enjoy the game and remember what was great about it. With no interruptions Q2 became almost impossible to put down.
Yeah have to admit I've used the compass a few times when it's not actually clear where you have to go next or backtrack to a previous level. I think it's a good addition which respects the player's time.flaw of Quake 2 for me is the large connected levels without any useful landmarks or a map, which led to wasting time searching for the exit, instead of blasting through enemies. The new Compass is great at solving that issue.
Yeah I went there. A map would have been much better, but the compass still let me power through the campaign and actually enjoy the game and remember what was great about it. With no interruptions Q2 became almost impossible to put down.
I don't remember having any trouble playing the original back in the day but there's a lot of backtracking required in the Remaster expansions so far and it's not always clear from the text description what it is you're supposed to be doing next.Imagine getting lost and needing assistance in Quake 2 lol
I wish i could use compass IRL.cope
But how would you know what objective it'll lead you to?I wish i could compass IRL.cope
(and usually prompting me to get the nade launcher out and lob a few exploratory shots around the next corner)
Global Positioning SystemI wish i could use compass IRL.cope
Are the retarded enemies in the second half of the game. It's all about getting the big fuckers stuck in doorways and shooting them while they can't do shit about it.The biggest flaw of Quake 2
Thank you for the summary. In regards to the new content for Q1 at least I thought that Dimensions of the Past felt very much like the original Quake whereas Dimensions of the Machine is entirely it's own thing. I haven't played Call of the Machine yet so I have no opinion about it.Still, my final thought after finishing it was pretty much exactly the same as with the new Q1 content: I think I'd prefer if those eps felt more like the original ones